Search found 130 matches
- Sun May 22, 2011 18:14
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Layout editing progress
- Replies: 5
- Views: 5819
Re: Layout editing progress
Very nice tooltips!
- Sun May 22, 2011 17:53
- Forum: Help
- Topic: Odd return value getHorizontalScrollPosition
- Replies: 18
- Views: 8288
Re: Odd return value getHorizontalScrollPosition
CrazyEddie wrote:Someone should add this suggestion to mantis (http://mantis.cegui.org.uk), with a link back here.
Actually tried to do that now, but could not log in, then couldn't find any place to register, and finally couldn't see any way to add an issue, at least not anonymously.
- Sun May 08, 2011 17:00
- Forum: Help
- Topic: Odd return value getHorizontalScrollPosition
- Replies: 18
- Views: 8288
Re: Odd return value getHorizontalScrollPosition
My €0.02 is that (1) the current behaviour of the getScrollPosition() method isn't very self-explanatory from its name, and (2) that [0..1] seems a pretty good and standard measurement scheme. Perhaps with 0.8 either the method could be renamed to something like "getScrollPositionInPixels"...
- Thu May 05, 2011 14:38
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot1 release
- Replies: 7
- Views: 11947
Re: Snapshot1 release
Good. This is just what CEGUI needs! With a good tool skins can more easily be made and we can finally access and use the power that CEGUI contains. Very much appreciated, and eagerly looking forward to new releases!
- Mon Apr 25, 2011 17:00
- Forum: Skins and Themes
- Topic: How to make a Circular progress bar?
- Replies: 6
- Views: 13521
Re: How to make a Circular progress bar?
I think CE tries to say that the easiest way is to manually make a number of images and simply swap image as you count closer to 100%.
- Mon Apr 11, 2011 19:50
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Initial post - CEGUI Unified Editor
- Replies: 11
- Views: 12702
Re: CEED - CEGUI Unified Editor
Impressive indeed! I *very* much enjoyed seeing the section of the skin layout with guidelines and name tooltips.
- Sun Mar 20, 2011 11:07
- Forum: Offtopic Discussion
- Topic: Note Before Using Directx11
- Replies: 2
- Views: 9701
Re: Note Before Using Directx11
This sounds like a perfect candidate for a Wiki article
- Fri Feb 25, 2011 14:04
- Forum: Skins and Themes
- Topic: New skin ideas (+ screen)
- Replies: 11
- Views: 17216
Re: New skin ideas (+ screen)
Some redundancy in the skin bitmap file is a small price to pay for easier editing (a readily understandable but somewhat redundant bitmap file is easier than a one highly efficient but decontextualised). About resolution: The gradients and details of the skin would suggest a higher resolution, but ...
- Tue Feb 22, 2011 17:18
- Forum: Skins and Themes
- Topic: New skin ideas (+ screen)
- Replies: 11
- Views: 17216
Re: New skin ideas (+ screen)
Pitching in here as a fellow (part-time) artist: your skin draft is really nice! It is neutral, yet not dull. It is modern, yet has a timeless character to it. It is clean, yet interesting. So good design all over! It would be a great benefit if the green colour for the active window can be customis...
- Mon Jan 10, 2011 09:08
- Forum: Help
- Topic: hi !!!! i'am new !!! Any Help !!!!!!!!!!!!
- Replies: 14
- Views: 6415
Re: hi !!!! i'am new !!! Any Help !!!!!!!!!!!!
The first thing you should try it to catch the exception. You know from your screenshot that it is of type CEGUI::RendererException. Run a debug session, catch the exception, and check the call stack to find where the error occurs. Please provide us with the new code and we'll see if we can spot if ...
- Fri Jan 07, 2011 16:11
- Forum: CEGUI Library Development Discussion
- Topic: 0.8 rendering changes proposal
- Replies: 6
- Views: 6241
Re: 0.8 rendering changes proposal
Of course we do! Say we want to make some kind of Metroid-like interface, then the "window" can't be flat. I suppose it could be fixed in other ways like making the texture that CEGUI goes to a render target which is mapped to a piece of geometry, but I see no need to remove the possibilit...
- Thu Jan 06, 2011 15:48
- Forum: CEGUI Library Development Discussion
- Topic: 0.8 rendering changes proposal
- Replies: 6
- Views: 6241
Re: 0.8 rendering changes proposal
Tying in with what you said here , is this the time to reintroduce the idea of 3D coordinates everywhere? If that means we can have arbitrarily rotated windows, and widgets mapped to arbitrary geometry, then it should be done. Also, the 3rd coordinate can just be hidden from sight for all but the ca...
- Tue Jan 04, 2011 15:17
- Forum: CEGUI Library Development Discussion
- Topic: 0.8 rendering changes proposal
- Replies: 6
- Views: 6241
Re: 0.8 rendering changes proposal
The separation of state and batches brings on further possibility I'd like to suggest: delta state stacks. Usually, most state sets only twiddle a few parameters from the last set, and it would be very beneficial that the state stack handles this so only the changed settings need to be updated.
- Tue Jan 04, 2011 15:13
- Forum: User Projects
- Topic: Void Destroyer
- Replies: 4
- Views: 11800
Re: 3d Space sim project (no name yet) - prototype release
This looks really nice and directly in line with my own interests! Very nice project!
- Tue Dec 28, 2010 12:30
- Forum: Help
- Topic: [Solved] Help to reuse CEGUI classes
- Replies: 8
- Views: 4664
Re: Help to reuse CEGUI classes
... I even tried Microsoft specific #pragma once. ... The most thing I don't like in C++ are templates. I even think what templates was wrong direction in C++ language evolution. I don't like STL and boost. If you look at Java or C# there are no templates. Wow, that was the most compact flamebait I...