Search found 59 matches

by Ludi
Fri Sep 08, 2006 19:19
Forum: Help
Topic: "Super Tooltips"?
Replies: 8
Views: 4661

Okay thx so far for the hint.

I read your post lound for the next two hours and hope, that I'll understand it ;)

Greetings
by Ludi
Fri Sep 08, 2006 18:27
Forum: Help
Topic: "Super Tooltips"?
Replies: 8
Views: 4661

Sorry for the noobish question, but could you give me a hint where to start?

Thx
by Ludi
Fri Sep 08, 2006 16:15
Forum: Help
Topic: "Super Tooltips"?
Replies: 8
Views: 4661

"Super Tooltips"?

Hi, one short question: Is it possible to create "Super Tooltips" with CEGUI? Similar to the item tooltips in Diablo2. When you stay a while over an item or skill, you will get a tooltip with all the informations with it, text in different colors, etc. I haven't looked into the tooltips ye...
by Ludi
Mon Aug 28, 2006 20:12
Forum: Help
Topic: Subcrition event woes
Replies: 8
Views: 5192

Sorry, I can't help you with this problem as I'm using Lua, this is up to a CEGUI pro ;)
by Ludi
Mon Aug 28, 2006 19:33
Forum: Help
Topic: Subcrition event woes
Replies: 8
Views: 5192

SDL has a main makro, which replaces the entry function int main(argc..., argv...) with one of it's own "callbacks", as SDL has it's own main function.

To make it short: Rename your main class to something else, e.g. Main, oder TheMain, or whatever
by Ludi
Fri Aug 18, 2006 14:39
Forum: Help
Topic: Problems with DnD Example
Replies: 4
Views: 3507

Thanks for your tip. I already had the same idea ;)

Greetings
by Ludi
Wed Aug 16, 2006 21:33
Forum: Unofficial CEGUI-Related Tools
Topic: Layout Editor and resizing
Replies: 11
Views: 8818

Is this better ;)

Image

I can email you the modification, if you want.
by Ludi
Wed Aug 16, 2006 20:53
Forum: Help
Topic: Problem with mouse in GUI
Replies: 6
Views: 3714

scriptkid wrote:Gee,

do you have an F5 macro? :lol:


You not ;)
by Ludi
Wed Aug 16, 2006 20:33
Forum: Help
Topic: Problem with mouse in GUI
Replies: 6
Views: 3714

Okay, thank you.
by Ludi
Wed Aug 16, 2006 20:24
Forum: Unofficial CEGUI-Related Tools
Topic: Layout Editor and resizing
Replies: 11
Views: 8818

thanks for your efforts, but now you won't be able to use both a grid and a background, right? Because background (StaticImage) is part of the layout. Oh, sorry, I didn't see that it's possible to use a background image :oops: Btw. what do you mean with not RC2 compatible? What code did you downloa...
by Ludi
Wed Aug 16, 2006 20:05
Forum: Help
Topic: Problem with mouse in GUI
Replies: 6
Views: 3714

I like talking to myself :wink: Well, I can't disable the widgets, because I can't use DnD with them. If I disable them, the gui doesn't react on DnD. If I don't disable them, I get the result, that the mouse is not within the gui so I don't send the inject event to cegui and I can't do DnD too. Dam...
by Ludi
Wed Aug 16, 2006 19:45
Forum: Help
Topic: Problem with mouse in GUI
Replies: 6
Views: 3714

Okay, I solved this by disabeling the widgets.

But that's crazy, I have to disable all widgets, except the windows via lua :?

And I don't know how to disable the title bar.
by Ludi
Wed Aug 16, 2006 19:26
Forum: Unofficial CEGUI-Related Tools
Topic: Layout Editor and resizing
Replies: 11
Views: 8818

One more thing:

You must add

Code: Select all

      DrawGrid();


in the EditorCanvas::RenderLayout too, otherwise it won't show up, when the window gets resized.
by Ludi
Wed Aug 16, 2006 18:54
Forum: Help
Topic: Problem with mouse in GUI
Replies: 6
Views: 3714

Problem with mouse in GUI

Hi, I'm using the return value of System::injectMousePosition to determine, if the cursor is currently in the gui. But there's a problem with that. When the cursor is e.g. on the title bar, the method returns false. In this case, I can't move the windows, because of the conditional logic in my game....
by Ludi
Wed Aug 16, 2006 14:19
Forum: Unofficial CEGUI-Related Tools
Topic: Layout Editor and resizing
Replies: 11
Views: 8818

Okay, I took the challenge and downloaded wxWidgets :P The source wasn't for the 0.5.0 RC2, there were still setWindowX functions, so I replaced them. To the grid: In order to show it correct, you only have to change the order of the render calls. First draw the grid, than the layout. It worked so f...

Go to advanced search