Search found 23 matches

by Protagonist
Mon Apr 02, 2007 18:02
Forum: Help
Topic: Tables? Available, or recommended approach?
Replies: 4
Views: 2821

Hmm thanks, but I only want the table for display of data, I don't want it modifiable. But multi column list seems to use listboxes..
by Protagonist
Mon Apr 02, 2007 15:14
Forum: Help
Topic: Tables? Available, or recommended approach?
Replies: 4
Views: 2821

Tables? Available, or recommended approach?

Hi there I've searched around, but can't quite get a straight answer/solution. Are tables available for CEGUI? And if not, what's the best approach to make one manually? I simply need to create a table of fixed dimensions and number of cells, where the only thing I'll change being the text in the th...
by Protagonist
Wed Mar 21, 2007 20:51
Forum: Help
Topic: Multiple GUI renderers, possible?
Replies: 1
Views: 1356

Multiple GUI renderers, possible?

Hi there, I'm using CEGUI with Ogre Eihort, and have created two viewports. The thing is, I don't want my CEGUI widgets to render to both, but I need both viewports to use CEGUI. So I tried creating two GUI renderers. I create my first like so: ///////Setup GUI system mGUIRenderer = new CEGUI::OgreC...
by Protagonist
Thu Mar 15, 2007 23:49
Forum: Help
Topic: static image scaling
Replies: 0
Views: 2719

static image scaling

Hi there, I've created my static image as follows: //create the static image CEGUI::Window* waterlineMarker = winMgr.createWindow("WindowsLook/StaticImage", "Root/WaterlineMarker"); //create widget mGUISheet->addChildWindow(waterlineMarker); waterlineMarker->setPr...
by Protagonist
Tue Mar 06, 2007 00:31
Forum: Help
Topic: StaticText widget background colour?
Replies: 1
Views: 1646

StaticText widget background colour?

Hi there, I was wondering if anybody knows if the background colour of a StaticText or other suitable widget can be set? I want a key of "boxes" to indicate 1 of 3 options currently being selected. I made a StaticText box, with the background and frame enabled, which looks good for a non s...
by Protagonist
Mon Mar 05, 2007 21:18
Forum: Help
Topic: Interface approach recommendation
Replies: 3
Views: 2283

That's so weird, your right, this works, if that's what you meant: CEGUI::Window* entryATB = (CEGUI::Window*)winMgr.createWindow("WindowsLook/Editbox", "BottomBar/entryATB"); bottomBar->addChildWindow(entryATB); entryATB->setPosition(CEGUI::UVector2...
by Protagonist
Sun Mar 04, 2007 14:26
Forum: Help
Topic: Interface approach recommendation
Replies: 3
Views: 2283

Ahh, thanks! But it says: "The StaticText is now defunct and has been replaced by the DefaultWindow. " I tried to create an edit box like so: CEGUI::Editbox* entryATB = (CEGUI::Editbox*)winMgr.createWindow("WindowsLook/Editbox"); mGUISheet->addChildWindow(entr...
by Protagonist
Sat Mar 03, 2007 23:38
Forum: Help
Topic: Widget Recommendation
Replies: 1
Views: 1481

Widget Recommendation

Hi, I'm using CEGUI 0.5 which comes with Ogre3D. I'm trying to make an interface strip at the bottom of my render window, containing some Editboxes, and buttons. I was firstly wondering if anyone could recommend what to use for the actual strip that the inteface components should sit in... This mock...

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