Search found 1995 matches

by Ident
Thu Nov 28, 2019 20:34
Forum: Help
Topic: RenderMaterial->dshaderWrapper uninitialized
Replies: 6
Views: 10582

Re: RenderMaterial->dshaderWrapper uninitialized

Did you try one of the application templates of CEGUI to run a minimal version? Maybe your setup is wrong. Also try the samplebrowser
by Ident
Wed Nov 27, 2019 14:15
Forum: Help
Topic: [SOLVED]Visual Studio - SDL2 + CEGUI - failed to load module libXML
Replies: 4
Views: 9273

Re: Visual Studio - SDL2 + CEGUI - failed to load module libXML

I don't have any suggestion, can't reproduce
by Ident
Sun Nov 24, 2019 12:23
Forum: Help
Topic: Size Property in layout files and Font Size
Replies: 4
Views: 9017

Re: Size Property in layout files and Font Size

Sorry for the late response. There is no automatically growing widgets except on default branch: see setAdjustWidthToContent setAdjustHeightToContent
by Ident
Sun Nov 24, 2019 12:04
Forum: Help
Topic: [SOLVED]Visual Studio - SDL2 + CEGUI - failed to load module libXML
Replies: 4
Views: 9273

Re: Visual Studio - SDL2 + CEGUI - failed to load module libXML

Try to output the working directory from code into the console:
https://stackoverflow.com/questions/196 ... y/19692743

What does it say?
by Ident
Tue Sep 10, 2019 15:14
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Direct3D9Texture::isPixelFormatSupported leak
Replies: 3
Views: 10054

Re: Direct3D9Texture::isPixelFormatSupported leak

You are lucky then, because we have not switched over to github yet:
https://bitbucket.org/cegui/cegui/pull-requests/
by Ident
Tue Sep 10, 2019 15:04
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Direct3D9Texture::isPixelFormatSupported leak
Replies: 3
Views: 10054

Re: Direct3D9Texture::isPixelFormatSupported leak

Interesting, this one must be ancient. Could you make a pull request?
by Ident
Fri Aug 30, 2019 18:21
Forum: Help
Topic: CEGUI throws EXC_BAD_ACCESS in XCode 10
Replies: 6
Views: 12167

Re: CEGUI throws EXC_BAD_ACCESS in XCode 10

I take it that you are on Mac OS? I have no knowledge about that platform or compiler at all. I am entirely lost here.

You could try to join our Discord and see if someone can help you https://discord.gg/NJ3fgsw
by Ident
Thu Aug 29, 2019 20:39
Forum: Help
Topic: CEGUI throws EXC_BAD_ACCESS in XCode 10
Replies: 6
Views: 12167

Re: CEGUI throws EXC_BAD_ACCESS in XCode 10

Maybe it was not in the 0.8.7 release yet, but I thought it would. Application templates: https://bitbucket.org/cegui/cegui/src/v0-8/application_templates/ Sample framework: https://bitbucket.org/cegui/cegui/src/v0-8/samples_framework/ As always, cmake can generate the projects for you. Application ...
by Ident
Thu Aug 29, 2019 19:28
Forum: Help
Topic: CEGUI throws EXC_BAD_ACCESS in XCode 10
Replies: 6
Views: 12167

Re: CEGUI throws EXC_BAD_ACCESS in XCode 10

Have you tried running the sample browser?

Have you tried running the application template?
by Ident
Mon Jul 22, 2019 19:28
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Bug: regular operation logs an error
Replies: 6
Views: 12307

Re: [Solved] Bug: regular operation logs an error

I just rushed through it and made a mistake. Feel free to change it.
by Ident
Mon Jul 22, 2019 06:07
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Bug: regular operation logs an error
Replies: 6
Views: 12307

Re: Bug: regular operation logs an error

Ok, but only because it's you ;)

Fixed in changeset c4c212d1ea3b
by Ident
Sun Jul 21, 2019 16:31
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Bug: regular operation logs an error
Replies: 6
Views: 12307

Re: Bug: regular operation logs an error

I dont have an opinion about this, if you have a fix for it I will merge it
by Ident
Sun Jul 21, 2019 08:40
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 32168

Re: CEED on C++

You are right, when I add them in your supplied project and save the project everything works as expected. I had not used CEED in a long while and i wrongly remembered that it would have autofilled it with files, which clearly it does not. I could not reproduce any of the issues now and also I renam...
by Ident
Sun Jul 21, 2019 08:10
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Rendering opaque and transparent separately
Replies: 82
Views: 89874

Re: Rendering opaque and transparent separately

There has been a mistake on my end regarding the announced merge of this, which never happened. I have now merged the feature branch over to v0 and merged v0 to default.

v0 has the feature now since changeset 42b009c9ba8d
Default has the feature since ca39eee3afcc
by Ident
Sat Jul 20, 2019 22:37
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 32168

Re: CEED on C++

I can add *.project support for loading but it seemed to me right to discourage usage of this extension as strict as possible. Just change the extension manually once. But if you can argue for supporting an old extension I will add it. What is the harm of using *.ceed as default project file ending...

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