Search found 254 matches

by daves
Fri May 04, 2007 20:45
Forum: Help
Topic: Resize a Texture or an Image
Replies: 4
Views: 4176

Bump!!

Other ideas on how to solve this?
by daves
Fri May 04, 2007 19:55
Forum: Offtopic Discussion
Topic: A screenshot example of a complicated CEGUI-powered UI
Replies: 9
Views: 10267

Now Thats What I'm Talking About!!!

CEGUI=Flexibility -- allows the programmers and the artists each to do their distinctly different jobs.
by daves
Fri May 04, 2007 19:45
Forum: Offtopic Discussion
Topic: Property Finder
Replies: 18
Views: 36808

This seems quite useful. I will look into using it.
by daves
Fri May 04, 2007 19:43
Forum: Offtopic Discussion
Topic: Thanks to the CEGUI team
Replies: 6
Views: 6375

I've seen these other GUI systems, but am not inclined to move from CEGUI. From what I've seen CEGUI has a well-thought out and powerful structure. To this day the platform has served us very well. I very much hope the current maintainers continue to support this system. I very much hope that the co...
by daves
Fri Apr 27, 2007 12:35
Forum: Help
Topic: Getting CEGUI to work with bare OpenGL
Replies: 4
Views: 2804

Re: Getting CEGUI to work with bare OpenGL

Could anyone at least point me in the right direction? An example would be perfect Frankly I'd look at something like Ogres CEGUI Renderer which provides an implementation of the basic interfaces between the rendering component and cegui. Of course you'd have to change the actual quad render calls ...
by daves
Fri Apr 27, 2007 12:32
Forum: Help
Topic: WindowsLook in 0.5
Replies: 2
Views: 2181

Levia wrote:You can find those in the CEGUI0.5.0/samples/Datafiles/ folder.


Thanks we are good to go.
by daves
Fri Apr 27, 2007 12:30
Forum: Offtopic Discussion
Topic: Thanks to the CEGUI team
Replies: 6
Views: 6375

Thanks to the CEGUI team

I've been an Ogre/CEGUI developer for about half a year. I just recently moved to the Ogre Eihort and CEGUI 0.5.0. There were a lot of breaking changes in 0.5.0, but at first glance the system seems to be that much cleaner and that much closer to a 1.0 release. I also now build CEGUI from source and...
by daves
Thu Apr 26, 2007 19:37
Forum: Help
Topic: Window Properties
Replies: 10
Views: 6392

Window Properties

I've searched a bit through the documentation and am trying to find the list of all window properties, and a description of the property value (and its viable format). So for example our code specifies the "Image" property for some windows. My understanding is that this property has a form...
by daves
Wed Apr 25, 2007 17:17
Forum: Help
Topic: WindowsLook in 0.5
Replies: 2
Views: 2181

WindowsLook in 0.5

With our migration to 0.5 we need to know if we can download 0.5 compatible widowslook skin, scheme, looknfeel files. We've been using windowslook with 0gre dagon/cegui 0.4. At first glance the taharez files under 0.5 have a different format than those under 0.4. Is there a download area for windows...
by daves
Wed Apr 25, 2007 17:15
Forum: Help
Topic: CEGUI 0.4 -> 0.5 port issue
Replies: 2
Views: 3454

Thanks. This did solve my problem.
by daves
Wed Apr 25, 2007 15:57
Forum: Help
Topic: CEGUI 0.4 -> 0.5 port issue
Replies: 2
Views: 3454

CEGUI 0.4 -> 0.5 port issue

We have been using Ogre Dagon+CEGUI 0.4 for a while now. This week we tried to port to Ogre Eihort + CEGUI 0.5. When I try to load the windowslook.scheme file in a call to CEGUI::SchemeManager::getSingleton().loadScheme(mGuiLook + ".scheme"); we get the following exception: - d_message {d_...
by daves
Sat Dec 16, 2006 00:21
Forum: Help
Topic: Transparent widgets
Replies: 4
Views: 2774

Thanks Lenny. Ill try it.
by daves
Fri Dec 15, 2006 06:56
Forum: Help
Topic: Transparent widgets
Replies: 4
Views: 2774

Thanks. We were able to use the SetAlpha method of the button and it worked, but it worked on both the background and the foreground text. This is not what we want since the result is that we cant make the background almost invisible and yet keep the foreground text bright and visible. Independently...
by daves
Wed Dec 13, 2006 17:22
Forum: Help
Topic: Transparent widgets
Replies: 4
Views: 2774

Transparent widgets

I'm currently using CEGUI within Ogre. By default Ogre comes with two CEGUI schemes (WindowsLook is one of them). I will be adding my own schemes, but have not yet learned to do this, and am looking for a quick way to add transparency to some of the CEGUI windows. For example is there a simple way t...

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