Search found 1995 matches
- Thu Nov 28, 2019 20:34
- Forum: Help
- Topic: RenderMaterial->dshaderWrapper uninitialized
- Replies: 6
- Views: 10582
Re: RenderMaterial->dshaderWrapper uninitialized
Did you try one of the application templates of CEGUI to run a minimal version? Maybe your setup is wrong. Also try the samplebrowser
- Wed Nov 27, 2019 14:15
- Forum: Help
- Topic: [SOLVED]Visual Studio - SDL2 + CEGUI - failed to load module libXML
- Replies: 4
- Views: 9273
Re: Visual Studio - SDL2 + CEGUI - failed to load module libXML
I don't have any suggestion, can't reproduce
- Sun Nov 24, 2019 12:23
- Forum: Help
- Topic: Size Property in layout files and Font Size
- Replies: 4
- Views: 9017
Re: Size Property in layout files and Font Size
Sorry for the late response. There is no automatically growing widgets except on default branch: see setAdjustWidthToContent setAdjustHeightToContent
- Sun Nov 24, 2019 12:04
- Forum: Help
- Topic: [SOLVED]Visual Studio - SDL2 + CEGUI - failed to load module libXML
- Replies: 4
- Views: 9273
Re: Visual Studio - SDL2 + CEGUI - failed to load module libXML
Try to output the working directory from code into the console:
https://stackoverflow.com/questions/196 ... y/19692743
What does it say?
https://stackoverflow.com/questions/196 ... y/19692743
What does it say?
- Tue Sep 10, 2019 15:14
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Direct3D9Texture::isPixelFormatSupported leak
- Replies: 3
- Views: 10054
Re: Direct3D9Texture::isPixelFormatSupported leak
You are lucky then, because we have not switched over to github yet:
https://bitbucket.org/cegui/cegui/pull-requests/
https://bitbucket.org/cegui/cegui/pull-requests/
- Tue Sep 10, 2019 15:04
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Direct3D9Texture::isPixelFormatSupported leak
- Replies: 3
- Views: 10054
Re: Direct3D9Texture::isPixelFormatSupported leak
Interesting, this one must be ancient. Could you make a pull request?
- Fri Aug 30, 2019 18:21
- Forum: Help
- Topic: CEGUI throws EXC_BAD_ACCESS in XCode 10
- Replies: 6
- Views: 12167
Re: CEGUI throws EXC_BAD_ACCESS in XCode 10
I take it that you are on Mac OS? I have no knowledge about that platform or compiler at all. I am entirely lost here.
You could try to join our Discord and see if someone can help you https://discord.gg/NJ3fgsw
You could try to join our Discord and see if someone can help you https://discord.gg/NJ3fgsw
- Thu Aug 29, 2019 20:39
- Forum: Help
- Topic: CEGUI throws EXC_BAD_ACCESS in XCode 10
- Replies: 6
- Views: 12167
Re: CEGUI throws EXC_BAD_ACCESS in XCode 10
Maybe it was not in the 0.8.7 release yet, but I thought it would. Application templates: https://bitbucket.org/cegui/cegui/src/v0-8/application_templates/ Sample framework: https://bitbucket.org/cegui/cegui/src/v0-8/samples_framework/ As always, cmake can generate the projects for you. Application ...
- Thu Aug 29, 2019 19:28
- Forum: Help
- Topic: CEGUI throws EXC_BAD_ACCESS in XCode 10
- Replies: 6
- Views: 12167
Re: CEGUI throws EXC_BAD_ACCESS in XCode 10
Have you tried running the sample browser?
Have you tried running the application template?
Have you tried running the application template?
- Mon Jul 22, 2019 19:28
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved] Bug: regular operation logs an error
- Replies: 6
- Views: 12307
Re: [Solved] Bug: regular operation logs an error
I just rushed through it and made a mistake. Feel free to change it.
- Mon Jul 22, 2019 06:07
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved] Bug: regular operation logs an error
- Replies: 6
- Views: 12307
Re: Bug: regular operation logs an error
Ok, but only because it's you
Fixed in changeset c4c212d1ea3b
Fixed in changeset c4c212d1ea3b
- Sun Jul 21, 2019 16:31
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved] Bug: regular operation logs an error
- Replies: 6
- Views: 12307
Re: Bug: regular operation logs an error
I dont have an opinion about this, if you have a fix for it I will merge it
- Sun Jul 21, 2019 08:40
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32168
Re: CEED on C++
You are right, when I add them in your supplied project and save the project everything works as expected. I had not used CEED in a long while and i wrongly remembered that it would have autofilled it with files, which clearly it does not. I could not reproduce any of the issues now and also I renam...
- Sun Jul 21, 2019 08:10
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Done] Rendering opaque and transparent separately
- Replies: 82
- Views: 89874
Re: Rendering opaque and transparent separately
There has been a mistake on my end regarding the announced merge of this, which never happened. I have now merged the feature branch over to v0 and merged v0 to default.
v0 has the feature now since changeset 42b009c9ba8d
Default has the feature since ca39eee3afcc
v0 has the feature now since changeset 42b009c9ba8d
Default has the feature since ca39eee3afcc
- Sat Jul 20, 2019 22:37
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32168
Re: CEED on C++
I can add *.project support for loading but it seemed to me right to discourage usage of this extension as strict as possible. Just change the extension manually once. But if you can argue for supporting an old extension I will add it. What is the harm of using *.ceed as default project file ending...