Search found 448 matches

by YaronCT
Sat Nov 05, 2016 08:13
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Spinner increment bug
Replies: 28
Views: 33149

Re: Spinner increment bug

@mrRonge: I've merged it into the official cegui's "v0-8" branch. I usually tell ppl that if they're interested, they should feel free to share with us about the project they work on. As there's enough info about your game already there's prolly no need for that, but if u wish, u can tell ...
by YaronCT
Fri Nov 04, 2016 21:09
Forum: Help
Topic: Using size greater than screen size
Replies: 25
Views: 14717

Re: Using size greater than screen size

@Ident: Yes.

Actually there's no need to set it at all, as it's already initialized with 0.
by YaronCT
Fri Nov 04, 2016 20:58
Forum: Help
Topic: Using size greater than screen size
Replies: 25
Views: 14717

Re: Using size greater than screen size

@Ident: Yes, it indeed works on branch "default". However, u set the max size there to "(cegui_absdim(maximum_float), cegui_absdim(maximum_float))" :lol: No need, we can just set it to 0 (which means no maximum size). I'll change that.
by YaronCT
Fri Nov 04, 2016 16:37
Forum: Help
Topic: Using size greater than screen size
Replies: 25
Views: 14717

Re: Using size greater than screen size

@BonneCW: NP. If you're interested, feel free to share with us about the project u work on (in the dedicated forum).
by YaronCT
Fri Nov 04, 2016 16:22
Forum: Help
Topic: Using size greater than screen size
Replies: 25
Views: 14717

Re: Using size greater than screen size

@BonneCW: Anyhow, for now u can just set the max size to 0 and then it should work, even with "Stretched".
by YaronCT
Fri Nov 04, 2016 14:36
Forum: Help
Topic: Using size greater than screen size
Replies: 25
Views: 14717

Re: Using size greater than screen size

The only problem seems to b that the maximum size of a "DefaultWindow" is initialized with "(cegui_reldim(1), cegui_reldim(1))" rather than with 0 (i.e. no maximum size), which is definitely a bug. @Ident: Is that the bug u were referring to that we can't fix coz it changes behav...
by YaronCT
Thu Nov 03, 2016 10:19
Forum: Help
Topic: CEGUI and D3DX Dependency
Replies: 4
Views: 3868

Re: CEGUI and D3DX Dependency

@Amaz1ng: Or better, use OpenGL.
by YaronCT
Thu Nov 03, 2016 10:18
Forum: Help
Topic: CEGUI and D3DX Dependency
Replies: 4
Views: 3868

Re: CEGUI and D3DX Dependency

@Amaz1ng: That's impossible. You must install the deprecated DirectX SDK. That dependency has been removed in the (yet to b released) cegui 1.x.

If u wish, u can send your thanx to Microsoft for dropping support for things they invented approximately 3 hours ealier.
by YaronCT
Tue Nov 01, 2016 07:27
Forum: Bug Reports, Suggestions, Feature Requests
Topic: DirectX 11 - Depth Buffer
Replies: 3
Views: 9241

Re: DirectX 11 - Depth Buffer

@Brouilles: Thanx for (re)reporting the problem! We'll look into it.
by YaronCT
Sun Oct 30, 2016 19:07
Forum: Help
Topic: Using size greater than screen size
Replies: 25
Views: 14717

Re: Using size greater than screen size

I'm looking at it.
by YaronCT
Sat Oct 29, 2016 21:56
Forum: Help
Topic: Using size greater than screen size
Replies: 25
Views: 14717

Re: Using size greater than screen size

@Ident: What m i, your servant?! Pay me and perhaps I'll look.
by YaronCT
Sat Oct 29, 2016 20:13
Forum: Help
Topic: Using size greater than screen size
Replies: 25
Views: 14717

Re: Using size greater than screen size

@Ident: But y shouldn't "Stretched" work here?
by YaronCT
Sat Oct 29, 2016 17:30
Forum: Help
Topic: Using size greater than screen size
Replies: 25
Views: 14717

Re: Using size greater than screen size

@Ident: I've understood what he wants.. just to see the middle of the image, cropped. *If* he did everything right, and that doesn't happen, then it's a bug.
by YaronCT
Sat Oct 29, 2016 15:57
Forum: Help
Topic: Using size greater than screen size
Replies: 25
Views: 14717

Re: Using size greater than screen size

@BonneCW: Ok I get it, forgive me I'm a bit tired..

Do plz test it with the latest cegui, preferably the head of branch "v0-8", or at least the latest 0.8.x release (currently 0.8.7) and tell me if the issue is still there. If so, I'll try to reproduce the issue.
by YaronCT
Sat Oct 29, 2016 15:49
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Spinner increment bug
Replies: 28
Views: 33149

Re: Spinner increment bug

@mrRonge: NP, I'm glad it works. I'll merge it into the official cegui's "v0-8" branch so that it's included in the official cegui releases, and let u know when it's done.

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