I have a No Hacking policy. If it doesn't work then it needs to be fixed. Hacking just delays the inevitable.
This is a serious bug and should to be addressed by a CEGUI project developer ASAP.
Search found 227 matches
- Thu Oct 29, 2009 20:11
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG] adding Drag Containers to Windows
- Replies: 6
- Views: 6962
- Thu Oct 29, 2009 20:05
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
- Replies: 13
- Views: 8477
Re: [BUG] CEGUI 0.7.1 Characters not appearing
It certainly sounds like what Scriptkid pointed out. Can you post the clsGUILogin::event_LEB_ACCOUNT_CharacterKey function? Here are both event callback functions: bool clsGUILogin::event_LEB_ACCOUNT_NAME_TextAccepted(const CEGUI::EventArgs& e) { // Validation if ( mLEB[ LEB_ACCOUNT_NAME ]->get...
- Thu Oct 29, 2009 12:10
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Crash when initializing CEGUI/Ogre
- Replies: 3
- Views: 3977
Re: [SOLVED] Crash when initializing CEGUI/Ogre
Hence: Assertion Failed! Expression: !ms_Singleton Singleton meaning "single instance". When the class was instantiated the ms_Singleton pointer was set. If you try to instantiate another class instance it checks the ms_Singleton pointer and throws the assertion error if it's already been ...
- Thu Oct 29, 2009 12:01
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Crash when initializing CEGUI/Ogre
- Replies: 3
- Views: 3977
Re: Crash (with nothing in the log) when initializing CEGUI/Ogre
Code: Select all
CEGUI::System::create (renderer);
Eliminate the above statement from your code. You don't need to do it if you are using bootstrap(). You are trying to instantiate a second instance of CEGUI::System which is not permitted. bootstrap() initializes everything you need.
- Thu Oct 29, 2009 07:35
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG] adding Drag Containers to Windows
- Replies: 6
- Views: 6962
Re: [BUG] adding Drag Containers to Windows
The library does not seem to properly honor the CEGUI::Window::invalidate() request. The reason being is that the orphaned window will not "visibly" appear in the frame window unless the frame window is MOVED. Resizing the frame window or adding/removing children has no effect. Only when t...
- Wed Oct 28, 2009 21:21
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG] adding Drag Containers to Windows
- Replies: 6
- Views: 6962
[BUG] adding Drag Containers to Windows
CEGUI: 0.7.1 SVN Branch Ogre: 1.6.4 SVN MSVS: 9.0+ We are migrating from 0.6.x to 0.7.x. We are having an issue with DRAG CONTAINERs not properly being added to the parent window. It's hard to describe so I have created a small video to view the problem. Please ignore the window layouts as the schem...
- Wed Oct 28, 2009 20:23
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
- Replies: 13
- Views: 8477
Re: [BUG] CEGUI 0.7.1 Characters not appearing
I don't think that is the same problem. Here is our code: This does NOT work. mLEB[ LEB_ACCOUNT_NAME ] = static_cast<CEGUI::Editbox*>(mWinMgr.getWindow( "Login/R/EditBox/Account/Name" ) ); mLEB[ LEB_ACCOUNT_NAME ]->setMaxTextLength( SUBSCRIBER_ACCOUNT_NAME_SIZE ); mLEB[ LEB_ACCOUNT_NAME ]-...
- Wed Oct 28, 2009 03:38
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
- Replies: 13
- Views: 8477
Re: CEGUI 0.7.1 Characters not appearing
There is something NOT correct with the CEGUI::Editbox::EventCharacterKey event. Any CEGUI::Editbox subscribed to this event will not accept text input.
The CEGUI::Editbox::EventTextAccepted works fine.
The CEGUI::Editbox::EventTextAccepted works fine.
- Wed Oct 28, 2009 03:32
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
- Replies: 13
- Views: 8477
Re: CEGUI 0.7.1 Characters not appearing
OK. That's not right at all:
When we REMOVE the two events from the CEGUI::Editbox, the typed characters appear. However, when we subscribe to events to the CEGUI::Editbox the type characters do not appear.
When we REMOVE the two events from the CEGUI::Editbox, the typed characters appear. However, when we subscribe to events to the CEGUI::Editbox the type characters do not appear.
- Wed Oct 28, 2009 01:02
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
- Replies: 13
- Views: 8477
[SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
CEGUI 0.7.1 SVN 0.7 branch Ogre 1.6.4 SVN trunk MSVS 9.0+ Injected types characters are not appearing in Editboxes however BACKSPACE and ENTER and RETURN are being honored. IT worked fine in CEGUI 0.6.x. We use OIS just as the examples do. Here is our code: // Inject event into the CEGUI system. mCo...
- Tue Oct 27, 2009 23:45
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7, Ogre 1.6.4 Exception
- Replies: 5
- Views: 4719
Re: CEGUI 0.7, Ogre 1.6.4 Exception
One thing I did notice was that you specified the CEGUI version as 0.7 SVN - but there are multiple versions in SVN. Since your log shows 0.7.9999 I am *guessing* that the source you downloaded was taken from trunk ? yes it is. If that is the case, you may want to try branches/v0-7 as this contains...
- Tue Oct 27, 2009 23:03
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7, Ogre 1.6.4 Exception
- Replies: 5
- Views: 4719
Re: CEGUI 0.7, Ogre 1.6.4 Exception
We think we solved it. We had to add the Ogre::Viewport::update() statement right after we created the viewport. I don't know why we need this but it appears to have worked. The Ogre GUI demo doesn't perform this statement however it seems to work fine. // Create the viewport mGlobalResource->OgreDe...
- Tue Oct 27, 2009 22:07
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7, Ogre 1.6.4 Exception
- Replies: 5
- Views: 4719
Re: CEGUI 0.7, Ogre 1.6.4 Exception
So, out of desperation, I commented out line 301 in CEGUI::OgreRenderer::beginRendering() //d_renderSystem->_setCullingMode(CULL_NONE); and recompiled the CEGUI OgreRenderer and attempted to run the new DLL with our application. We received this error from Ogre: OGRE EXCEPTION(7:InternalErrorExcepti...
- Tue Oct 27, 2009 08:59
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7, Ogre 1.6.4 Exception
- Replies: 5
- Views: 4719
[SOLVED] CEGUI 0.7, Ogre 1.6.4 Exception
CEGUI 0.7.x SVN Ogre: 1.6.4 SVN MSVS 9 27/10/2009 07:16:04 (Std) ******************************************************************************** 27/10/2009 07:16:04 (Std) * -------- START OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- * 27/10/2009 07:16:04 (Std) ***************************...
- Mon Oct 26, 2009 23:05
- Forum: Help
- Topic: [SOLVED] Help migrating to CEGUI 0.7 using Ogre 1.6.4
- Replies: 4
- Views: 3338
[SOLVED] Re: Help migrating to CEGUI 0.7 using Ogre 1.6.4
*sigh* Found it. I didn't include the EXPAT XML parser in the batch build. The DLL was missing. How embarrassing.
Interesting how CEGUI doesn't throw an excepting when the XML DLL is missing.
Interesting how CEGUI doesn't throw an excepting when the XML DLL is missing.