Search found 1995 matches
- Mon Nov 11, 2013 21:41
- Forum: Modifications / Integrations / Customisations
- Topic: custom geometry in DX10/11
- Replies: 3
- Views: 9059
Re: custom geometry in DX10/11
this does not seem like a correct solution to me, and if/else in fragment shaders are kind of nasty. Can you explain exactly what you are trying to achieve? you want to render a rectanlge with CEGUI if i got that right? Is everything i nthe samples working for you though?
- Mon Nov 11, 2013 21:37
- Forum: Modifications / Integrations / Customisations
- Topic: RTT in 0.8
- Replies: 4
- Views: 10031
Re: RTT in 0.8
Yes that is how it is supposed to be done because there could be other kinds of Image than BasicImage, which do not necessarily use textures. This is actually the case in my upcoming GSOC2013 merge which uses SVGImage as well. addImageType() is definitely not what you want to use, as the function na...
- Mon Nov 11, 2013 17:54
- Forum: Help
- Topic: 0.8.x Tutorials
- Replies: 5
- Views: 2675
Re: 0.8.x Tutorials
The examples are the samples provided as part of the software. You can open them and inspect the code. This should help to know how to create and use different parts of CEGUI. What this does not help with is to know how to setup CEGUI for the different renderers and initialise the resources - for th...
- Mon Nov 11, 2013 09:04
- Forum: Help
- Topic: Double Mouse Cursor
- Replies: 5
- Views: 3710
Re: Double Mouse Cursor
That image doesnt work well. Its impossible to look at it at full size.
- Tue Oct 15, 2013 15:32
- Forum: Help
- Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
- Replies: 31
- Views: 15508
Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Well i didn't test it. I just checked if it still runs in MSVC
if you could test it we would have greater assurance that it works
if you could test it we would have greater assurance that it works
- Mon Oct 14, 2013 23:36
- Forum: Help
- Topic: [SOLVED] Scheme Unload/Reload Exception
- Replies: 7
- Views: 4798
Re: Scheme Unload/Reload Exception
I applied a quick-fix for this to all branches. I tried load-unload-load with all schemes and it seems to work. there might be issues i havent considered though. the whole load/unload process seems incomplete to me in its current state - at the moment a lot of unloading just gets ignored. The right ...
- Sun Oct 13, 2013 22:46
- Forum: Help
- Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
- Replies: 31
- Views: 15508
Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Now it should be fixed in the right way. It was applied to all branches
- Sun Oct 13, 2013 16:13
- Forum: Help
- Topic: [SOLVED] Scheme Unload/Reload Exception
- Replies: 7
- Views: 4798
Re: Scheme Unload/Reload Exception
Took a bit longer for me to investigate this further. I can fully reproduce your issue, however the unload/load stuff is a bit tricky. For example the images currently dont get unloaded because we cant tell if they were loaded via xml or not. Or if they are shared across two schemes. So unloading th...
- Sun Oct 13, 2013 13:06
- Forum: Help
- Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
- Replies: 31
- Views: 15508
- Sun Oct 13, 2013 03:26
- Forum: Help
- Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
- Replies: 31
- Views: 15508
Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
I renamed the file on default branch. Would u mind to test it on your system?
- Mon Oct 07, 2013 04:00
- Forum: Help
- Topic: [SOLVED] Scheme Unload/Reload Exception
- Replies: 7
- Views: 4798
Re: Scheme Unload/Reload Exception
Okay thanks for this. I think i got an idea now what could be the issue but I am not sure it can easily be solved. But this "FIXME" is definitely something to look at. I'll do so tomorrow and write another post here then.
- Sun Oct 06, 2013 12:40
- Forum: Help
- Topic: [SOLVED] Scheme Unload/Reload Exception
- Replies: 7
- Views: 4798
Re: Scheme Unload/Reload Exception
Which function do you say is unfinished? Can you hint us to it?
- Sat Oct 05, 2013 16:30
- Forum: Help
- Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
- Replies: 31
- Views: 15508
Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Would you mind to elaborate on the String.h conflict?
- Thu Oct 03, 2013 14:45
- Forum: Help
- Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
- Replies: 31
- Views: 15508
Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
You could join us on #cegui on freenode irc, that might make it easier to find a solution, but don't expect us to be around there all the time, it is IRC after all and we are just unpaid peons. I can't help you with mingw and this specific cmake issue, so you will have to wait for Kulik (mpreisler) ...
- Wed Oct 02, 2013 21:36
- Forum: Help
- Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
- Replies: 31
- Views: 15508
Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Did you correctly add the references to the Ogre headers and libs in CMake? Also you didn't follow the guidelines for posting. You didn't provide a log of your linker errors, which requires us to activate our non-existant time-travelling psychic machine to read your mind in the past and find out wha...