Search found 58 matches

by daesdemon
Sat Apr 16, 2005 11:25
Forum: Modifications / Integrations / Customisations
Topic: getHeight()=0 after RolledUp Frame Window
Replies: 5
Views: 2664

Re: getHeight()=0 after RolledUp Frame Window

For those who might be interest by , a little hack for the rolled up frame window to return the correct Title bar Size instead of 0 From the CEGUIFrameWindow.cpp void FrameWindow::toggleRollup(void) { if (isRollupEnabled()) { if (isRolledup()) {...
by daesdemon
Thu Apr 14, 2005 18:19
Forum: Modifications / Integrations / Customisations
Topic: getHeight()=0 after RolledUp Frame Window
Replies: 5
Views: 2664

Re: getHeight()=0 after RolledUp Frame Window

Thank you for the answer, spannerman but in reality that is of no use for me because i have to get the size of the window i see on the screen: when it is rolledup, i see the title bar, so i want the title bar size. when it is not , i want the complete size of the window. I use it because i use auto-...
by daesdemon
Thu Apr 14, 2005 10:20
Forum: Modifications / Integrations / Customisations
Topic: Resize RolledUp Frame window
Replies: 0
Views: 2841

Resize RolledUp Frame window

I get another one on FrameWindow. Is it possible to changeWidth a rolledup frame window ? In my program it seems, that it loose the old size of the unrolled Rect. Say for example, FrameWindow fw id rolled up i call : fw -> setWidth() When i unrolled it , it do nothing. I think it resets the old size...
by daesdemon
Wed Apr 13, 2005 19:11
Forum: CEGUI Library Development Discussion
Topic: Widget Development Question
Replies: 2
Views: 3799

Widget Development Question

Hello mates, Just a little question . If i want to build my own widgets, say for example, a Table to show data. I know i will have to subclass for example CWindow, but do i have to create the implementation of my Table in the differents looks, or if i only use part of already existing widgets, this ...
by daesdemon
Wed Apr 13, 2005 17:26
Forum: Modifications / Integrations / Customisations
Topic: getHeight()=0 after RolledUp Frame Window
Replies: 5
Views: 2664

Re: getHeight()=0 after RolledUp Frame Window

I find that in CEGUI FrameWindow::toggleRollup Function // set size of this window to 0x0, since the title/close controls are not clipped by us, they will still be visible setSize(Size(0.0f, 0.0f)); But how can i get the real size of this window then? Why not put this instead setSize...
by daesdemon
Wed Apr 13, 2005 14:51
Forum: CEGUI Library Development Discussion
Topic: Event InnerRect Changed
Replies: 0
Views: 3570

Event InnerRect Changed

Hello CEGUI Developpers I am using CEGUI to make dynamical interface ( not layout ) and i could have use of an Event InnerRectChanged for container windows. The problem is when, for example, a ScrollablePane Scrollbar change from visible to hidden, or opposite, the window don't call EventSized but t...
by daesdemon
Wed Apr 13, 2005 13:06
Forum: Modifications / Integrations / Customisations
Topic: getHeight()=0 after RolledUp Frame Window
Replies: 5
Views: 2664

getHeight()=0 after RolledUp Frame Window

Hello CEGUI fellows

Is it normal getHeight() return me 0 after RolledUp my Frame Window (TitleBar enabled)?

I thought it should return me Height of the title bar.

How can i get the real Height?

PS:I Work on absolute Mode.
by daesdemon
Sun Apr 10, 2005 12:32
Forum: Modifications / Integrations / Customisations
Topic: Warning in compilation
Replies: 4
Views: 2794

Re: Warning in compilation

Code: Select all

#pragma warning( disable : 4251 )
for those who are interested by on VS2003
by daesdemon
Sun Apr 10, 2005 12:30
Forum: Modifications / Integrations / Customisations
Topic: Non working demos
Replies: 3
Views: 2642

Re: Non working demos

OgreGuiRenderer is on the Ogre Project now, so to compile correctly outside of Ogre: In WIN32 You have to include: ogrenew\Samples\Common\CEGUIRenderer\lib\OgreGUIRenderer.lib (_d for debug) in your project libs You have to add: ogrenew\Samples\Common\CEGUIRenderer\include to your include path And y...
by daesdemon
Sat Apr 09, 2005 20:40
Forum: Modifications / Integrations / Customisations
Topic: Stack overflow, probably not in rapport with cegui
Replies: 0
Views: 2762

Stack overflow, probably not in rapport with cegui

Sorry to disturb again But i get : Stack overflow. exception: std::bad_alloc @ 0x000336ac. in the *void * _nh_malloc_dbg() - Get a block of memory from the debug heap when _munlock(_HEAP_LOCK); is executed I check my code and don't really why i get that because i really don' t have to much recurrenc...
by daesdemon
Sat Apr 09, 2005 18:00
Forum: Modifications / Integrations / Customisations
Topic: Warning in compilation
Replies: 4
Views: 2794

Re: Warning in compilation

ok , normal behavior so, no problem.

Thx Eddie

PS: No problems I haven't seen you, Eddie ;)
by daesdemon
Sat Apr 09, 2005 17:21
Forum: Modifications / Integrations / Customisations
Topic: is the userdata initialisated to 0?
Replies: 2
Views: 1598

is the userdata initialisated to 0?

hello everyone,

I would like to know if the userdata pointer is initialisated to 0 all case.

I use it to make to object in my programm so can i suppose it to be equal 0 if i don't use it before?
by daesdemon
Sat Apr 09, 2005 16:08
Forum: Modifications / Integrations / Customisations
Topic: Warning in compilation
Replies: 4
Views: 2794

Warning in compilation

Hello all I am using CEGUI with Ogre. I include cegui.h before ogre to avoir error manager errors. At first it work ok but i changed the order of something in my predefinate.h and now i get loads of warning (1 per file) like this: f:\dev\3D\Dependencies\include\CEGUI\CEGUILogger.h(150) : war...

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