Search found 1995 matches
- Tue Dec 31, 2013 01:13
- Forum: Help
- Topic: [SOLVED] CEGUI not compiling because of libiconv
- Replies: 6
- Views: 4916
Re: [SOLVED] CEGUI not compiling because of libiconv
Thanks for reporting back on how you solved your problem. I marked the thread as resolved.
- Mon Dec 30, 2013 17:13
- Forum: Help
- Topic: [SOLVED] CEGUI not compiling because of libiconv
- Replies: 6
- Views: 4916
Re: CEGUI not compiling because of libiconv
I think libiconv is LGPL, therefore if u link it STATICALLY to your your project, your project will be LGPL too, by license definition. I do not know how Mac's work in the respect of dynamic libraries but on windows if you ship the dll's with your program then the application will pick up those dll'...
- Sun Dec 29, 2013 22:11
- Forum: Help
- Topic: [SOLVED] texture problem
- Replies: 3
- Views: 2375
Re: texture problem
CEGUI obviously changes the bound textures during the process of rendering it. You have to rebind all textures, fbos, vbos, etc. once you start rendering your own stuff again.
- Sun Dec 29, 2013 22:08
- Forum: Help
- Topic: [SOLVED] Build Cegui 0.8x with Ogre 1.9 Stable, dll error
- Replies: 1
- Views: 2192
Re: Build Cegui 0.8x with Ogre 1.9 Stable, dll error
you probably did not compile cegui correctly against the right ogre version or something like that. in either case - great that u could figure the problem out and fix it!
- Sun Dec 29, 2013 22:06
- Forum: Help
- Topic: Switching visibility of windows
- Replies: 2
- Views: 2988
Re: Switching visibility of windows
markAsDirty() is usually not needed and if you need it here it is an indication you are doing something wrong
- Sun Dec 29, 2013 22:03
- Forum: Help
- Topic: [SOLVED] CEGUI not compiling because of libiconv
- Replies: 6
- Views: 4916
Re: CEGUI not compiling because of libiconv
You can define static builds in cmake using CEGUI_BUILD_STATIC_CONFIGURATION and the options for the deps. I am not sure if a fully static build is possible, a lot of libraries do not allow static builds in their license. Also static builds in general can create a lot of issues. It is recommended no...
- Fri Dec 27, 2013 15:47
- Forum: Help
- Topic: Problem with CEGUI and Irrlicht
- Replies: 4
- Views: 3216
Re: Problem with CEGUI and Irrlicht
if you think there are any viruses then read the source code which is open... you can check for yourself if anything "suspicious" is happening. Norton is known to be reporting bullshit at many occasions. Clearly I would not trust cracks/keygens on that matter, but this is an Open Source so...
- Wed Dec 18, 2013 20:53
- Forum: Help
- Topic: Problem with CEGUI and Irrlicht
- Replies: 4
- Views: 3216
Re: Problem with CEGUI and Irrlicht
First of all, the Irrlicht renderer is least supported because there unfortunately are not many CEGUI users using it and none of the CEGUI devs currently use it. This is a pity and maybe you (or anyone else) will be able to improve this state. Secondly, you haven't mentioned what Irrlicht version yo...
- Mon Nov 25, 2013 13:14
- Forum: Help
- Topic: [Solved]Unable to compile libpng (from cegui-dep) on mingw32
- Replies: 6
- Views: 4688
Re: [Solved]Unable to compile libpng (from cegui-dep) on min
Silly me
Thanks!
Thanks!
- Sun Nov 24, 2013 22:23
- Forum: Help
- Topic: [Solved]Unable to compile libpng (from cegui-dep) on mingw32
- Replies: 6
- Views: 4688
- Mon Nov 18, 2013 18:26
- Forum: Help
- Topic: [Solved]Unable to compile libpng (from cegui-dep) on mingw32
- Replies: 6
- Views: 4688
Re: Unable to compile libpng (from the cegui-dep) with mingw
Hi,
Can you create us a fix for this and make a pull request? I am not a mingw user so I can't really do anything about this myself but if you provide us something we will try to merge it in.
Can you create us a fix for this and make a pull request? I am not a mingw user so I can't really do anything about this myself but if you provide us something we will try to merge it in.
- Mon Nov 18, 2013 18:25
- Forum: Help
- Topic: [Solved] Problem with CMake CEGUI 0.8.2: Can NOT find SILLY
- Replies: 3
- Views: 4021
Re: Problems with CMake and CEGUI 0.8.2: Could NOT find SILL
Hi, sorry for the late response.. The info on this can be found here: http://static.cegui.org.uk/docs/current/building_deps.html This page describes that the folder has to be called "dependencies" and is supposed to be in the main cegui source directory. In general it is better to rely on ...
- Sun Nov 17, 2013 13:18
- Forum: Help
- Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
- Replies: 31
- Views: 15524
Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
You are not supposed to include the Cegui include directory directly. This is not done in the samples, and should not be like this in the docs or wiki either. There should always be a "CEGUI/" before the filename (or further path and filename). I am not sure if I understood you correctly o...
- Sun Nov 17, 2013 13:12
- Forum: Help
- Topic: Multiple render roots
- Replies: 13
- Views: 6333
Re: Multiple render roots
So thank you, this could solve my problems. I would still prefer to be able to display cegui in different contexts, but now I think that I will probably use that single opengl context. Maybe I will switch from freeglut to GLFW. I will do it probably at least in my next project. In OpenGL it is simp...
- Sat Nov 16, 2013 19:36
- Forum: Help
- Topic: Multiple render roots
- Replies: 13
- Views: 6333
Re: Multiple render roots
The problem is that each OpenGL context will have its own textures fbos vbos etc etc etc. All of these are by default not accessible from the other context. In CEGUI the windows etc will have vbo's storing the vertices and the fonts and textures are stored in atlases. addictgamer gave good feedback ...