Search found 1105 matches

by scriptkid
Tue May 04, 2010 07:57
Forum: Help
Topic: A total beginner
Replies: 11
Views: 5205

Re: A total beginner

Do I instantiate a Irrlicht renderer object and then set up resources or how does it work. The program throws an exception when I declare an object, what am I doing wrong? You might want to look at the sample code, especially the IrrlichtRendererBaseApp (i think it's called that). It will show you ...
by scriptkid
Fri Apr 30, 2010 07:59
Forum: Help
Topic: [SOLVED] dynamic layout properties = ?
Replies: 2
Views: 1876

Re: dynamic layout properties = ?

Hi, Layouts are pretty much as-is. Except for point 4 (later about that) you should apply your own post-loading behavior from code. For example for the ratio scaling, you could make a method like 'CorrectLayoutForRatio(Window* root, float ratio)' which recurses your just-loaded layout (or any given ...
by scriptkid
Wed Apr 28, 2010 09:08
Forum: Help
Topic: Changing a single image of a multi-image button
Replies: 3
Views: 1861

Re: Changing a single image of a multi-image button

Hi, I was already typing an answer and looking some things up, while finding out that it might not bee that easy. I was thinking of something like this: <PropertyDefinition name="TopLeftCornerImg" initialValue="set:ceguiWidget image:frame2_topleft" redrawOnWrite="true" ...
by scriptkid
Mon Apr 26, 2010 09:12
Forum: Help
Topic: problem with SILLY_STATIC
Replies: 3
Views: 2086

Re: problem with SILLY_STATIC

Hi, in your client program, have you also set CEGUI_STATIC?
by scriptkid
Wed Mar 17, 2010 18:59
Forum: Help
Topic: Horrible framerate
Replies: 11
Views: 6665

Re: Horrible framerate

And, is your framerate better now? :)
by scriptkid
Thu Feb 18, 2010 17:39
Forum: Help
Topic: Render overlay on top of cegui window
Replies: 32
Views: 19357

Re: Render overlay on top of cegui window

Hi,

I am no expert on this matter, but you might tell Ogre about its RenderQueue to use for its overlays, although i would suppose that overlays are already put into the highest one. Anyway, you might want to look at Ogre's "MovableObject::setRenderQueueGroup() " method.

HTH!
by scriptkid
Tue Feb 16, 2010 21:09
Forum: Help
Topic: scrolling in large popup menu
Replies: 3
Views: 2866

Re: scrolling in large popup menu

Hi, This behaviour is not built into Cegui itself. I wouldn´t even know how it looks in Mfc (maybe with a sub-sub menu as the last item? Like with the Start menu?), but you might go the route of (trying to) modify the looknfeel of the Popup window, so that it has scrolling behaviour. For example by ...
by scriptkid
Fri Feb 05, 2010 09:15
Forum: Help
Topic: Need help with TabControl
Replies: 3
Views: 2619

Re: Need help with TabControl

Hi,

To me it's not entirely clear what the problem is. Does the tabcontrol show up? If so, does it not respond to any events?
by scriptkid
Sun Jan 31, 2010 13:27
Forum: Help
Topic: What's the meaning of PushButton's "onClick" Property ?
Replies: 4
Views: 2611

Re: What's the meaning of PushButton's "onClick" Property ?

Hi, You can fairly easy work around their setup with the 'pristine' cegui code by using an ordinary click handler. Something like: // Subscribe handler that toggles the gui stats WindowManager::getSingleton().getWindow("StatsButton")-> subscribeEvent(PushButton::EventClicked, Event::Subscr...
by scriptkid
Sat Jan 30, 2010 11:10
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [BUG] CEGUI 0.7.1 SDK for VC9, release DLLs using debug CRT
Replies: 2
Views: 3004

Re: [BUG] CEGUI 0.7.1 SDK for VC9, release DLLs using debug CRT

Hi, The SDKs on the Download page are fixed. By using a customised premake.exe, the ReleaseWithSymbols configuration is now as expected: -No optimisations -Program database (no edit and continue) -Multitreaded DLL To avoid the overwriting of the regular Release files (which was another issue), these...
by scriptkid
Thu Jan 14, 2010 08:14
Forum: Unofficial CEGUI-Related Tools
Topic: CELayoutEditor 0.7.1 with pixmap font
Replies: 1
Views: 9549

Re: CELayoutEditor 0.7.1 with pixmap font

Hi,

Thanks for reporting this! I've made a ticket: http://www.cegui.org.uk/mantis/view.php?id=327
and will check it out over the weekend.
by scriptkid
Wed Jan 13, 2010 07:49
Forum: Help
Topic: search window
Replies: 8
Views: 3192

Re: search window

Hi, My guess is that this code should compile against the Cegui which is shipped with Ogre 1.6. To make sure you have everything setup, can you compile the Cegui's own samples? If that works, then getting the Filedialog to work should be a matter of setting correct include paths. Also, did you copy ...
by scriptkid
Tue Jan 12, 2010 09:23
Forum: Help
Topic: a problem about Layout Editor0.7.1
Replies: 6
Views: 2951

Re: a problem about Layout Editor0.7.1

Hi, Appearently i've been a little sloppy and only updated the vs2008 project settings for the moment. But i have vs2005 setup as well, and will try to modify its project settings accordingly. now i can built it success, but when i run it, CELayoutEditor_d.exe will throw Error(0xc0150002) This has t...
by scriptkid
Fri Jan 01, 2010 22:34
Forum: Modifications / Integrations / Customisations
Topic: Updating The aspect ratio of the CEGUI at run time
Replies: 1
Views: 2850

Re: Updating The aspect ratio of the CEGUI at run time

Hi and welcome :) Please see this post: http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4134&p=18970&hilit=aspect+ratio#p18970 You need to call 'setNativeResolution' on your fonts and your imagesets, while iterating them. In 0.7 it's become easier, with just one call to the System ob...
by scriptkid
Fri Jan 01, 2010 22:24
Forum: Unofficial CEGUI-Related Tools
Topic: CEGUIEditor for version 0.7.1 - when?
Replies: 12
Views: 18145

Re: CEGUIEditor for version 0.7.1 - when?

Ok. I have now added uploads for the precompiled Mac version (Universal binary requiring Mac OS X >= 10.4), and a source package intended for linux users. Cool, thanks for the quick action :) The only caveat is that your CEGUI install needs to have been built with SILLY available (though this has a...

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