Search found 130 matches

by Mikademus
Sun May 22, 2011 18:14
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Layout editing progress
Replies: 5
Views: 5819

Re: Layout editing progress

Very nice tooltips!
by Mikademus
Sun May 22, 2011 17:53
Forum: Help
Topic: Odd return value getHorizontalScrollPosition
Replies: 18
Views: 8288

Re: Odd return value getHorizontalScrollPosition

CrazyEddie wrote:Someone should add this suggestion to mantis (http://mantis.cegui.org.uk), with a link back here.


Actually tried to do that now, but could not log in, then couldn't find any place to register, and finally couldn't see any way to add an issue, at least not anonymously.
by Mikademus
Sun May 08, 2011 17:00
Forum: Help
Topic: Odd return value getHorizontalScrollPosition
Replies: 18
Views: 8288

Re: Odd return value getHorizontalScrollPosition

My €0.02 is that (1) the current behaviour of the getScrollPosition() method isn't very self-explanatory from its name, and (2) that [0..1] seems a pretty good and standard measurement scheme. Perhaps with 0.8 either the method could be renamed to something like "getScrollPositionInPixels"...
by Mikademus
Thu May 05, 2011 14:38
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot1 release
Replies: 7
Views: 11947

Re: Snapshot1 release

Good. This is just what CEGUI needs! With a good tool skins can more easily be made and we can finally access and use the power that CEGUI contains. Very much appreciated, and eagerly looking forward to new releases!
by Mikademus
Mon Apr 25, 2011 17:00
Forum: Skins and Themes
Topic: How to make a Circular progress bar?
Replies: 6
Views: 13521

Re: How to make a Circular progress bar?

I think CE tries to say that the easiest way is to manually make a number of images and simply swap image as you count closer to 100%.
by Mikademus
Mon Apr 11, 2011 19:50
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Initial post - CEGUI Unified Editor
Replies: 11
Views: 12702

Re: CEED - CEGUI Unified Editor

Impressive indeed! I *very* much enjoyed seeing the section of the skin layout with guidelines and name tooltips.
by Mikademus
Sun Mar 20, 2011 11:07
Forum: Offtopic Discussion
Topic: Note Before Using Directx11
Replies: 2
Views: 9701

Re: Note Before Using Directx11

This sounds like a perfect candidate for a Wiki article :)
by Mikademus
Fri Feb 25, 2011 14:04
Forum: Skins and Themes
Topic: New skin ideas (+ screen)
Replies: 11
Views: 17216

Re: New skin ideas (+ screen)

Some redundancy in the skin bitmap file is a small price to pay for easier editing (a readily understandable but somewhat redundant bitmap file is easier than a one highly efficient but decontextualised). About resolution: The gradients and details of the skin would suggest a higher resolution, but ...
by Mikademus
Tue Feb 22, 2011 17:18
Forum: Skins and Themes
Topic: New skin ideas (+ screen)
Replies: 11
Views: 17216

Re: New skin ideas (+ screen)

Pitching in here as a fellow (part-time) artist: your skin draft is really nice! It is neutral, yet not dull. It is modern, yet has a timeless character to it. It is clean, yet interesting. So good design all over! It would be a great benefit if the green colour for the active window can be customis...
by Mikademus
Mon Jan 10, 2011 09:08
Forum: Help
Topic: hi !!!! i'am new !!! Any Help !!!!!!!!!!!!
Replies: 14
Views: 6415

Re: hi !!!! i'am new !!! Any Help !!!!!!!!!!!!

The first thing you should try it to catch the exception. You know from your screenshot that it is of type CEGUI::RendererException. Run a debug session, catch the exception, and check the call stack to find where the error occurs. Please provide us with the new code and we'll see if we can spot if ...
by Mikademus
Fri Jan 07, 2011 16:11
Forum: CEGUI Library Development Discussion
Topic: 0.8 rendering changes proposal
Replies: 6
Views: 6241

Re: 0.8 rendering changes proposal

Of course we do! Say we want to make some kind of Metroid-like interface, then the "window" can't be flat. I suppose it could be fixed in other ways like making the texture that CEGUI goes to a render target which is mapped to a piece of geometry, but I see no need to remove the possibilit...
by Mikademus
Thu Jan 06, 2011 15:48
Forum: CEGUI Library Development Discussion
Topic: 0.8 rendering changes proposal
Replies: 6
Views: 6241

Re: 0.8 rendering changes proposal

Tying in with what you said here , is this the time to reintroduce the idea of 3D coordinates everywhere? If that means we can have arbitrarily rotated windows, and widgets mapped to arbitrary geometry, then it should be done. Also, the 3rd coordinate can just be hidden from sight for all but the ca...
by Mikademus
Tue Jan 04, 2011 15:17
Forum: CEGUI Library Development Discussion
Topic: 0.8 rendering changes proposal
Replies: 6
Views: 6241

Re: 0.8 rendering changes proposal

The separation of state and batches brings on further possibility I'd like to suggest: delta state stacks. Usually, most state sets only twiddle a few parameters from the last set, and it would be very beneficial that the state stack handles this so only the changed settings need to be updated.
by Mikademus
Tue Jan 04, 2011 15:13
Forum: User Projects
Topic: Void Destroyer
Replies: 4
Views: 11800

Re: 3d Space sim project (no name yet) - prototype release

This looks really nice and directly in line with my own interests! Very nice project!
by Mikademus
Tue Dec 28, 2010 12:30
Forum: Help
Topic: [Solved] Help to reuse CEGUI classes
Replies: 8
Views: 4664

Re: Help to reuse CEGUI classes

... I even tried Microsoft specific #pragma once. ... The most thing I don't like in C++ are templates. I even think what templates was wrong direction in C++ language evolution. I don't like STL and boost. If you look at Java or C# there are no templates. Wow, that was the most compact flamebait I...

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