Search found 76 matches
- Sun Jul 21, 2019 13:25
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Done] Suggestion: improve child order control
- Replies: 6
- Views: 12715
Re: Suggestion: improve child order control
Regarding the packaging I would suggest: 1. Merge CoreWindowRendererSet to Base (as in TODO posted above) 2. Merge CommonDialogs to Base too, it is tiny, and users who never use it will not suffer from distribution size increase 3. Drop PCRE completely and use only std regex matcher. Partial matchin...
- Sun Jul 21, 2019 05:38
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32146
Re: CEED on C++
Hmm. Probably it is no harm really. I will add this for existing files only. There is nothing wrong with the project. That is either my porting mistake or the way things always were, but I found no code that fills a project structure with files automatically. The main purpose of the project file is ...
- Sat Jul 20, 2019 20:08
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32146
Re: CEED on C++
I can add *.project support for loading but it seemed to me right to discourage usage of this extension as strict as possible. Just change the extension manually once. But if you can argue for supporting an old extension I will add it. I'm not sure what is wrong with your project. I've attached my o...
- Sat Jul 20, 2019 15:44
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Done] Suggestion: improve child order control
- Replies: 6
- Views: 12715
Re: Suggestion: improve child order control
Ok, then I feel free to improve these things as soon as I have time. I will open a PR to the default branch and request your review, as always) Btw, didn't you think of assembling a checklist for the 1.0 release? I bet a new release would bring life to this place. Writing CEED I have a sense that th...
- Sat Jul 20, 2019 15:37
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32146
- Tue Jul 16, 2019 07:46
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Done] Suggestion: improve child order control
- Replies: 6
- Views: 12715
[Done] Suggestion: improve child order control
Hi. I am now implementing a reordering/reparenting functionality for CEED C++ and I have a couple of suggestions: 1. In a current CEGUI, if you add a child anywhere except layout containers, the child is added to the end of the list. It makes sense, but I suggest to add CEGUI::Window::moveChildToInd...
- Sun Jul 07, 2019 20:06
- Forum: Modifications / Integrations / Customisations
- Topic: Custom renderer: missing vertices
- Replies: 4
- Views: 20736
Re: Custom renderer: missing vertices
Here I wrote a custom renderer for my engine and it works. You may have a look and compare it with yours. I wrote mine with a DX11 renderer as a reference, but there must be a little difference.
https://github.com/niello/deusexmachina ... c/UI/CEGUI
https://github.com/niello/deusexmachina ... c/UI/CEGUI
- Fri Jul 05, 2019 22:05
- Forum: Help
- Topic: [Solved] Nesting static text inside a static image
- Replies: 9
- Views: 13793
Re: Nesting static text inside a static image
Yes, now it's fixed. Thanks a lot!
- Fri Jul 05, 2019 06:49
- Forum: Help
- Topic: [Solved] Nesting static text inside a static image
- Replies: 9
- Views: 13793
Re: Nesting static text inside a static image
I investigated further and found your commit which adds the problematic code: https://bitbucket.org/cegui/cegui/commits/fcff8fb8cdfee87b8b33a13fc8b85c6aec88d8bc#chg-cegui/src/Window.cpp It seems that mistake was introduced here. We intend to check property _link_ definition, but check property defin...
- Fri Jul 05, 2019 06:22
- Forum: Help
- Topic: [Solved] Nesting static text inside a static image
- Replies: 9
- Views: 13793
Re: Nesting static text inside a static image
LNF is unchanged. Yes, setting RiseOnClickEnabled to false helped, thanks. But the overall situation looks very counter-intuitive. Isn't it a bug? Why parent window blocks completely unrelated properties of the child window? In GameMenuSample.layout you can see "Generic/Label" as a child o...
- Thu Jul 04, 2019 06:52
- Forum: Help
- Topic: [Solved] Nesting static text inside a static image
- Replies: 9
- Views: 13793
Re: Nesting static text inside a static image
Yes, nesting happens in a layout. But the property definition is in LNF and it causes property in the layout not be saved as 'being default' despite it is not in a default value. Look at attachment. LoadingScreen.layout - no nesting. Property is saved: <Property name="HorzFormatting" value...
- Wed Jul 03, 2019 20:21
- Forum: Help
- Topic: [Solved] Nesting static text inside a static image
- Replies: 9
- Views: 13793
[Solved] Nesting static text inside a static image
Hi. There is a strange behaviour if I try to save TaharezLook/StaticText as a child of TaharezLook/StaticImage. For some reason Window::isPropertyAtDefault() checks lookfeel of our parent and not our own. StaticImage has a property definition: <PropertyDefinition name="HorzFormatting" init...
- Sun Jun 30, 2019 14:46
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32146
Re: CEED on C++
I've finished multiproperty integration and anchor editor and published a beta release:
https://github.com/niello/ceed-cpp/rele ... 1.0.0-beta
You are welcome)
https://github.com/niello/ceed-cpp/rele ... 1.0.0-beta
You are welcome)
- Wed Jun 26, 2019 19:11
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32146
Re: CEED on C++
I just merged my latest work to the master. It includes OpenGL 3 rendering, layout editor fixes making it functional, unity-like anchors and some minor improvements like tooltips over widgets and automatic expansion of the root widget to the whole context area. Known issues: 1. open layout select so...
- Tue Jun 11, 2019 10:59
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CEED on C++
- Replies: 22
- Views: 32146
Re: CEED on C++
Yes, as I wrote, OpenGL 3 CEGUI renderer now works in CEED