Search found 1995 matches

by Ident
Fri Jan 24, 2014 06:09
Forum: Modifications / Integrations / Customisations
Topic: Example for deriving from ListboxItem?
Replies: 3
Views: 9942

Re: Example for deriving from ListboxItem?

We are aware of the problem of having those different classes of items... an optimal solution would be to only use one type of class ( and its derivatives like the -Text- version) for lists. However, none of us has yet started changing this. If you want to you can try to add the necessary changes yo...
by Ident
Fri Jan 24, 2014 02:50
Forum: Help
Topic: [SOLVED] Runtime crash with cegui 0.8.2 with ogre
Replies: 20
Views: 10230

Re: Runtime crash with cegui 0.8.2 with ogre

Waht is the line of code that causes this error? What is the callstack at the point the error pops up?
by Ident
Fri Jan 24, 2014 01:44
Forum: Modifications / Integrations / Customisations
Topic: [SOLVED] Issues with LayoutContainer
Replies: 4
Views: 9771

Re: Issues with LayoutContainer

Is there any way I can give you some credits for your answer? I am not sure what you have in mind, but the CEGUI team is glad about any donations. In its time it has received a very low amount considering the size of the project and its usage in various commerical products. Also we are very happy a...
by Ident
Fri Jan 24, 2014 01:11
Forum: Modifications / Integrations / Customisations
Topic: [SOLVED] Issues with LayoutContainer
Replies: 4
Views: 9771

Re: Issues with LayoutContainer

Are you also injecting timepulses into the GUIContext, in the way described in the documentation?
by Ident
Fri Jan 24, 2014 00:37
Forum: Help
Topic: Building CEGUI on Windows8 with DX11 renderer
Replies: 14
Views: 24468

Re: Building CEGUI on Windows8 with DX11 renderer

Dear, I do realize that this question is not directly related to CEGUI framework itself but rather a renderer (the DirectX11 one). I also realize that you guys are providing all of this for free and you are very busy. If you are kind to help me and respond however , please do so with the respect an...
by Ident
Wed Jan 22, 2014 16:07
Forum: Help
Topic: Building CEGUI on Windows8 with DX11 renderer
Replies: 14
Views: 24468

Re: Building CEGUI on Windows8 with DX11 renderer

We have no authority over how microsoft names its proprietary rendering library's files. Therefore you have to fix this on your own manually, you can thank the Direct3D developers for that. If I might butt in here, this is not an issue of naming conventions. [...] First of all, I didn't write this ...
by Ident
Tue Jan 21, 2014 19:36
Forum: Help
Topic: [Crash] Segmentation fault when loading a layout from file
Replies: 11
Views: 6255

Re: [Crash] Segmentation fault when loading a layout from fi

The ogre tutorial is outdated (it states this on top when it says < 0.8.0) , you should use the CEGUI API docs of your CEGUI version as primary source of information. You can find them on our homepage or you can build them from source or download them from the download section. I say that because I ...
by Ident
Tue Jan 21, 2014 16:29
Forum: Help
Topic: [Solved] linking cegui dlls (codeblocks/windows compilation)
Replies: 10
Views: 6741

Re: [solved] linking cegui dlls (codeblocks/windows compilat

can u tell us about the right order, so that the next person reading this will have a solution provided?
by Ident
Tue Jan 21, 2014 03:01
Forum: Help
Topic: [Solved] linking cegui dlls (codeblocks/windows compilation)
Replies: 10
Views: 6741

Re: linking cegui dlls (code::blocks and windows compilation

At this point I think I really lost all track of your approach , but I have to imagine you like this:

Image
by Ident
Mon Jan 20, 2014 23:11
Forum: Help
Topic: Building CEGUI on Windows8 with DX11 renderer
Replies: 14
Views: 24468

Re: Building CEGUI on Windows8 with DX11 renderer

Again, this is the topmost google result i got on my first search by just googling the issue you described: http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275%28v=vs.85%29.aspx Can you open this link on your computer? There is a section called "Using DirectX SDK projects with Visu...
by Ident
Mon Jan 20, 2014 22:11
Forum: Help
Topic: [Solved] linking cegui dlls (codeblocks/windows compilation)
Replies: 10
Views: 6741

Re: linking cegui dlls (code::blocks and windows compilation

Alright, i did not make this video and got no clue about code::blocks, so sorry for that confusion. I assume you need to link these no-extension files that i listed to you then, if this is the normal procedure.
by Ident
Mon Jan 20, 2014 21:58
Forum: Help
Topic: [Crash] Segmentation fault when loading a layout from file
Replies: 11
Views: 6255

Re: [Crash] Segmentation fault when loading a layout from fi

did you load a layout and set it as root window and change your mouse cursor etc? Judging from your original post I guess you did not forget this important step. Other than that I can't really think of something I can tell you though, that it definitely worked on my computer (CEGUI&OGRE on Windo...
by Ident
Mon Jan 20, 2014 18:35
Forum: Help
Topic: Initialize CEGUI::String from utf32 pointer
Replies: 2
Views: 2597

Re: Initialize CEGUI::String from utf32 pointer

The constructor for this is missing and needs to be patched in. I havent looked at it and do not know how to do it, maybe someone else knows how. Either way, If you find a solution please provide it as a pull request in bitbucket and we will add it to CEGUI
by Ident
Mon Jan 20, 2014 17:35
Forum: Help
Topic: [Solved] linking cegui dlls (codeblocks/windows compilation)
Replies: 10
Views: 6741

Re: linking cegui dlls (code::blocks and windows compilation

code::blocks does not produce .lib files?
by Ident
Mon Jan 20, 2014 01:10
Forum: Help
Topic: [Solved] linking cegui dlls (codeblocks/windows compilation)
Replies: 10
Views: 6741

Re: linking cegui dlls (code::blocks and windows compilation

If you use CEGUI Irrlicht you would link the following libs: CEGUI-.... Base, CoreWindowRendererSet, ExpatParser (or other), IrrlichtRenderer, SILLYImageCodec (or other), your Irrlicht libs and Irrlicht dependency libs In your case it looks like either CEGUIrrlichtRenderer.lib or the Irrlicht libs t...

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