Search found 1995 matches

by Ident
Sun Sep 22, 2013 06:33
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [BUG]SamplesFrameworkBase has pure virtual function error
Replies: 2
Views: 4093

Re: [BUG]SamplesFrameworkBase has pure virtual function erro

Are you using DirectFB? It is kinda broken right now in CEGUI and we dont know how we will proceed about DirectFB yet... If you dont use DirectFB just deactivate it in CMake explicitly. Otherwise a fix should be easy but i cant test it because i dont use DirectFB and got no Linux work environment se...
by Ident
Wed Sep 04, 2013 16:37
Forum: Bug Reports, Suggestions, Feature Requests
Topic: CEGUISampleFramework-0.8.exe crashes w/ SpaceBackground.jpg
Replies: 3
Views: 6029

Re: CEGUISampleFramework-0.8.exe crashes w/ SpaceBackground.

the maximum for that is 4096x4096

i downsized the image a bit so it will stay below that size, the change was applied to all branches in the repo
by Ident
Wed Sep 04, 2013 14:37
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: support GLFW 3.x
Replies: 1
Views: 3460

Re: Suggestion: support GLFW 3.x

Isn't glfw only used in the demos? in that sense GLFW 3.X is regularly fully supported, you just dont have support for it in the samples, you are free to use it in your own program. To support both the old and new GLFW versions we would have to look at the changes and probably do some version checks...
by Ident
Wed Sep 04, 2013 14:33
Forum: Bug Reports, Suggestions, Feature Requests
Topic: CEGUISampleFramework-0.8.exe crashes w/ SpaceBackground.jpg
Replies: 3
Views: 6029

Re: CEGUISampleFramework-0.8.exe crashes w/ SpaceBackground.

it says "size too big", which means your GPU does not support it. The size is not extremely large though, it should be supported by old GPUs as well, may I ask which one you have?
by Ident
Mon Aug 26, 2013 10:49
Forum: Help
Topic: CEED and CEGUI tutorials
Replies: 12
Views: 6463

Re: CEED and CEGUI tutorials

"datafiles" folders for this project which are ofcourse empty for this new project. No, it is not supposed to be empty. Use the default datafiles of CEGUI... or at least use everything from there except the layout files and parts that you know you will not need (sample stuff or skins u wo...
by Ident
Sun Aug 25, 2013 17:40
Forum: Help
Topic: CEED and CEGUI tutorials
Replies: 12
Views: 6463

Re: CEED and CEGUI tutorials

well what's your problem right now? for CEED, once u started it, create a project as described and set the datafiles (just use the datafiles folder that you probably also use in your CEGUI project) from there on you can just create a new layout, name it, and add windows to it once u referenced your ...
by Ident
Sun Aug 25, 2013 15:51
Forum: Help
Topic: CEED and CEGUI tutorials
Replies: 12
Views: 6463

Re: CEED and CEGUI tutorials

layouts created with CEED can be used in a project like any other layout. Using layouts is well described in the samples. Basically you just load them and add them to your root. This whole procedure has nothing to do with CEED directly, as it doesnt matter if the layout is written in an editor like ...
by Ident
Sun Aug 25, 2013 15:24
Forum: Help
Topic: CEED and CEGUI tutorials
Replies: 12
Views: 6463

Re: CEED and CEGUI tutorials

Myself i've the same problem. Facing problems understanding how to work with CEED i was forced to move on to another system. It is a pretty straight forward WYSIWYG editor (which makes usage really intuitive and easy) and it has a very elaborate manual, which is something you really do not often ge...
by Ident
Thu Aug 15, 2013 00:18
Forum: Help
Topic: Canvas Like Widget Control?
Replies: 4
Views: 2337

Re: Canvas Like Widget Control?

it can be very fast yes, it depends on how fast u make it. Rendering to texture is basically as fast as all rendering in general - so, very fast. Unless, of course, you are doing something in a way it is not supposed to be done, for example using complex fragment shaders, a lot of state switches, up...
by Ident
Thu Aug 08, 2013 16:12
Forum: Help
Topic: [SOLVED] InjectKeys to CEGUI Problems
Replies: 31
Views: 16127

Re: injectKeys to CEGUI Problems

everything works as it should. obviously u cant use this function for windowed mode mouse positions. i cant help u with d3d or windows functions, this is the CEGUI forum.
by Ident
Thu Aug 08, 2013 14:13
Forum: Help
Topic: [SOLVED] InjectKeys to CEGUI Problems
Replies: 31
Views: 16127

Re: injectKeys to CEGUI Problems

you can simply debug whatever u are injecting the right stuff into CEGUI to figure if it is your mistake or CEGUI's (most likely it is yours)...
by Ident
Thu Aug 08, 2013 12:23
Forum: Help
Topic: [SOLVED] InjectKeys to CEGUI Problems
Replies: 31
Views: 16127

Re: injectKeys to CEGUI Problems

If you send the correct absolute values of the mouse cursor to cegui i dont see how it can be wrong
by Ident
Wed Aug 07, 2013 18:55
Forum: Help
Topic: [SOLVED] InjectKeys to CEGUI Problems
Replies: 31
Views: 16127

Re: injectKeys to CEGUI Problems

Sounds useful, go for it
by Ident
Wed Aug 07, 2013 18:47
Forum: Help
Topic: [SOLVED] InjectKeys to CEGUI Problems
Replies: 31
Views: 16127

Re: injectKeys to CEGUI Problems

i don't like these windows functions and types, a pity we have to use that poorly programmed trash... especially when i got to use this redundant windows special types like LPSTR that require special conversion functions etc. i start getting mad, it is just eww... anyways- if u found a working solut...
by Ident
Wed Aug 07, 2013 18:41
Forum: Help
Topic: [SOLVED] InjectKeys to CEGUI Problems
Replies: 31
Views: 16127

Re: injectKeys to CEGUI Problems

there we go

now you need to find out why you inject wrong positions into cegui

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