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by Ident
Sat Jul 20, 2019 22:34
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 31655

Re: CEED on C++

i tried loading your testproj's CEED file: same result - I get an empty project manager.

See:
Image
by Ident
Sat Jul 20, 2019 16:40
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 31655

Re: CEED on C++

Looks like a really good port and starts up fast, etc., hpwever I had some issues: Unfortunately your version of CEED does not consider *.project files as such anymore. Maybe you could make it so that both *.ceed and *.project files are considered project files? I tried to make a new project but it ...
by Ident
Sat Jul 20, 2019 16:04
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Suggestion: improve child order control
Replies: 6
Views: 12384

Re: Suggestion: improve child order control

Also to keep up with today's time we should really think of packaging things more easily for Windows. The whole process with the dependencies is a mess and the CEGUI dll naming on Windows make no sense (easy to fix though, basically a major version should be sufficient as postfix always). The docu i...
by Ident
Sat Jul 20, 2019 15:59
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Suggestion: improve child order control
Replies: 6
Views: 12384

Re: Suggestion: improve child order control

I wrote most of mine and mpreisler's todo lists, which could be composed into a roadmap: http://cegui.org.uk/wiki/Ident_TODO http://cegui.org.uk/wiki/Mpreisler_TODO There might be some more points I can think of that would be very relevant. Most of all, before a 1.0 release, we must think of how we ...
by Ident
Sat Jul 20, 2019 15:04
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Suggestion: improve child order control
Replies: 6
Views: 12384

Re: Suggestion: improve child order control

Regarding 1 and 2: I also see no issues and think this is not only useful but quite necessary. It has always been possible to change the order (bring to front on click functionality), just not in a simple and direct way from code. So, theoretically, there should be nothing to stop us from adding mor...
by Ident
Sun Jul 07, 2019 07:22
Forum: Modifications / Integrations / Customisations
Topic: Custom renderer: missing vertices
Replies: 4
Views: 19998

Re: Custom renderer: missing vertices

I notice that my geometry buffer filling is not complete.

How do you know it is not complete?

Have you built a minimal repro case of just one image or text only widget and stepped through code to see what happens with the geom?
by Ident
Sat Jul 06, 2019 07:52
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 13444

Re: Nesting static text inside a static image

you are welcome!
by Ident
Fri Jul 05, 2019 16:43
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 13444

Re: Nesting static text inside a static image

yea, something looks off there, i m looking into it
by Ident
Thu Jul 04, 2019 19:34
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 13444

Re: Nesting static text inside a static image

I think I get it now. The LNF is unchanged, right? You need to set the RiseOnClick property to false if you do not want the sibling windows to overlap each other upon interaction.

Please tell me if this solved the issue.
by Ident
Thu Jul 04, 2019 05:56
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 13444

Re: Nesting static text inside a static image

There is a strange behaviour if I try to save TaharezLook/StaticText as a child of TaharezLook/StaticImage.


That would be in the layout, not LNF, correct? If it is in the layout then it should be a property, not a propertydefinition. If it is a LNF file then please post the widget definition.
by Ident
Tue Jun 11, 2019 18:51
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 31655

Re: CEED on C++

Nice! Good job
by Ident
Tue Jun 11, 2019 06:51
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 31655

Re: CEED on C++

Does that mean you got it to work?
by Ident
Mon Jun 10, 2019 12:59
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 31655

Re: CEED on C++

There is another big problem with Qt and OpenGL. As Florian reported, VAOs are not shareable and therefore we can't render CEGUI to Qt widgets. Can we disable VAO for CEED either with runtime option on renderer creation or with a #define? Shareable between what and what? Do you mean OpenGL Contexts...
by Ident
Wed May 29, 2019 18:25
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 31655

Re: CEED on C++

It would be nice if we could integrate this into the bitbucket hg repo for C++ CEED, so it is part of the official CEGUI repositories
https://bitbucket.org/cegui/ceed/src/v0-8-cpp/
What do you think? Would you be okay with this? When would be a good time to do that?

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