Search found 1995 matches
- Sat Jan 18, 2014 18:41
- Forum: Help
- Topic: [Crash] Segmentation fault when loading a layout from file
- Replies: 11
- Views: 6274
Re: [Crash] Segmentation fault when loading a layout from fi
This is weird. I would suggest building your project on your Debian in dynamic build and see what happens. On Windows static builds are definitely not recommended but on the Unix systems they should work.
- Sat Jan 18, 2014 02:56
- Forum: Help
- Topic: Gamechat - MultiLineEditbox vs. StaticText ?
- Replies: 3
- Views: 2471
Re: Gamechat - MultiLineEditbox vs. StaticText ?
Alright, just post in this thread when you wanna get back to this topic
- Fri Jan 17, 2014 23:55
- Forum: Help
- Topic: [Crash] Segmentation fault when loading a layout from file
- Replies: 11
- Views: 6274
Re: [Crash] Segmentation fault when loading a layout from fi
Segfaults are an annoying mess to debug, unfortunately. You didnt tell us what OS/compiler you use and what Ogre version you use. Are you 100% sure you compiled CEGUI against the Ogre version that you actually use in your project and that you replaced all Ogre libs/dlls/.. and CEGUI files for your p...
- Fri Jan 17, 2014 19:56
- Forum: Help
- Topic: Gamechat - MultiLineEditbox vs. StaticText ?
- Replies: 3
- Views: 2471
Re: Gamechat - MultiLineEditbox vs. StaticText ?
Read this, if you haven't yet read it: http://cegui.org.uk/forum/viewtopic.php?p=25329 According to the posts in this thread, the MultiLineEditbox does not support formatting tags, which also matches my current knowledge. So, in general you can use StaticText as a multiline-READ-ONLY box, but as you...
- Thu Jan 16, 2014 10:25
- Forum: Skins and Themes
- Topic: Glossy Serpent Skin / Theme for CEGUI 0.7
- Replies: 52
- Views: 75955
Re: Glossy Serpent Skin / Theme for CEGUI 0.7
No there is no strict guideline against this. Feel free to make a new thread.
- Thu Jan 16, 2014 06:03
- Forum: Help
- Topic: Label causing screen flicker?
- Replies: 5
- Views: 4047
Re: Label causing screen flicker?
Ok, glad that I could help you so fast!
I am not sure if it is well enough documented which states CEGUI manipulates and maybe some of the states are not reset properly afterwards. I will keep this in the back of my head and look into all of this in near the future.
I am not sure if it is well enough documented which states CEGUI manipulates and maybe some of the states are not reset properly afterwards. I will keep this in the back of my head and look into all of this in near the future.
- Thu Jan 16, 2014 02:50
- Forum: Help
- Topic: Label causing screen flicker?
- Replies: 5
- Views: 4047
Re: Label causing screen flicker?
Hmm very odd indeed. I would suggest the issue comes from a OpenGL state that is not reset after rendering CEGUI with OGL3 Renderer. This could be our fault but is unlikely because i would have probably noticed that in my own projects. Do you use a texture in your shader program? Furthermore can you...
- Wed Jan 15, 2014 23:22
- Forum: Skins and Themes
- Topic: Glossy Serpent Skin / Theme for CEGUI 0.7
- Replies: 52
- Views: 75955
Re: Glossy Serpent Skin / Theme for CEGUI 0.7
Cool, thanks for your work! Do you want us to rename the thread? Otherwise you can just make a new one and link it in your reply
- Tue Jan 14, 2014 16:20
- Forum: Help
- Topic: [Solved] Button with more text fields
- Replies: 8
- Views: 3932
Re: Button with more text fields
I solved it already and you possibly can close this thread. Ident: The solution with defined property was what I was aiming to at beginning but it was not working. I made it through child definition windows in lnf file in similar manner that is described in auto windows tutorial: http://cegui.org.u...
- Tue Jan 14, 2014 16:18
- Forum: Help
- Topic: [SOLVED] texture problem
- Replies: 3
- Views: 2385
Re: [SOLVED] texture problem
excuse me?
- Mon Jan 13, 2014 17:03
- Forum: Help
- Topic: [Solved] Button with more text fields
- Replies: 8
- Views: 3932
Re: Button with more text fields
Sorry we don't know what version you use, or what exactly you tried so far, so we couldn't and still can't really help you (still not as much info given as you could/should). If you had posted your LNF snippet, for example in shape of a pastebin link this would be much easier and that's the reason i...
- Sun Jan 12, 2014 21:04
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: How to get CEED from Mercurial running
- Replies: 6
- Views: 18554
Re: How to get CEED from Mercurial running
"mixing and matching CEGUI versions and CEED binaries together via the random copy/paste around until it works method doesn't really work" You need to build CEGUI specifically for CEED, using the python bindings. If you just copied your dlls from a regular CEGUI project you built into the ...
- Sun Jan 12, 2014 21:02
- Forum: Help
- Topic: Building CEGUI on Windows8 with DX11 renderer
- Replies: 14
- Views: 24615
Re: Building CEGUI on Windows8 with DX11 renderer
Why can't you install the D3D11 SDK for window 8? Where did you read that?
1. link from google: http://msdn.microsoft.com/en-us/library ... 85%29.aspx
1. link from google: http://msdn.microsoft.com/en-us/library ... 85%29.aspx
- Sun Jan 12, 2014 19:11
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Future CEGUI release announcements
- Replies: 5
- Views: 13889
Future CEGUI release announcements
All future CEGUI release announcements will only be featured on the NEWS section in our new homepage. We did this because forum and wiki simply are not good places to announce news. We have also ported all old news to the new cegui news section on the main page. You are always welcome to discuss the...
- Sun Jan 12, 2014 17:00
- Forum: Help
- Topic: Linux build fails Ogre RenderModule (Vertex)
- Replies: 3
- Views: 2481
Re: Linux build fails Ogre RenderModule (Vertex)
Default branch of CEGUI is as always unstable and therefore broken for all renderers except OpenGL and OpenGL3 and NullRenderer. I changed the internal way of rendering in CEGUi completely and I am not done with adapting all Renderers for it. Ingeneral, we recommend you to always ask us if it is cur...