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by CrazyEddie
Wed Feb 13, 2013 09:41
Forum: Help
Topic: Hiding mouse cursor stops GUI from clearing?
Replies: 5
Views: 4252

Re: Hiding mouse cursor stops GUI from clearing?

Thanks for the videos, it made it a lot clearer as to what was happening :) I couldn't fathom a possible cause at first, but after going through the issue a couple of times, I have come to the conclusion that at the point when you clear the display an render the non cegui parts of your scene, a rend...
by CrazyEddie
Tue Feb 12, 2013 12:17
Forum: Help
Topic: CEGUI With Directx 11 Renders Wierdly
Replies: 4
Views: 3925

Re: CEGUI With Directx 11 Renders Wierdly

I'm going to quote a rant/speech from IRC, since it basically contains what I want to say: 11:55 < pauldt> :D 11:56 < pauldt> seriously, this is hillarious :D 11:56 < pauldt> "You can see the states we set in the shader source for the D3D11 renderer (I think we only do it there)" 11:56 < p...
by CrazyEddie
Tue Feb 12, 2013 10:12
Forum: Help
Topic: CEGUI With Directx 11 Renders Wierdly
Replies: 4
Views: 3925

Re: CEGUI With Directx 11 Renders Wierdly

It's got to be some render state, but I don't know which. You can see the states we set in the shader source for the D3D11 renderer (I think we only do it there), so if one of those look suspect, be sure to save/restore around the call to renderGUI. Sorry I can't give a definitive answer to this iss...
by CrazyEddie
Tue Feb 12, 2013 10:10
Forum: Help
Topic: Hiding mouse cursor stops GUI from clearing?
Replies: 5
Views: 4252

Re: Hiding mouse cursor stops GUI from clearing?

CEGUI does not clear the display. And windows that do no rendering - such as DefaultWindow - do not clear anything either. This said, I'm unsure precisely what you're seeing and why - yes, I've seen the screenshot! But still. I'm also completely unsure why hiding the mouse - or not setting a default...
by CrazyEddie
Tue Feb 12, 2013 09:53
Forum: Help
Topic: [colour='FF000000'] makes text transparent
Replies: 6
Views: 5534

Re: [colour='FF000000'] makes text transparent

I don't have a definitive answer as to why you're getting the effect you're getting - I'm going to have to offer the lame answer that I think it's render state related, but I'm not sure which state or states it could be. If you have the CEGUI samples built, do you get the same issue in them? If you ...
by CrazyEddie
Mon Feb 11, 2013 09:06
Forum: Help
Topic: SEGFAULT at access of Singleton(ANY)
Replies: 3
Views: 2853

Re: SEGFAULT at access of Singleton(ANY)

Given your last comment - that this code is working on another machine - I would say that usually such things are caused by binary runtime errors; basically that a wrong DLL is being loaded - a DLL that does not correspond to the headers compiled against or the dll/lib linked against). That frame #1...
by CrazyEddie
Sat Feb 09, 2013 08:53
Forum: Help
Topic: SEGFAULT at access of Singleton(ANY)
Replies: 3
Views: 2853

Re: SEGFAULT at access of Singleton(ANY)

Please post a backtrace (one that has symbols loaded, please) and some relevant code so we can see the context of what you're doing. Thanks :)

CE.
by CrazyEddie
Sat Feb 09, 2013 08:51
Forum: Help
Topic: Play an animation backward
Replies: 3
Views: 3052

Re: Play an animation backward

Yeah, all tickets are 'issues' or 'bugs' - it's just what mantis calls them. Thanks :)

CE.
by CrazyEddie
Wed Feb 06, 2013 13:24
Forum: Help
Topic: Use of several Ogre Resource Groups?
Replies: 3
Views: 3220

Re: Use of several Ogre Resource Groups?

When using Ogre, there are a few options to how to approach resources and groups (because you can have >1 location for each group - which is what you have). If you're using that set up where all the resource locations are listed under one group, then the easiest appraoch is to set the default group ...
by CrazyEddie
Wed Feb 06, 2013 09:14
Forum: Help
Topic: [colour='FF000000'] makes text transparent
Replies: 6
Views: 5534

Re: [colour='FF000000'] makes text transparent

Maybe you should?! This thread has pissed me off. We are now on day two and will be going into day three, and still I'm going to have to try to tease information out of you. Answer me this: Why don't you follow the forum guidelines and the text at the top there that you can't fail to see and provide...
by CrazyEddie
Wed Feb 06, 2013 09:12
Forum: Help
Topic: Use of several Ogre Resource Groups?
Replies: 3
Views: 3220

Re: Use of several Ogre Resource Groups?

I wonder which documentation you looked at? Because the documentation clearly includes the information you need (it may be lacking in one area, which is that if you load an imageset from a non-default resource group, IIRC the imageset xml has to refer to the correct resource group in the xml - how t...
by CrazyEddie
Wed Feb 06, 2013 09:09
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Memory management feedback :)
Replies: 1
Views: 2786

Re: Memory management feedback :)

This is not the only static object in the library and the objects that are static are static for a reason. In this case, so that types and factories can be preregistered with the system prior to instantiation of the main system objects (there was a specific reason for this case, I don't recall what ...
by CrazyEddie
Tue Feb 05, 2013 09:03
Forum: Help
Topic: [colour='FF000000'] makes text transparent
Replies: 6
Views: 5534

Re: [colour='FF000000'] makes text transparent

You have hardware or a renderer module (Irrlicht?) that does not support seperate colour/alpha blend modes, which results in a 'blow-through' effect when the rendering is done to an intermediate texture and then composited to the final display. You can aleviate it by not rendering to texture first (...
by CrazyEddie
Tue Feb 05, 2013 08:58
Forum: Skins and Themes
Topic: Glossy Serpent Skin / Theme for CEGUI 0.7
Replies: 52
Views: 77523

Re: Glossy Serpent Skin / Theme for CEGUI 0.7

Just one word: Awesome! :)

CE.
by CrazyEddie
Mon Feb 04, 2013 09:13
Forum: Help
Topic: I must be doing something wrong
Replies: 2
Views: 4854

Re: I must be doing something wrong

"schemes" != "Schemes"

CE

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