Search found 76 matches

by niello
Sun Jul 21, 2019 13:25
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Suggestion: improve child order control
Replies: 6
Views: 12715

Re: Suggestion: improve child order control

Regarding the packaging I would suggest: 1. Merge CoreWindowRendererSet to Base (as in TODO posted above) 2. Merge CommonDialogs to Base too, it is tiny, and users who never use it will not suffer from distribution size increase 3. Drop PCRE completely and use only std regex matcher. Partial matchin...
by niello
Sun Jul 21, 2019 05:38
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 32146

Re: CEED on C++

Hmm. Probably it is no harm really. I will add this for existing files only. There is nothing wrong with the project. That is either my porting mistake or the way things always were, but I found no code that fills a project structure with files automatically. The main purpose of the project file is ...
by niello
Sat Jul 20, 2019 20:08
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 32146

Re: CEED on C++

I can add *.project support for loading but it seemed to me right to discourage usage of this extension as strict as possible. Just change the extension manually once. But if you can argue for supporting an old extension I will add it. I'm not sure what is wrong with your project. I've attached my o...
by niello
Sat Jul 20, 2019 15:44
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Suggestion: improve child order control
Replies: 6
Views: 12715

Re: Suggestion: improve child order control

Ok, then I feel free to improve these things as soon as I have time. I will open a PR to the default branch and request your review, as always) Btw, didn't you think of assembling a checklist for the 1.0 release? I bet a new release would bring life to this place. Writing CEED I have a sense that th...
by niello
Sat Jul 20, 2019 15:37
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 32146

Re: CEED on C++

Second beta of a CEED C++ is released today.

https://github.com/niello/ceed-cpp/rele ... .0.0-beta2
by niello
Tue Jul 16, 2019 07:46
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Suggestion: improve child order control
Replies: 6
Views: 12715

[Done] Suggestion: improve child order control

Hi. I am now implementing a reordering/reparenting functionality for CEED C++ and I have a couple of suggestions: 1. In a current CEGUI, if you add a child anywhere except layout containers, the child is added to the end of the list. It makes sense, but I suggest to add CEGUI::Window::moveChildToInd...
by niello
Sun Jul 07, 2019 20:06
Forum: Modifications / Integrations / Customisations
Topic: Custom renderer: missing vertices
Replies: 4
Views: 20736

Re: Custom renderer: missing vertices

Here I wrote a custom renderer for my engine and it works. You may have a look and compare it with yours. I wrote mine with a DX11 renderer as a reference, but there must be a little difference.
https://github.com/niello/deusexmachina ... c/UI/CEGUI
by niello
Fri Jul 05, 2019 22:05
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 13793

Re: Nesting static text inside a static image

Yes, now it's fixed. Thanks a lot!
by niello
Fri Jul 05, 2019 06:49
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 13793

Re: Nesting static text inside a static image

I investigated further and found your commit which adds the problematic code: https://bitbucket.org/cegui/cegui/commits/fcff8fb8cdfee87b8b33a13fc8b85c6aec88d8bc#chg-cegui/src/Window.cpp It seems that mistake was introduced here. We intend to check property _link_ definition, but check property defin...
by niello
Fri Jul 05, 2019 06:22
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 13793

Re: Nesting static text inside a static image

LNF is unchanged. Yes, setting RiseOnClickEnabled to false helped, thanks. But the overall situation looks very counter-intuitive. Isn't it a bug? Why parent window blocks completely unrelated properties of the child window? In GameMenuSample.layout you can see "Generic/Label" as a child o...
by niello
Thu Jul 04, 2019 06:52
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 13793

Re: Nesting static text inside a static image

Yes, nesting happens in a layout. But the property definition is in LNF and it causes property in the layout not be saved as 'being default' despite it is not in a default value. Look at attachment. LoadingScreen.layout - no nesting. Property is saved: <Property name="HorzFormatting" value...
by niello
Wed Jul 03, 2019 20:21
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 13793

[Solved] Nesting static text inside a static image

Hi. There is a strange behaviour if I try to save TaharezLook/StaticText as a child of TaharezLook/StaticImage. For some reason Window::isPropertyAtDefault() checks lookfeel of our parent and not our own. StaticImage has a property definition: <PropertyDefinition name="HorzFormatting" init...
by niello
Sun Jun 30, 2019 14:46
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 32146

Re: CEED on C++

I've finished multiproperty integration and anchor editor and published a beta release:
https://github.com/niello/ceed-cpp/rele ... 1.0.0-beta

You are welcome)
by niello
Wed Jun 26, 2019 19:11
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 32146

Re: CEED on C++

I just merged my latest work to the master. It includes OpenGL 3 rendering, layout editor fixes making it functional, unity-like anchors and some minor improvements like tooltips over widgets and automatic expansion of the root widget to the whole context area. Known issues: 1. open layout select so...
by niello
Tue Jun 11, 2019 10:59
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 32146

Re: CEED on C++

Yes, as I wrote, OpenGL 3 CEGUI renderer now works in CEED :)

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