Search found 75 matches
- Fri Feb 20, 2015 19:28
- Forum: Help
- Topic: unsuccessful build for cegui 0.8.4 on mepis - help
- Replies: 20
- Views: 10504
Re: unsuccessful build for cegui 0.8.4 on mepis - help
Do you have multiple versions of CEGUI built/installed? There is a libcegui_mk2 available but not installed and I can build that one. - mike Eh, you are suggesting that you can't build from source for 0.84 from ubuntu getdeb. Where did the CEGUI log file (which doesn't appear to match that ubuntu g...
- Fri Feb 20, 2015 18:24
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Python OpenGL Texture not wrapped
- Replies: 12
- Views: 19069
Re: Python OpenGL Texture not wrapped
Thank you, we know about this already. A lot of API is missing in various PyOpenGLRenderer classes. The fix is unfortunately not easy. Ok didn't notice that. I'll try and take a look at what needs updating, unfortunately the whole wrapping process is pretty tedious. At least your generators are pre...
- Fri Feb 20, 2015 17:23
- Forum: Help
- Topic: unsuccessful build for cegui 0.8.4 on mepis - help
- Replies: 20
- Views: 10504
Re: unsuccessful build for cegui 0.8.4 on mepis - help
Thanks for the reply. I downloaded the source from ubuntu getdeb. The source is inside this tarbal file cegui-0.8_0.8.4.orig.tar.bz2 - mike This builds and runs fine here. The CEGUI.log should have "Version: 0.8.4 (Build........". Do you have multiple versions of CEGUI built/installed? If...
- Fri Feb 20, 2015 17:10
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 21626
Re: Wrong Size and Positions with OpenGL3 Renderer on Linux
Ident wrote:That on the screenshot is nothing from the demos. What is that?
It's from the code that atom provided in his initial post.
- Thu Feb 19, 2015 18:31
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 21626
Re: Wrong Size and Positions with OpenGL3 Renderer on Linux
Probably doesn't help but I tried your demo here, NVidia 346.35 64bit drivers gcc4.9.1 on Ubuntu and it appears fine(?).
- Wed Feb 18, 2015 21:51
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Python OpenGL Texture not wrapped
- Replies: 12
- Views: 19069
Python OpenGL Texture not wrapped
I'm trying to use an opengl texture from the python PyCEGUIOpenGLRenderer module. It doesn't appear to be wrapped and defaults to a CEGUI::Texture, e.g: print self.texture.getOpenGLTexture() <------------------ #AttributeError: 'Texture' object has no attribute 'getOpenGLTexture' Exception Attribute...
- Fri Feb 13, 2015 11:21
- Forum: Help
- Topic: [Solved] Texture rendering in osg
- Replies: 9
- Views: 5660
Re: Texture rendering in osg
.. i want to see texture with random color but only white image load , why :hammer: ? I don't the answer to your question, could be your data array, some static cast missing on your Vector2. However I had exactly the same problem as you with blitFromMemory trying to load a GStreamer video texture o...
- Wed Feb 26, 2014 09:50
- Forum: Help
- Topic: Linux build fails Ogre RenderModule (Vertex)
- Replies: 3
- Views: 2481
Re: Linux build fails Ogre RenderModule (Vertex)
Ok thanks for the feedback, wasn't aware that v0 was the recommended branch. What is the CEGUI/abi versions for the v0 branch? The pkgconfig files indicate version as "0.9999.0" but the python binding indicates the abi as 208 resulting in a abi mismatch creating a CEGUI.OgreRenderer in pyt...
- Wed Feb 26, 2014 07:23
- Forum: Help
- Topic: Can't link PyCEGUI (using MinGW)
- Replies: 4
- Views: 3511
Re: Can't link PyCEGUI (using MinGW)
You should try the first post in the following link, it should build for latest Ogre v1-9 branch and CEGUI v0/v0-8 branches.
viewtopic.php?f=3&t=6691
Not sure it will apply to your version of Ogre.
viewtopic.php?f=3&t=6691
Not sure it will apply to your version of Ogre.
- Wed Jan 08, 2014 06:24
- Forum: Help
- Topic: Linux build fails Ogre RenderModule (Vertex)
- Replies: 3
- Views: 2481
Linux build fails Ogre RenderModule (Vertex)
Default branch of CEGUI 4530:a7aeb1f5aab6 / default branch Ogre the build fails, where is Vertex declared. Looking at Vertex.h it has an include for glm.hpp and the Ogre render module includes Vertex.h. Does this mean that I need the glm headers to build the Ogre render module. Thanks. cd /media/sda...
- Sat Jun 15, 2013 12:23
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: OgreRenderer OpenGL3 renderer support
- Replies: 0
- Views: 3323
OgreRenderer OpenGL3 renderer support
Any plans for updating the OgreRenderer glsl shaders (versions>=150) to support Ogre's OpenGL3 renderer? Maybe it's not as simple as that.
- Mon Sep 03, 2012 02:30
- Forum: Help
- Topic: Help with cross compile
- Replies: 7
- Views: 4924
Re: Help with cross compile
Yes it did produce static libs... seems that what I called "linux libs" were the .la that libtool uses, and .a that represent static in both platforms. And when I tried linking statically, it would fail since Ogre has dynamic libs. I see you use mingw-w64 then... I had been trying to get ...
- Sun Sep 02, 2012 15:16
- Forum: Help
- Topic: Help with cross compile
- Replies: 7
- Views: 4924
Re: Help with cross compile
EDIT EDIT EDIT: All of CEGUI's output files are .a or .la while the others are .dll.a or something with .dll .... Shouldn't they have that .dll? and no .la as that's Linux's? I'm not sure what version of MXE uses but with i686-w64-mingw32 on Ubuntu here it appears that when it attempts to link agai...
- Mon Jun 11, 2012 10:07
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: PyCEGUI No to_python (by-value) converter MouseCursor
- Replies: 1
- Views: 2879
PyCEGUI No to_python (by-value) converter MouseCursor
There appears to be a problem in the python module returning a MouseCursor: PyCEGUI.System.getSingleton().getDefaultGUIContext().getMouseCursor().setDefaultImage("TaharezLook/MouseArrow") >>> InitializationError: No to_python (by-value) converter found for C++ type: CEGUI::MouseCursor From...
- Thu Mar 22, 2012 09:51
- Forum: CEGUI Library Development Discussion
- Topic: Default branch ceguitinyxml / minizip source dirs
- Replies: 3
- Views: 9681
Re: Default branch ceguitinyxml / minizip source dirs
Hi, These have indeed been removed. We no longer bundle complete dependency libs within the core cegui source (there are some very minor exceptions to this, and those basically form code that is not generally available as a library - the stb image loading code, the tga-only image loader and the min...