Search found 1105 matches
- Tue May 04, 2010 07:57
- Forum: Help
- Topic: A total beginner
- Replies: 11
- Views: 5205
Re: A total beginner
Do I instantiate a Irrlicht renderer object and then set up resources or how does it work. The program throws an exception when I declare an object, what am I doing wrong? You might want to look at the sample code, especially the IrrlichtRendererBaseApp (i think it's called that). It will show you ...
- Fri Apr 30, 2010 07:59
- Forum: Help
- Topic: [SOLVED] dynamic layout properties = ?
- Replies: 2
- Views: 1876
Re: dynamic layout properties = ?
Hi, Layouts are pretty much as-is. Except for point 4 (later about that) you should apply your own post-loading behavior from code. For example for the ratio scaling, you could make a method like 'CorrectLayoutForRatio(Window* root, float ratio)' which recurses your just-loaded layout (or any given ...
- Wed Apr 28, 2010 09:08
- Forum: Help
- Topic: Changing a single image of a multi-image button
- Replies: 3
- Views: 1861
Re: Changing a single image of a multi-image button
Hi, I was already typing an answer and looking some things up, while finding out that it might not bee that easy. I was thinking of something like this: <PropertyDefinition name="TopLeftCornerImg" initialValue="set:ceguiWidget image:frame2_topleft" redrawOnWrite="true" ...
- Mon Apr 26, 2010 09:12
- Forum: Help
- Topic: problem with SILLY_STATIC
- Replies: 3
- Views: 2086
Re: problem with SILLY_STATIC
Hi, in your client program, have you also set CEGUI_STATIC?
- Wed Mar 17, 2010 18:59
- Forum: Help
- Topic: Horrible framerate
- Replies: 11
- Views: 6665
Re: Horrible framerate
And, is your framerate better now?
- Thu Feb 18, 2010 17:39
- Forum: Help
- Topic: Render overlay on top of cegui window
- Replies: 32
- Views: 19357
Re: Render overlay on top of cegui window
Hi,
I am no expert on this matter, but you might tell Ogre about its RenderQueue to use for its overlays, although i would suppose that overlays are already put into the highest one. Anyway, you might want to look at Ogre's "MovableObject::setRenderQueueGroup() " method.
HTH!
I am no expert on this matter, but you might tell Ogre about its RenderQueue to use for its overlays, although i would suppose that overlays are already put into the highest one. Anyway, you might want to look at Ogre's "MovableObject::setRenderQueueGroup() " method.
HTH!
- Tue Feb 16, 2010 21:09
- Forum: Help
- Topic: scrolling in large popup menu
- Replies: 3
- Views: 2866
Re: scrolling in large popup menu
Hi, This behaviour is not built into Cegui itself. I wouldn´t even know how it looks in Mfc (maybe with a sub-sub menu as the last item? Like with the Start menu?), but you might go the route of (trying to) modify the looknfeel of the Popup window, so that it has scrolling behaviour. For example by ...
- Fri Feb 05, 2010 09:15
- Forum: Help
- Topic: Need help with TabControl
- Replies: 3
- Views: 2619
Re: Need help with TabControl
Hi,
To me it's not entirely clear what the problem is. Does the tabcontrol show up? If so, does it not respond to any events?
To me it's not entirely clear what the problem is. Does the tabcontrol show up? If so, does it not respond to any events?
- Sun Jan 31, 2010 13:27
- Forum: Help
- Topic: What's the meaning of PushButton's "onClick" Property ?
- Replies: 4
- Views: 2611
Re: What's the meaning of PushButton's "onClick" Property ?
Hi, You can fairly easy work around their setup with the 'pristine' cegui code by using an ordinary click handler. Something like: // Subscribe handler that toggles the gui stats WindowManager::getSingleton().getWindow("StatsButton")-> subscribeEvent(PushButton::EventClicked, Event::Subscr...
- Sat Jan 30, 2010 11:10
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG] CEGUI 0.7.1 SDK for VC9, release DLLs using debug CRT
- Replies: 2
- Views: 3004
Re: [BUG] CEGUI 0.7.1 SDK for VC9, release DLLs using debug CRT
Hi, The SDKs on the Download page are fixed. By using a customised premake.exe, the ReleaseWithSymbols configuration is now as expected: -No optimisations -Program database (no edit and continue) -Multitreaded DLL To avoid the overwriting of the regular Release files (which was another issue), these...
- Thu Jan 14, 2010 08:14
- Forum: Unofficial CEGUI-Related Tools
- Topic: CELayoutEditor 0.7.1 with pixmap font
- Replies: 1
- Views: 9549
Re: CELayoutEditor 0.7.1 with pixmap font
Hi,
Thanks for reporting this! I've made a ticket: http://www.cegui.org.uk/mantis/view.php?id=327
and will check it out over the weekend.
Thanks for reporting this! I've made a ticket: http://www.cegui.org.uk/mantis/view.php?id=327
and will check it out over the weekend.
- Wed Jan 13, 2010 07:49
- Forum: Help
- Topic: search window
- Replies: 8
- Views: 3192
Re: search window
Hi, My guess is that this code should compile against the Cegui which is shipped with Ogre 1.6. To make sure you have everything setup, can you compile the Cegui's own samples? If that works, then getting the Filedialog to work should be a matter of setting correct include paths. Also, did you copy ...
- Tue Jan 12, 2010 09:23
- Forum: Help
- Topic: a problem about Layout Editor0.7.1
- Replies: 6
- Views: 2951
Re: a problem about Layout Editor0.7.1
Hi, Appearently i've been a little sloppy and only updated the vs2008 project settings for the moment. But i have vs2005 setup as well, and will try to modify its project settings accordingly. now i can built it success, but when i run it, CELayoutEditor_d.exe will throw Error(0xc0150002) This has t...
- Fri Jan 01, 2010 22:34
- Forum: Modifications / Integrations / Customisations
- Topic: Updating The aspect ratio of the CEGUI at run time
- Replies: 1
- Views: 2850
Re: Updating The aspect ratio of the CEGUI at run time
Hi and welcome :) Please see this post: http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4134&p=18970&hilit=aspect+ratio#p18970 You need to call 'setNativeResolution' on your fonts and your imagesets, while iterating them. In 0.7 it's become easier, with just one call to the System ob...
- Fri Jan 01, 2010 22:24
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEGUIEditor for version 0.7.1 - when?
- Replies: 12
- Views: 18145
Re: CEGUIEditor for version 0.7.1 - when?
Ok. I have now added uploads for the precompiled Mac version (Universal binary requiring Mac OS X >= 10.4), and a source package intended for linux users. Cool, thanks for the quick action :) The only caveat is that your CEGUI install needs to have been built with SILLY available (though this has a...