We don't have this built in. You could likely do it by writing a custom WindowRenderer that offsets/scrolls the text position over time to give the effect you desire.
CE.
Search found 6530 matches
- Mon Feb 04, 2013 09:13
- Forum: Help
- Topic: CEGUI marquee widget?
- Replies: 1
- Views: 1735
- Mon Feb 04, 2013 09:11
- Forum: Help
- Topic: Listbox::addItem bad_alloc
- Replies: 3
- Views: 3121
Re: Listbox::addItem bad_alloc
If you build the samples, does the demo8 function correctly? If you type in the editbox there and push the button, does the item appear in the list? If not, it would indicate something wrong with the cegui binary you are using, if it does work, it's not cegui related at all, and it's some other issu...
- Mon Feb 04, 2013 09:09
- Forum: Help
- Topic: Play an animation backward
- Replies: 3
- Views: 2997
Re: Play an animation backward
We don't currently have a 'backwards' option for animations, so what you're doing is about the best you can do. Please add a mantis ticket (http://mantis.cegui.org.uk/ and use your forum login) to request a backwards option for animations
CE.
CE.
- Wed Jan 30, 2013 15:38
- Forum: Help
- Topic: Listbox::addItem bad_alloc
- Replies: 3
- Views: 3121
Re: Listbox::addItem bad_alloc
Are you sure the window "console_output" is a CEGUI::Listbox and not some other type (such as CEGUI::ItemListbox)?
CE
CE
- Wed Jan 30, 2013 15:18
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 29853
Re: CEGUI C#/Managed
I'm thinking to port on releases i will start with the current one 0.7.9 and then go on, something like that I think... While you are free to proceed as you see fit, IMO that's a mistake. When 1.0 is released, the changes from 0.7.x are immense - not impossible to update to, but immense effort woul...
- Wed Jan 30, 2013 12:19
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 29853
Re: CEGUI C#/Managed
I don't mind at all - if you're insane enough to give it a try! :D What I would recommend is that if you're going to do this, that all other people interested in the development of another port (or wrapper, or whatever you decide) should get involved here in this topic in order that there could be a...
- Wed Jan 30, 2013 10:59
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Use of "disposable" email addresses
- Replies: 0
- Views: 12277
Use of "disposable" email addresses
Greetings! This is a notice to say that here at the CEGUI project, we expect that when you sign up to the forum you use a real, valid and permament email address. The use of services that provide random or other 'use once' email addresses, that exist solely to allow people to sign up to forums and o...
- Wed Jan 30, 2013 10:32
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 29853
Re: CEGUI C#/Managed
As you likely already know, there used to be CEGUI#, which I believe is pretty much defunct right now - this was an officially endorsed C# port of the library, although CEGUI devs were not part of the team that ran that project (although I did contribute some code now and then). There have been a co...
- Wed Jan 30, 2013 10:26
- Forum: Help
- Topic: [SOLVED]Live Object with DirectX11
- Replies: 4
- Views: 2978
Re: Live Object with DirectX11
Yes, the fact that cegui has not cleaned up is related to the fact that you perform no cleanup calls. i just thought there are some cleanup functions, which delete any and all connection of CEGUI to directx, which i'm just too stupid to find. When using the 'bootstrapSystem' function to initialise e...
- Tue Jan 29, 2013 10:09
- Forum: Help
- Topic: [SOLVED]Live Object with DirectX11
- Replies: 4
- Views: 2978
Re: Live Object with DirectX11
Hi, I have to remember to go easy on the new guy, especially since you posted in the appreciation thread :mrgreen: It's hard to say whether you have to take additional steps to clean up, since you have not shown what you're doing to clean up! Also, please read the red text up there (unless you're re...
- Tue Jan 29, 2013 10:01
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Build CEGUI with no default image codec.
- Replies: 1
- Views: 3393
Re: Build CEGUI with no default image codec.
If we add a null image codec, that would have to be built :) So the choices are to have a null image codec, or to allow the compiled in default string to be empty (basically that's how the default setting works - it just sets a static string) - I thought that was already possible (it can be done in ...
- Mon Jan 28, 2013 14:16
- Forum: Help
- Topic: [Q]Squirrel
- Replies: 4
- Views: 2368
Re: [Q]Squirrel
If what you're actually asking is: Is there an existing binding or CEGUI::ScriptModule for Squirrel? Then the answer is: Not to the best of my knowledge, no. Is it possible to create a binding? Yes, almost certainly, though how one would approach that, the effort required and the viability of the re...
- Mon Jan 28, 2013 14:13
- Forum: Help
- Topic: Possible bug with FrameWindow?
- Replies: 4
- Views: 3063
Re: Possible bug with FrameWindow?
Thanks, I'll try to deal with this real soon (hopefully this week).
Btw, I've also been having connectivity issues, it's so frustrating!
CE.
Btw, I've also been having connectivity issues, it's so frustrating!
CE.
- Sun Jan 27, 2013 08:57
- Forum: Help
- Topic: [Q]Squirrel
- Replies: 4
- Views: 2368
Re: [Q]Squirrel
Yes it is almost certainly possible.
CE
CE
- Sun Jan 27, 2013 08:57
- Forum: Help
- Topic: Possible bug with FrameWindow?
- Replies: 4
- Views: 3063
Re: Possible bug with FrameWindow?
This is probably a bug. Can you reproduce the issue using a stock LookNFeel? If so could you provide the code / layout that you use to reproduce it, then I can have an easy test case for fixing this
CE.
CE.