Search found 1995 matches

by Ident
Tue Aug 10, 2010 14:15
Forum: Bug Reports, Suggestions, Feature Requests
Topic: More on tooltip vibration...
Replies: 7
Views: 6194

Re: More on tooltip vibration...

That would take hours and hours... perhaps days... I am not set up to create and test C++ executables and don't know how. I would also need a workable CEGUI/Irrlicht draw loop in C++, and my loop is in Freebasic, using an Irrlicht wrapper. So, no. I could provide my program EXE showing this behavio...
by Ident
Sun Aug 08, 2010 19:34
Forum: Bug Reports, Suggestions, Feature Requests
Topic: More on tooltip vibration...
Replies: 7
Views: 6194

Re: More on tooltip vibration...

Could you submit a small test project which displays this behaviour?
by Ident
Wed Aug 04, 2010 23:19
Forum: Help
Topic: Deployment & OgreRenderer
Replies: 18
Views: 9730

Re: Deployment & OgreRenderer

No no I have all CEGUI DLL into my installation folder (CEGUIBase, CEGUIExpatParser, CEGUIFalagardWRBase and CEGUIOgreRenderer) What happens if you start it without debug (usually ctrl+F5) Does it run? Also did you try to execute both the debug and the release executable- both resulting in a crash?...
by Ident
Sat Jul 31, 2010 14:04
Forum: Unofficial CEGUI-Related Tools
Topic: [CELayoutEditor] Bugs / Usability issues
Replies: 5
Views: 11998

[CELayoutEditor] Bugs / Usability issues

1. [Change attribute + select bug] Reconstruction: You need 2 windows for this - Select window A in the Main Dialog - Change a value in a field (e.g. name) in the Main Dialog - Before clicking anything or hitting enter, click Window B in the Main Dialog Effect: The Window B will have the changed att...
by Ident
Thu Jul 29, 2010 18:37
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CELayoutEditor] Crash / Bugs
Replies: 3
Views: 3910

Re: [CELayoutEditor] Crash / Bugs

I can post a copy of a corrupt .layout file (the .layout file is the problem, i changed some things and it didnt start with loading my memory anymore) with explanation of what i did and which window produces the problem That would be useful, because if the problem can't be easily reproduced the lik...
by Ident
Tue Jul 27, 2010 11:14
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CELayoutEditor] Crash / Bugs
Replies: 3
Views: 3910

[CELayoutEditor] Crash / Bugs

In cases of resizing an absolutely positioned window, the layouteditor will sometimes go insane and start pushing about 100 megabytes per second into my ram till my ram is so loaded that the memory is written on my HDD, effectively slowing down my operating system to non-functionality. This is a sev...
by Ident
Fri May 28, 2010 16:50
Forum: Help
Topic: Adjustable window background: New WidgetLook or Property???
Replies: 1
Views: 2111

Adjustable window background: New WidgetLook or Property???

I wanted to ask, because I couldn't make a sense of the whole thing up to now, what's the common procedure for a task like this: I got a WidgetLook (FrameWindow) and it has got an image as background (basically just a 1 color pixel thingy), now what i wanna do is be able to adjust different backgrou...
by Ident
Fri Feb 05, 2010 10:22
Forum: Help
Topic: Building CEGUI for latest OGRE - Cmake problems
Replies: 13
Views: 9146

Re: Building CEGUI for latest OGRE - Cmake problems

Done it.


http://www.cegui.org.uk/wiki/index.php/ ... reRenderer

It's basically identical to the Ogre wiki version, just changing some stuff and referencing to the ogre wiki version of the article.

Also added a link to the article in the building section of the cegui wiki.
by Ident
Wed Feb 03, 2010 17:44
Forum: Help
Topic: CEGUIOgreRenderer -> porting from very old version to 0.7
Replies: 2
Views: 2924

Re: CEGUIOgreRenderer -> porting from very old version to 0.7

Hi, The functions regarding scene manager are no longer there; we're now hooking the rendering process at a different point and will render to the entire window / target regardless of scene manager or viewports set. I'm not sure about the ESP check issue :? CE. Okay thanks for the info. And the ESP...
by Ident
Wed Feb 03, 2010 17:39
Forum: Help
Topic: Building CEGUI for latest OGRE - Cmake problems
Replies: 13
Views: 9146

Re: Building CEGUI for latest OGRE - Cmake problems

Hi, and welcome :) It seems that the Ogre devs have removed and are no longer using the .pc package config file used to detect installed libraries. Which basically means you may have to point the configure script to the correct location of the Ogre headers and libs by way of the Ogre_CFLAGS and Ogr...
by Ident
Sat Nov 21, 2009 13:39
Forum: Help
Topic: CEGUIOgreRenderer -> porting from very old version to 0.7
Replies: 2
Views: 2924

CEGUIOgreRenderer -> porting from very old version to 0.7

I'm using the Advanced Ogre Framework from the Ogre Wiki,.. I compiled the latest CEGUI version with the latest stable Ogre from trunk and changed the code according to what i found in the instructions and the porting sites (which didn't really help tho, because the version being used is very old, l...
by Ident
Sat Oct 31, 2009 17:39
Forum: Help
Topic: Building CEGUI for latest OGRE - Cmake problems
Replies: 13
Views: 9146

Building CEGUI for latest OGRE - Cmake problems

I've posted in another thread, but that one says "solved" and i think i got a different problem, too, so i thought i better create a new one My problem is that in the latest Ogre trunk version, when configuring cmake, no option called OGRE_BUILD_CEGUIRENDERER will appear I checked the cmak...
by Ident
Sat Oct 31, 2009 15:55
Forum: Help
Topic: [Solved] update to CEGUI 0.6.0 for Ogre but how to ??
Replies: 9
Views: 8637

Re: [Solved] update to CEGUI 0.6.0 for Ogre but how to ??

sorry for triple post, but i didnt make as much progress in the 12 hours of annoyment before my first post here, as i did in those last 3 hours of annoyment following that it appears that my cmake rendered VS solution wouldn't show an option for the guiRenderer to build, - also the reason why i thou...
by Ident
Sat Oct 31, 2009 14:55
Forum: Help
Topic: [Solved] update to CEGUI 0.6.0 for Ogre but how to ??
Replies: 9
Views: 8637

Re: [Solved] update to CEGUI 0.6.0 for Ogre but how to ??

I found this: 9. from ogre_src/ open VC project - for me Ogre_vc9.sln 10. on the left "panel" (projects (or modules whatever) list) find OgreGUIRenderer project 11. right click it choose project only/build OgreGuiRenderer 12. As build process is finished u should have OgreGUIRenderer_d.dll...
by Ident
Sat Oct 31, 2009 14:21
Forum: Help
Topic: [Solved] update to CEGUI 0.6.0 for Ogre but how to ??
Replies: 9
Views: 8637

Re: [Solved] update to CEGUI 0.6.0 for Ogre but how to ??

Horrible, i tried everything- I can't get it to run,.. I'm trying to update the latest version of Ogre from trunk (1.7 unstable) with the latest stable download of CEGUI which is 0.7.1 i think What i did: 1) downloaded CEGUI SDK 0.7.1 for VC9 2) got solution of Ogre from trunk and all files 3) got l...

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