Search found 149 matches
- Sat Aug 06, 2005 04:17
- Forum: CEGUI Library Development Discussion
- Topic: derive cegui::exception from std::exception?
- Replies: 3
- Views: 4479
derive cegui::exception from std::exception?
I've just noticed that the cegui exceptions don't derive from the std exception class, which I believe they should do. I can submit a small patch for this, as its essentially two lines of code. The std::exception's what() can return the message's c_str(). Thats unless it was a deliberate design deci...
- Sun Jul 31, 2005 06:10
- Forum: Modifications / Integrations / Customisations
- Topic: convert std::wstring to CEGUI::String?
- Replies: 4
- Views: 3877
Re: convert std::wstring to CEGUI::String?
Here is a group of C functions which apparently convert between utf-8, utf-16, and utf-32.
http://www.unicode.org/Public/PROGRAMS/CVTUTF
As far as I understand it, utf-16 is wchar_t, and so you should be able to convert between that and utf-8 using these functions.
http://www.unicode.org/Public/PROGRAMS/CVTUTF
As far as I understand it, utf-16 is wchar_t, and so you should be able to convert between that and utf-8 using these functions.
- Fri Jul 29, 2005 09:01
- Forum: Modifications / Integrations / Customisations
- Topic: curved window
- Replies: 14
- Views: 7341
Re: curved window
Hi, Thanks, I didn't know that I got a mention. Nice! :) That movitates me to try to clean up my version to get a proper rotating-images patch. One of these days I'm going to get sick of merging my tangle of differences each update and just do it. (But not today). By clipping due you mean child wind...
- Thu Jul 28, 2005 02:03
- Forum: Modifications / Integrations / Customisations
- Topic: loading the same layout more than once
- Replies: 2
- Views: 1761
Re: loading the same layout more than once
It will throw an exception because it will try to create a new set of windows with the same names. You'll want to keep track of the windows anyway, because otherwise you'd leave lots of window hierarchies sitting around once you've finished with them. If you really need to load up multiple layouts a...
- Thu Jul 28, 2005 01:53
- Forum: Modifications / Integrations / Customisations
- Topic: curved window
- Replies: 14
- Views: 7341
Re: curved window
Isn't this fairly easy? If you already have a window with the appropriate alpha'd texture, you just need to decide when the clicks are inside the area. There may be a virtual function already to do this. Essentially you just need cegui to ask the window "am I clicked". If the click is with...
- Tue Jul 19, 2005 07:16
- Forum: Offtopic Discussion
- Topic: RenderCache double offset?
- Replies: 5
- Views: 3895
Re: RenderCache double offset?
Ok, thanks for making up that patch. Talking of bugs, I've noticed a couple of things with the tooltip - and again I'm just going to mention them rather than making up a patch, due to time. The comments on the setDisplayTime, setHoverTime are swapped! Also, if the app is injecting positions, the too...
- Mon Jul 18, 2005 10:14
- Forum: Offtopic Discussion
- Topic: RenderCache double offset?
- Replies: 5
- Views: 3895
Re: RenderCache double offset?
Its wierd, the menu text item seems to have the same problem. Surely all these different classes can't be wrong, so I wonder if I have some simple merge bug somewhere that is screwing it all up...
- Mon Jul 18, 2005 07:42
- Forum: Offtopic Discussion
- Topic: RenderCache double offset?
- Replies: 5
- Views: 3895
RenderCache double offset?
I've just got latest after a huge delay, and there were two little snags I came across. The static element seems to be double-offsetting its position. This is since it tells the cache its position as an abs rect, that then gets offset again when rendered. To fix it, I had to change the following lin...
- Mon Jul 18, 2005 07:06
- Forum: Modifications / Integrations / Customisations
- Topic: cvs compile, win32, vc++ 7.1
- Replies: 7
- Views: 4059
Re: cvs compile, win32, vc++ 7.1
I'd suggest adding the NOMINMAX define to CEGUIBase.h, right after it undefs min and max.
That way CEGUIBase clears out the macro crud, and NOMINMAX should ensure that the subsequent headers play nice.
Geoff
That way CEGUIBase clears out the macro crud, and NOMINMAX should ensure that the subsequent headers play nice.
Geoff
- Wed Jul 13, 2005 00:59
- Forum: Offtopic Discussion
- Topic: Looks good, but....
- Replies: 3
- Views: 3182
Re: Looks good, but....
Somebody will probably do it one day. I guess you'll have to wait until then, unless you want to get your hands dirty getting it to work yourself.
Might be a good (or bad) learning experience?
Might be a good (or bad) learning experience?
- Sat Jun 04, 2005 00:59
- Forum: CEGUI Library Development Discussion
- Topic: menusystem and listbox changes
- Replies: 30
- Views: 23685
Re: menusystem and listbox changes
It was a deliberate, as in "Cray Z Ed's Gui", which looks a bit silly now the name has settled down to CrazyEd's gui. Just one of those things.
- Thu Jun 02, 2005 01:33
- Forum: CEGUI Library Development Discussion
- Topic: Easing into falagard
- Replies: 1
- Views: 3446
Easing into falagard
I've just noticed that there is actually a fairly simple path to the holy grail of data driven widgets. It would also allow you to easily alias the widget set to something normal, like "MyLook", and not have to insert the specifics of TaharezLook or WindowsLook in all the data. Currently I...
- Thu May 12, 2005 05:22
- Forum: Offtopic Discussion
- Topic: Animated images.
- Replies: 3
- Views: 3743
Re: Animated images.
Wierd. You might have to step into the library code and have a look at what its doing with the abs_rect structures and the like. I'm not sure why it would squash it like that.
- Wed May 11, 2005 01:14
- Forum: Offtopic Discussion
- Topic: Animated images.
- Replies: 3
- Views: 3743
Re: Animated images.
There are widgets that do this, the ScrollablePane is a perfect example. Try this. Create a window of a small size and then put that long static image into it as child. The smaller parent's clipping size should mean that the child image gets cropped to a subset, and then by moving the child position...
- Wed May 11, 2005 01:07
- Forum: Modifications / Integrations / Customisations
- Topic: Simple static image - surely anyone could help!?
- Replies: 2
- Views: 2468
Re: Simple static image - surely anyone could help!?
That style of loading is good for any dynamic situation, for example loading thumbnail images, etc.
For purely static images, it may be better to combine them into a single texture and then create an xml imageset file that references them.
But whatever gets it working really!
For purely static images, it may be better to combine them into a single texture and then create an xml imageset file that references them.
But whatever gets it working really!