Search found 193 matches

by lucebac
Fri May 06, 2016 14:18
Forum: Help
Topic: CEGUI doesn't build
Replies: 7
Views: 5864

Re: CEGUI doesn't build

Then you need to change CMake to set appropriate defines whether SDL2 is in /SDL2/ or not. Ubuntu for example does put the files into a SDL2 subdirectory, so you broke the CEGUI build at least for ubuntu (ref: http://packages.ubuntu.com/yakkety/amd64/libsdl2-dev/filelist). But I assume that only *BS...
by lucebac
Fri May 06, 2016 13:10
Forum: Help
Topic: CEGUI doesn't build
Replies: 7
Views: 5864

Re: CEGUI doesn't build

This is NOT a bug in CEGUI. You just have to install the SDL2 and SDL2_image package which can be found here: https://www.libsdl.org/download-2.0.php https://www.libsdl.org/projects/SDL_image/ If you already have, you might need to adjust the paths to the files in CMake if they are not in the standa...
by lucebac
Wed Apr 27, 2016 12:50
Forum: Help
Topic: segfaults with notifyDisplaySizeChanged
Replies: 18
Views: 11015

Re: segfaults with notifyDisplaySizeChanged

You need to resize your window when the application is running. That should cause the crash he described.
by lucebac
Mon Apr 25, 2016 11:55
Forum: Help
Topic: segfaults with notifyDisplaySizeChanged
Replies: 18
Views: 11015

Re: segfaults with notifyDisplaySizeChanged

What OGRE version are you using? CEGUI's ImageManager uses OGRE's built-in one, so that might cause the problem.
by lucebac
Mon Apr 18, 2016 23:12
Forum: Help
Topic: Error injecting input in release mode
Replies: 6
Views: 5172

Re: Error injecting input in release mode

Seems, that you did not set up CEGUI properly. Can you please post the code where you initialize CEGUI? And, please, use a new post for that. I did not see that you inserted the cegui log until I re-read your post a few minutes ago.
by lucebac
Sun Apr 17, 2016 02:03
Forum: Help
Topic: Error injecting input in release mode
Replies: 6
Views: 5172

Re: Error injecting input in release mode

call stack? cegui version? cegui log?
by lucebac
Sat Apr 09, 2016 22:08
Forum: Help
Topic: [Solved] Editboxes with OIS and Ogre3d
Replies: 9
Views: 6549

Re: Editboxes with OIS and Ogre3d

In my mousePressed function the switch statement used to convert OIS inputs to CEGUI inputs had break statements (as any goood switch should??) and deleting these breaks in the mousePressed and mouse Released functions did the trick. Are you sure that removing the break keywords from your switch st...
by lucebac
Sat Apr 09, 2016 17:25
Forum: Help
Topic: [Solved] Editboxes with OIS and Ogre3d
Replies: 9
Views: 6549

Re: Editboxes with OIS and Ogre3d

Arikaido wrote:and actually all the handlers do is return false

The handlers need to return true.
by lucebac
Sat Apr 09, 2016 10:10
Forum: Help
Topic: [Solved] Editboxes with OIS and Ogre3d
Replies: 9
Views: 6549

Re: Editboxes with OIS and Ogre3d

using namespace CEGUI; Window* root = winMgr.createWindow("DefaultWindow", "root"); System::getSingleton().getDefaultGUIContext().setRootWindow(root); // and for each editbox do: Editbox* box = static_cast<Editbox*>(winMgr.createWindow("TaharezLook/Editbox", "unif...
by lucebac
Tue Apr 05, 2016 16:09
Forum: Help
Topic: [Solved] Selecting a Combobox programmatically
Replies: 3
Views: 4041

Re: Select Combobox

You can call activate() on each window: http://static.cegui.org.uk/docs/0.8.5/classCEGUI_1_1Window.html#a8b93144a1a4e97e092bf628ed88491e5 To have a function calling activate() on a child window automatically when the parent window e.g. gets focus, you need to register a proper event listenener on th...
by lucebac
Fri Apr 01, 2016 00:12
Forum: Help
Topic: [Solved] CEGUI Spinner check for focus
Replies: 16
Views: 11840

Re: CEGUI Spinner check for focus

Yaron is right, you need to get the isActive() status from the spinners editbox. You can query the editbox by calling getEditbox() on the spinner and then call isActive() on it. This function return true as long as it has focus (= the caret is active in the editbox). IIRC this function can go straig...
by lucebac
Tue Mar 29, 2016 00:08
Forum: Help
Topic: One more ms_Singleton problem
Replies: 11
Views: 7873

Re: One more ms_Singleton problem

From your first post, I guess that you need to change renderer_ = &CEGUI::OgreRenderer::bootstrapSystem(); to renderer_ = CEGUI::OgreRenderer::bootstrapSystem(); where renderer_ is of type CEGUI::OgreRenderer& since bootsrapSystem() returns a reference to the renderer. But IIRC you will not ...
by lucebac
Sun Feb 21, 2016 23:01
Forum: Help
Topic: [SOLVED] Making Image Widgets
Replies: 6
Views: 5416

Re: Making Image Widgets

I don't have the code at hand but there should be something like a "StaticImage" in TaharezLook. You can set it to display your previously loaded image. A StaticImage is just a usual widget - so, you can adjust size, move it around etc.
by lucebac
Sun Feb 21, 2016 14:17
Forum: Help
Topic: [SOLVED] Making Image Widgets
Replies: 6
Views: 5416

Re: Making Image Widgets

ImageManager::addFromImageFile() should do the trick.
by lucebac
Sun Jan 31, 2016 22:43
Forum: Help
Topic: Size of CEGUI Distribution
Replies: 4
Views: 4803

Re: Size of CEGUI Distribution

CEGUI is definitely NOT that big. Recently, I used CEGUI for a little private project of my own and I had libCEGUIBase, libCEGUIOpenGLRenderer, libCEGUICoreWindowRendererSet, libCEGUISDL2ImageCodec, and libCEGUIXercesParser in use. All of the libs together had a size of about 5MB. So, there must def...

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