Search found 33 matches

by iceiceice
Fri Mar 11, 2016 18:39
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Resolved] ItemListbox redraw problem
Replies: 3
Views: 10647

Re: ItemListbox redraw problem

I also have this problem, would like to try to solve it or find a work around... I find that it affects many but not all ItemListbox's in my project. Mainly those using a custom item entry type. The first item is always invisible, but it will appear if the ItemListbox is perturbed in a way that caus...
by iceiceice
Tue Feb 02, 2016 19:02
Forum: Help
Topic: Size of CEGUI Distribution
Replies: 4
Views: 4782

Re: Size of CEGUI Distribution

I don't know how to do static linking, it gives me a lot of errors when trying, is there any documents on how to accomplish this? The static linking option in the official cmake script is not really maintained right now, I had a to make a bunch of changes to the codebase in order to successfully st...
by iceiceice
Thu Jan 21, 2016 18:08
Forum: Help
Topic: [Solved]LuaScript module doesn't work on linux.
Replies: 5
Views: 5394

Re: LuaScript module doesn't work on linux.

Hi, - What version of CEGUI are you using? - Are you creating the CEGUI system before creating the CEGUI lua script module? I think that might be needed. - Can you post a backtrace, like from gdb? - Can you post a minimal example to reproduce the crash? Like, a program with 3 lines in int main() { ....
by iceiceice
Tue Jan 19, 2016 01:44
Forum: User Projects
Topic: CEGUI Debian package news
Replies: 15
Views: 27520

Re: CEGUI Debian package news

Thanks for the update, very glad to hear about this!
by iceiceice
Sat Jan 02, 2016 23:19
Forum: User Projects
Topic: CEGUI in your web browser (as javascript !)
Replies: 15
Views: 66279

Re: CEGUI in your web browser (as javascript !)

Hi, A small update -- as of most recent commits, CEGUI v0-8 is now much much easier to use in emscripten. I recently succeeded in creating a port of lib epoxy to emscripten, which I call empoxy -- this means that you can configure cegui to use epoxy and build for emscripten without changing the open...
by iceiceice
Tue Dec 29, 2015 06:13
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Why Qt?
Replies: 3
Views: 11221

Re: Why Qt?

Another point to consider: CEGUI is a gui library with *minimal* external dependencies, and that is one of the reasons that people use it. Qt is much more complicated than CEGUI, to build and to use. For many applications it's still worth it, but for many developers it's a consideration in deciding ...
by iceiceice
Wed Oct 14, 2015 15:31
Forum: CEGUI Library Development Discussion
Topic: CEGUI Default Branch Standard = C++11 or gnu++11 ?
Replies: 4
Views: 10987

CEGUI Default Branch Standard = C++11 or gnu++11 ?

In the Default branch cmake script for CEGUI, the C++11 standard is selected in this block of code if ((CMAKE_C_COMPILER_ID STREQUAL "GNU") OR (CMAKE_C_COMPILER_ID STREQUAL "Clang")) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu11") elseif (NOT CMAKE_VERSION VERSION_LES...
by iceiceice
Sun Oct 04, 2015 23:01
Forum: User Projects
Topic: CEGUI in your web browser (as javascript !)
Replies: 15
Views: 66279

Re: CEGUI in your web browser (as javascript !)

Hi guys, Thanks for the feedback. So one thing to note (I have learned much about emscripten since making this project) is that the version that is linked above, is compiled *without* support for C++ exceptions. In emscripten you must manually enable support for these. In many games, they are simply...
by iceiceice
Sun Oct 04, 2015 22:57
Forum: User Projects
Topic: CEGUI Debian package news
Replies: 15
Views: 27520

Re: CEGUI Debian package news

quick question: out of curiosity, is CEED going to be a part of the Debian package? (fingers crossed)
by iceiceice
Tue Aug 25, 2015 00:55
Forum: CEGUI Library Development Discussion
Topic: unused variables
Replies: 19
Views: 25521

Re: unused variables

thumbs up to this whole thread :)
by iceiceice
Sat Jul 18, 2015 15:47
Forum: Help
Topic: Problem at CEGUI OPenGLES2 Renderer build
Replies: 7
Views: 5316

Re: Problem at CEGUI OPenGLES2 Renderer build

sh.song: I read a little more about this here, I think the problem is indeed that I'm not getting the extensions in the most portable way. My opengles2 header for cegui looks like this: https://github.com/cbeck88/cegui-emscripten/blob/ed06988b6047d33ea5ec312fc5a1a4062295d0ea/lib/cegui/src/RendererMo...
by iceiceice
Fri Jul 17, 2015 11:52
Forum: Help
Topic: Problem at CEGUI OPenGLES2 Renderer build
Replies: 7
Views: 5316

Re: Problem at CEGUI OPenGLES2 Renderer build

Hi, I think it means that it is not able to link to one of the GLES extension functions "bindVertexArrayObject_OES" ? There was some discussion of this in the thread in "User Projects": http://cegui.org.uk/forum/viewtopic.php?f=4&t=7065#p33829 Basically right now the port req...
by iceiceice
Sun Jul 12, 2015 18:45
Forum: User Projects
Topic: CEGUI in your web browser (as javascript !)
Replies: 15
Views: 66279

Re: CEGUI in your web browser (as javascript !)

FWIW, I looked into how available this extension (OES_vertex_array_object) is in WebGL. It looks that it was "promoted to core" in WebGL 2.0, so I think that means that any WebGL 2.0 capable browser has it?

https://www.khronos.org/registry/webgl/ ... ay_object/

:hmm:
by iceiceice
Sat Jul 11, 2015 13:24
Forum: User Projects
Topic: CEGUI in your web browser (as javascript !)
Replies: 15
Views: 66279

Re: CEGUI in your web browser (as javascript !)

Yeah I think I didn't actually need to do that. When I started I really had no idea if this would work so if i saw stuff I was unsure about I tended to comment it out so that I would find the "real problems" faster. But I think emscripten does have glew headers? I'm tempted to do something...
by iceiceice
Sat Jul 11, 2015 12:42
Forum: User Projects
Topic: CEGUI in your web browser (as javascript !)
Replies: 15
Views: 66279

Re: CEGUI in your web browser (as javascript !)

This link suggests that many devices have the VAO extension available: http://stackoverflow.com/questions/30408089/vertex-array-objects-in-android-opengl-es "Probably it would be best to work with vbo#s rather than the extension, but raising an exception when the extension is not available woul...

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