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by CrazyEddie
Mon Feb 04, 2013 09:13
Forum: Help
Topic: CEGUI marquee widget?
Replies: 1
Views: 1735

Re: CEGUI marquee widget?

We don't have this built in. You could likely do it by writing a custom WindowRenderer that offsets/scrolls the text position over time to give the effect you desire.

CE.
by CrazyEddie
Mon Feb 04, 2013 09:11
Forum: Help
Topic: Listbox::addItem bad_alloc
Replies: 3
Views: 3121

Re: Listbox::addItem bad_alloc

If you build the samples, does the demo8 function correctly? If you type in the editbox there and push the button, does the item appear in the list? If not, it would indicate something wrong with the cegui binary you are using, if it does work, it's not cegui related at all, and it's some other issu...
by CrazyEddie
Mon Feb 04, 2013 09:09
Forum: Help
Topic: Play an animation backward
Replies: 3
Views: 2997

Re: Play an animation backward

We don't currently have a 'backwards' option for animations, so what you're doing is about the best you can do. Please add a mantis ticket (http://mantis.cegui.org.uk/ and use your forum login) to request a backwards option for animations :D

CE.
by CrazyEddie
Wed Jan 30, 2013 15:38
Forum: Help
Topic: Listbox::addItem bad_alloc
Replies: 3
Views: 3121

Re: Listbox::addItem bad_alloc

Are you sure the window "console_output" is a CEGUI::Listbox and not some other type (such as CEGUI::ItemListbox)?

CE
by CrazyEddie
Wed Jan 30, 2013 15:18
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 29853

Re: CEGUI C#/Managed

I'm thinking to port on releases i will start with the current one 0.7.9 and then go on, something like that I think... While you are free to proceed as you see fit, IMO that's a mistake. When 1.0 is released, the changes from 0.7.x are immense - not impossible to update to, but immense effort woul...
by CrazyEddie
Wed Jan 30, 2013 12:19
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 29853

Re: CEGUI C#/Managed

I don't mind at all - if you're insane enough to give it a try! :D What I would recommend is that if you're going to do this, that all other people interested in the development of another port (or wrapper, or whatever you decide) should get involved here in this topic in order that there could be a...
by CrazyEddie
Wed Jan 30, 2013 10:59
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Use of "disposable" email addresses
Replies: 0
Views: 12277

Use of "disposable" email addresses

Greetings! This is a notice to say that here at the CEGUI project, we expect that when you sign up to the forum you use a real, valid and permament email address. The use of services that provide random or other 'use once' email addresses, that exist solely to allow people to sign up to forums and o...
by CrazyEddie
Wed Jan 30, 2013 10:32
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 29853

Re: CEGUI C#/Managed

As you likely already know, there used to be CEGUI#, which I believe is pretty much defunct right now - this was an officially endorsed C# port of the library, although CEGUI devs were not part of the team that ran that project (although I did contribute some code now and then). There have been a co...
by CrazyEddie
Wed Jan 30, 2013 10:26
Forum: Help
Topic: [SOLVED]Live Object with DirectX11
Replies: 4
Views: 2978

Re: Live Object with DirectX11

Yes, the fact that cegui has not cleaned up is related to the fact that you perform no cleanup calls. i just thought there are some cleanup functions, which delete any and all connection of CEGUI to directx, which i'm just too stupid to find. When using the 'bootstrapSystem' function to initialise e...
by CrazyEddie
Tue Jan 29, 2013 10:09
Forum: Help
Topic: [SOLVED]Live Object with DirectX11
Replies: 4
Views: 2978

Re: Live Object with DirectX11

Hi, I have to remember to go easy on the new guy, especially since you posted in the appreciation thread :mrgreen: It's hard to say whether you have to take additional steps to clean up, since you have not shown what you're doing to clean up! Also, please read the red text up there (unless you're re...
by CrazyEddie
Tue Jan 29, 2013 10:01
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Build CEGUI with no default image codec.
Replies: 1
Views: 3393

Re: Build CEGUI with no default image codec.

If we add a null image codec, that would have to be built :) So the choices are to have a null image codec, or to allow the compiled in default string to be empty (basically that's how the default setting works - it just sets a static string) - I thought that was already possible (it can be done in ...
by CrazyEddie
Mon Jan 28, 2013 14:16
Forum: Help
Topic: [Q]Squirrel
Replies: 4
Views: 2368

Re: [Q]Squirrel

If what you're actually asking is: Is there an existing binding or CEGUI::ScriptModule for Squirrel? Then the answer is: Not to the best of my knowledge, no. Is it possible to create a binding? Yes, almost certainly, though how one would approach that, the effort required and the viability of the re...
by CrazyEddie
Mon Jan 28, 2013 14:13
Forum: Help
Topic: Possible bug with FrameWindow?
Replies: 4
Views: 3063

Re: Possible bug with FrameWindow?

Thanks, I'll try to deal with this real soon (hopefully this week).

Btw, I've also been having connectivity issues, it's so frustrating!

CE.
by CrazyEddie
Sun Jan 27, 2013 08:57
Forum: Help
Topic: [Q]Squirrel
Replies: 4
Views: 2368

Re: [Q]Squirrel

Yes it is almost certainly possible.

CE
by CrazyEddie
Sun Jan 27, 2013 08:57
Forum: Help
Topic: Possible bug with FrameWindow?
Replies: 4
Views: 3063

Re: Possible bug with FrameWindow?

This is probably a bug. Can you reproduce the issue using a stock LookNFeel? If so could you provide the code / layout that you use to reproduce it, then I can have an easy test case for fixing this :)

CE.

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