i tried loading your testproj's CEED file: same result - I get an empty project manager.
See:
Search found 1995 matches
- Sat Jul 20, 2019 22:34
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32700
- Sat Jul 20, 2019 16:40
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32700
Re: CEED on C++
Looks like a really good port and starts up fast, etc., hpwever I had some issues: Unfortunately your version of CEED does not consider *.project files as such anymore. Maybe you could make it so that both *.ceed and *.project files are considered project files? I tried to make a new project but it ...
- Sat Jul 20, 2019 16:04
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Done] Suggestion: improve child order control
- Replies: 6
- Views: 12934
Re: Suggestion: improve child order control
Also to keep up with today's time we should really think of packaging things more easily for Windows. The whole process with the dependencies is a mess and the CEGUI dll naming on Windows make no sense (easy to fix though, basically a major version should be sufficient as postfix always). The docu i...
- Sat Jul 20, 2019 15:59
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Done] Suggestion: improve child order control
- Replies: 6
- Views: 12934
Re: Suggestion: improve child order control
I wrote most of mine and mpreisler's todo lists, which could be composed into a roadmap: http://cegui.org.uk/wiki/Ident_TODO http://cegui.org.uk/wiki/Mpreisler_TODO There might be some more points I can think of that would be very relevant. Most of all, before a 1.0 release, we must think of how we ...
- Sat Jul 20, 2019 15:04
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Done] Suggestion: improve child order control
- Replies: 6
- Views: 12934
Re: Suggestion: improve child order control
Regarding 1 and 2: I also see no issues and think this is not only useful but quite necessary. It has always been possible to change the order (bring to front on click functionality), just not in a simple and direct way from code. So, theoretically, there should be nothing to stop us from adding mor...
- Sun Jul 07, 2019 07:22
- Forum: Modifications / Integrations / Customisations
- Topic: Custom renderer: missing vertices
- Replies: 4
- Views: 21297
Re: Custom renderer: missing vertices
I notice that my geometry buffer filling is not complete.
How do you know it is not complete?
Have you built a minimal repro case of just one image or text only widget and stepped through code to see what happens with the geom?
- Sat Jul 06, 2019 07:52
- Forum: Help
- Topic: [Solved] Nesting static text inside a static image
- Replies: 9
- Views: 14100
Re: Nesting static text inside a static image
you are welcome!
- Fri Jul 05, 2019 17:19
- Forum: Help
- Topic: [Solved] Nesting static text inside a static image
- Replies: 9
- Views: 14100
- Fri Jul 05, 2019 16:43
- Forum: Help
- Topic: [Solved] Nesting static text inside a static image
- Replies: 9
- Views: 14100
Re: Nesting static text inside a static image
yea, something looks off there, i m looking into it
- Thu Jul 04, 2019 19:34
- Forum: Help
- Topic: [Solved] Nesting static text inside a static image
- Replies: 9
- Views: 14100
Re: Nesting static text inside a static image
I think I get it now. The LNF is unchanged, right? You need to set the RiseOnClick property to false if you do not want the sibling windows to overlap each other upon interaction.
Please tell me if this solved the issue.
Please tell me if this solved the issue.
- Thu Jul 04, 2019 05:56
- Forum: Help
- Topic: [Solved] Nesting static text inside a static image
- Replies: 9
- Views: 14100
Re: Nesting static text inside a static image
There is a strange behaviour if I try to save TaharezLook/StaticText as a child of TaharezLook/StaticImage.
That would be in the layout, not LNF, correct? If it is in the layout then it should be a property, not a propertydefinition. If it is a LNF file then please post the widget definition.
- Tue Jun 11, 2019 18:51
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32700
Re: CEED on C++
Nice! Good job
- Tue Jun 11, 2019 06:51
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32700
Re: CEED on C++
Does that mean you got it to work?
- Mon Jun 10, 2019 12:59
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32700
Re: CEED on C++
There is another big problem with Qt and OpenGL. As Florian reported, VAOs are not shareable and therefore we can't render CEGUI to Qt widgets. Can we disable VAO for CEED either with runtime option on renderer creation or with a #define? Shareable between what and what? Do you mean OpenGL Contexts...
- Wed May 29, 2019 18:25
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32700
Re: CEED on C++
It would be nice if we could integrate this into the bitbucket hg repo for C++ CEED, so it is part of the official CEGUI repositories
https://bitbucket.org/cegui/ceed/src/v0-8-cpp/
What do you think? Would you be okay with this? When would be a good time to do that?
https://bitbucket.org/cegui/ceed/src/v0-8-cpp/
What do you think? Would you be okay with this? When would be a good time to do that?