Search found 193 matches
- Fri Mar 24, 2017 09:31
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: MetaImageset - automatically generating imagesets from files
- Replies: 7
- Views: 15433
Re: MetaImageset - automatically generating imagesets from files
It is part of CEED now and called 'ceed-mic'.
- Fri Mar 24, 2017 09:18
- Forum: Help
- Topic: How to build CEED for Standlone executable(Win32)
- Replies: 2
- Views: 4138
Re: How to build CEED for Standlone executable(Win32)
For windows, there is actually a pre-built version of CEED available which you can use if you want. You can find it on sourceforge: https://sourceforge.net/projects/crayze ... /CEED/0.8/
- Tue Jul 26, 2016 14:49
- Forum: Help
- Topic: [Solved] OGRE writeContentsToFile() excludes CEGUI interface
- Replies: 21
- Views: 12770
Re: OGRE writeContentsToFile() excludes CEGUI interface
Maybe, OGRE prints the screenshot before actually rendering CEGUI:
OGRE render scene [-> take screenshot] -> CEGUI render gui
Though, I'm not sure if OGRE calls all frame listeners before taking the screenshot or if it calls all frame listeners as the last step of its work.
OGRE render scene [-> take screenshot] -> CEGUI render gui
Though, I'm not sure if OGRE calls all frame listeners before taking the screenshot or if it calls all frame listeners as the last step of its work.
- Wed Jul 20, 2016 21:25
- Forum: Help
- Topic: How to build CEGUI (v0-8 branch) against OGRE 1.10 for Android?
- Replies: 8
- Views: 6226
Re: How to build CEGUI (v0-8 branch) against OGRE 1.10 for Android?
Have you tried to use cmake-gui to set up the build files? There should be something related to Android since we check for android things in CMakeLists.txt.
- Thu Jul 14, 2016 10:34
- Forum: Help
- Topic: [solved] How do I set up CEGUI on Ogre 2.1? Default GUI context isn't a rendering window?
- Replies: 19
- Views: 13426
Re: How do I set up CEGUI on Ogre 2.1? Default GUI context isn't a rendering window?
Do we actually support Ogre 2.0/2.1 in v0-8? Default does, but I'm not sure if someone backported the changes to v0-8.
- Fri Jul 08, 2016 20:35
- Forum: Help
- Topic: [SOLVED] CEGUI 0.8.7 building error
- Replies: 13
- Views: 8203
Re: CEGUI 0.8.7 building error
@YaronCT: _wfopen has nothing to do with 32/64bit. _wfopen is fopen with multibyte chars as filename instead of single byte chars.
- Fri Jul 08, 2016 20:34
- Forum: Help
- Topic: Sampleframework fails with IrrlichtRenderer
- Replies: 12
- Views: 11733
Re: Sampleframework fails with IrrlichtRenderer
I investigated this some weeks ago and you need to disable these specific samples. The Irrlicht internal image codec cannot parse some of the image files and therefore fails loading the sample.
- Fri Jul 08, 2016 20:32
- Forum: Help
- Topic: [SOLVED] CEGUI 0.8.7 building error
- Replies: 13
- Views: 8203
Re: CEGUI 0.8.7 building error
What are you using? MSVC or Codeblocks? If you want to change from, say, MSVC to Codeblocks, you need to clear the CMake cache and regenerate the build files.
- Thu Jul 07, 2016 19:45
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Hovering on ItemEntry
- Replies: 11
- Views: 16254
Re: Hovering on ItemEntry
API breaking changes go into default branch. v0 is for ABI breaking changes.
- Tue May 24, 2016 14:14
- Forum: Help
- Topic: [Solved] Building error: no match for ‘operator+’
- Replies: 20
- Views: 12787
Re: Building error: no match for ‘operator+’
@DaCortex: which OS do you work on? Seems to be something like MacOS or Unix, isn't it?
- Tue May 24, 2016 14:10
- Forum: Help
- Topic: [Solved] Building error: no match for ‘operator+’
- Replies: 20
- Views: 12787
Re: Building error: no match for ‘operator+’
Yeah, but it's more likely that they have been fixed in the upstream version - just look into the release history
- Tue May 24, 2016 13:47
- Forum: Help
- Topic: [Solved] Building error: no match for ‘operator+’
- Replies: 20
- Views: 12787
Re: Building error: no match for ‘operator+’
Sounds like something in CMake went wrong on your machine, because I never had this issue in the samples_framework - were there any warnings or errors when you generated the build files? @yaronct: he surely can use v0-8 branch - actually, it's better to use it instead of the release zip if one knows...
- Tue May 17, 2016 23:59
- Forum: Help
- Topic: Mouse cursor hidden under window
- Replies: 10
- Views: 6732
Re: Mouse cursor hidden under window
enableExtraStateSettings() sets up different GL states, and amongst others it enables depth testing
- Tue May 17, 2016 23:56
- Forum: Help
- Topic: [Mac OS X] Running Sample Programs Help
- Replies: 1
- Views: 2903
Re: [Mac OS X] Running Sample Programs Help
https://bitbucket.org/cegui/cegui
"Running CEGUI samples" section
"Running CEGUI samples" section
- Tue May 17, 2016 10:43
- Forum: Help
- Topic: Mouse cursor hidden under window
- Replies: 10
- Views: 6732
Re: Mouse cursor hidden under window
Do you inject time pulses? Did you set a default cursor?