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- Fri May 04, 2007 20:45
- Forum: Help
- Topic: Resize a Texture or an Image
- Replies: 4
- Views: 4176
- Fri May 04, 2007 19:55
- Forum: Offtopic Discussion
- Topic: A screenshot example of a complicated CEGUI-powered UI
- Replies: 9
- Views: 10267
- Fri May 04, 2007 19:45
- Forum: Offtopic Discussion
- Topic: Property Finder
- Replies: 18
- Views: 36808
- Fri May 04, 2007 19:43
- Forum: Offtopic Discussion
- Topic: Thanks to the CEGUI team
- Replies: 6
- Views: 6375
I've seen these other GUI systems, but am not inclined to move from CEGUI. From what I've seen CEGUI has a well-thought out and powerful structure. To this day the platform has served us very well. I very much hope the current maintainers continue to support this system. I very much hope that the co...
- Fri Apr 27, 2007 12:35
- Forum: Help
- Topic: Getting CEGUI to work with bare OpenGL
- Replies: 4
- Views: 2804
Re: Getting CEGUI to work with bare OpenGL
Could anyone at least point me in the right direction? An example would be perfect Frankly I'd look at something like Ogres CEGUI Renderer which provides an implementation of the basic interfaces between the rendering component and cegui. Of course you'd have to change the actual quad render calls ...
- Fri Apr 27, 2007 12:32
- Forum: Help
- Topic: WindowsLook in 0.5
- Replies: 2
- Views: 2181
- Fri Apr 27, 2007 12:30
- Forum: Offtopic Discussion
- Topic: Thanks to the CEGUI team
- Replies: 6
- Views: 6375
Thanks to the CEGUI team
I've been an Ogre/CEGUI developer for about half a year. I just recently moved to the Ogre Eihort and CEGUI 0.5.0. There were a lot of breaking changes in 0.5.0, but at first glance the system seems to be that much cleaner and that much closer to a 1.0 release. I also now build CEGUI from source and...
- Thu Apr 26, 2007 19:37
- Forum: Help
- Topic: Window Properties
- Replies: 10
- Views: 6392
Window Properties
I've searched a bit through the documentation and am trying to find the list of all window properties, and a description of the property value (and its viable format). So for example our code specifies the "Image" property for some windows. My understanding is that this property has a form...
- Wed Apr 25, 2007 17:17
- Forum: Help
- Topic: WindowsLook in 0.5
- Replies: 2
- Views: 2181
WindowsLook in 0.5
With our migration to 0.5 we need to know if we can download 0.5 compatible widowslook skin, scheme, looknfeel files. We've been using windowslook with 0gre dagon/cegui 0.4. At first glance the taharez files under 0.5 have a different format than those under 0.4. Is there a download area for windows...
- Wed Apr 25, 2007 17:15
- Forum: Help
- Topic: CEGUI 0.4 -> 0.5 port issue
- Replies: 2
- Views: 3454
- Wed Apr 25, 2007 15:57
- Forum: Help
- Topic: CEGUI 0.4 -> 0.5 port issue
- Replies: 2
- Views: 3454
CEGUI 0.4 -> 0.5 port issue
We have been using Ogre Dagon+CEGUI 0.4 for a while now. This week we tried to port to Ogre Eihort + CEGUI 0.5. When I try to load the windowslook.scheme file in a call to CEGUI::SchemeManager::getSingleton().loadScheme(mGuiLook + ".scheme"); we get the following exception: - d_message {d_...
- Sat Dec 16, 2006 00:21
- Forum: Help
- Topic: Transparent widgets
- Replies: 4
- Views: 2774
- Fri Dec 15, 2006 06:56
- Forum: Help
- Topic: Transparent widgets
- Replies: 4
- Views: 2774
Thanks. We were able to use the SetAlpha method of the button and it worked, but it worked on both the background and the foreground text. This is not what we want since the result is that we cant make the background almost invisible and yet keep the foreground text bright and visible. Independently...
- Wed Dec 13, 2006 17:22
- Forum: Help
- Topic: Transparent widgets
- Replies: 4
- Views: 2774
Transparent widgets
I'm currently using CEGUI within Ogre. By default Ogre comes with two CEGUI schemes (WindowsLook is one of them). I will be adding my own schemes, but have not yet learned to do this, and am looking for a quick way to add transparency to some of the CEGUI windows. For example is there a simple way t...