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by Ident
Mon Nov 11, 2013 21:41
Forum: Modifications / Integrations / Customisations
Topic: custom geometry in DX10/11
Replies: 3
Views: 9059

Re: custom geometry in DX10/11

this does not seem like a correct solution to me, and if/else in fragment shaders are kind of nasty. Can you explain exactly what you are trying to achieve? you want to render a rectanlge with CEGUI if i got that right? Is everything i nthe samples working for you though?
by Ident
Mon Nov 11, 2013 21:37
Forum: Modifications / Integrations / Customisations
Topic: RTT in 0.8
Replies: 4
Views: 10031

Re: RTT in 0.8

Yes that is how it is supposed to be done because there could be other kinds of Image than BasicImage, which do not necessarily use textures. This is actually the case in my upcoming GSOC2013 merge which uses SVGImage as well. addImageType() is definitely not what you want to use, as the function na...
by Ident
Mon Nov 11, 2013 17:54
Forum: Help
Topic: 0.8.x Tutorials
Replies: 5
Views: 2675

Re: 0.8.x Tutorials

The examples are the samples provided as part of the software. You can open them and inspect the code. This should help to know how to create and use different parts of CEGUI. What this does not help with is to know how to setup CEGUI for the different renderers and initialise the resources - for th...
by Ident
Mon Nov 11, 2013 09:04
Forum: Help
Topic: Double Mouse Cursor
Replies: 5
Views: 3710

Re: Double Mouse Cursor

That image doesnt work well. Its impossible to look at it at full size.
by Ident
Tue Oct 15, 2013 15:32
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 15508

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

Well i didn't test it. I just checked if it still runs in MSVC :D
if you could test it we would have greater assurance that it works
by Ident
Mon Oct 14, 2013 23:36
Forum: Help
Topic: [SOLVED] Scheme Unload/Reload Exception
Replies: 7
Views: 4798

Re: Scheme Unload/Reload Exception

I applied a quick-fix for this to all branches. I tried load-unload-load with all schemes and it seems to work. there might be issues i havent considered though. the whole load/unload process seems incomplete to me in its current state - at the moment a lot of unloading just gets ignored. The right ...
by Ident
Sun Oct 13, 2013 22:46
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 15508

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

Now it should be fixed in the right way. It was applied to all branches
by Ident
Sun Oct 13, 2013 16:13
Forum: Help
Topic: [SOLVED] Scheme Unload/Reload Exception
Replies: 7
Views: 4798

Re: Scheme Unload/Reload Exception

Took a bit longer for me to investigate this further. I can fully reproduce your issue, however the unload/load stuff is a bit tricky. For example the images currently dont get unloaded because we cant tell if they were loaded via xml or not. Or if they are shared across two schemes. So unloading th...
by Ident
Sun Oct 13, 2013 03:26
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 15508

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

I renamed the file on default branch. Would u mind to test it on your system?
by Ident
Mon Oct 07, 2013 04:00
Forum: Help
Topic: [SOLVED] Scheme Unload/Reload Exception
Replies: 7
Views: 4798

Re: Scheme Unload/Reload Exception

Okay thanks for this. I think i got an idea now what could be the issue but I am not sure it can easily be solved. But this "FIXME" is definitely something to look at. I'll do so tomorrow and write another post here then.
by Ident
Sun Oct 06, 2013 12:40
Forum: Help
Topic: [SOLVED] Scheme Unload/Reload Exception
Replies: 7
Views: 4798

Re: Scheme Unload/Reload Exception

Which function do you say is unfinished? Can you hint us to it?
by Ident
Sat Oct 05, 2013 16:30
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 15508

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

Would you mind to elaborate on the String.h conflict?
by Ident
Thu Oct 03, 2013 14:45
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 15508

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

You could join us on #cegui on freenode irc, that might make it easier to find a solution, but don't expect us to be around there all the time, it is IRC after all and we are just unpaid peons. I can't help you with mingw and this specific cmake issue, so you will have to wait for Kulik (mpreisler) ...
by Ident
Wed Oct 02, 2013 21:36
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 15508

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

Did you correctly add the references to the Ogre headers and libs in CMake? Also you didn't follow the guidelines for posting. You didn't provide a log of your linker errors, which requires us to activate our non-existant time-travelling psychic machine to read your mind in the past and find out wha...

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