Okay thx so far for the hint.
I read your post lound for the next two hours and hope, that I'll understand it
Greetings
Search found 59 matches
- Fri Sep 08, 2006 18:27
- Forum: Help
- Topic: "Super Tooltips"?
- Replies: 8
- Views: 4661
- Fri Sep 08, 2006 16:15
- Forum: Help
- Topic: "Super Tooltips"?
- Replies: 8
- Views: 4661
"Super Tooltips"?
Hi, one short question: Is it possible to create "Super Tooltips" with CEGUI? Similar to the item tooltips in Diablo2. When you stay a while over an item or skill, you will get a tooltip with all the informations with it, text in different colors, etc. I haven't looked into the tooltips ye...
- Mon Aug 28, 2006 20:12
- Forum: Help
- Topic: Subcrition event woes
- Replies: 8
- Views: 5192
- Mon Aug 28, 2006 19:33
- Forum: Help
- Topic: Subcrition event woes
- Replies: 8
- Views: 5192
- Fri Aug 18, 2006 14:39
- Forum: Help
- Topic: Problems with DnD Example
- Replies: 4
- Views: 3507
- Wed Aug 16, 2006 21:33
- Forum: Unofficial CEGUI-Related Tools
- Topic: Layout Editor and resizing
- Replies: 11
- Views: 8818
- Wed Aug 16, 2006 20:53
- Forum: Help
- Topic: Problem with mouse in GUI
- Replies: 6
- Views: 3714
- Wed Aug 16, 2006 20:33
- Forum: Help
- Topic: Problem with mouse in GUI
- Replies: 6
- Views: 3714
- Wed Aug 16, 2006 20:24
- Forum: Unofficial CEGUI-Related Tools
- Topic: Layout Editor and resizing
- Replies: 11
- Views: 8818
thanks for your efforts, but now you won't be able to use both a grid and a background, right? Because background (StaticImage) is part of the layout. Oh, sorry, I didn't see that it's possible to use a background image :oops: Btw. what do you mean with not RC2 compatible? What code did you downloa...
- Wed Aug 16, 2006 20:05
- Forum: Help
- Topic: Problem with mouse in GUI
- Replies: 6
- Views: 3714
I like talking to myself :wink: Well, I can't disable the widgets, because I can't use DnD with them. If I disable them, the gui doesn't react on DnD. If I don't disable them, I get the result, that the mouse is not within the gui so I don't send the inject event to cegui and I can't do DnD too. Dam...
- Wed Aug 16, 2006 19:45
- Forum: Help
- Topic: Problem with mouse in GUI
- Replies: 6
- Views: 3714
- Wed Aug 16, 2006 19:26
- Forum: Unofficial CEGUI-Related Tools
- Topic: Layout Editor and resizing
- Replies: 11
- Views: 8818
One more thing:
You must add
in the EditorCanvas::RenderLayout too, otherwise it won't show up, when the window gets resized.
You must add
Code: Select all
DrawGrid();
in the EditorCanvas::RenderLayout too, otherwise it won't show up, when the window gets resized.
- Wed Aug 16, 2006 18:54
- Forum: Help
- Topic: Problem with mouse in GUI
- Replies: 6
- Views: 3714
Problem with mouse in GUI
Hi, I'm using the return value of System::injectMousePosition to determine, if the cursor is currently in the gui. But there's a problem with that. When the cursor is e.g. on the title bar, the method returns false. In this case, I can't move the windows, because of the conditional logic in my game....
- Wed Aug 16, 2006 14:19
- Forum: Unofficial CEGUI-Related Tools
- Topic: Layout Editor and resizing
- Replies: 11
- Views: 8818
Okay, I took the challenge and downloaded wxWidgets :P The source wasn't for the 0.5.0 RC2, there were still setWindowX functions, so I replaced them. To the grid: In order to show it correct, you only have to change the order of the render calls. First draw the grid, than the layout. It worked so f...