Search found 42 matches
- Mon Jan 21, 2013 02:07
- Forum: Modifications / Integrations / Customisations
- Topic: Geometry buffers usage to draw custom geometry?
- Replies: 2
- Views: 8828
Geometry buffers usage to draw custom geometry?
I want to draw custom geometry. I have to draw a lot of textured rectangles on screen and their positions may change in every frame. Using a cegui window for each is overkill. I want to send them to the GPU in the same batch. (in case it matters, I'm on 0.7.9, using Ogre3D 1.8.1 with D3D9.) I've sea...
- Sun Jan 20, 2013 17:41
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CLOSED] Performance problem: Font loading & resizing
- Replies: 31
- Views: 21336
Re: [CLOSED] Performance problem: Font loading & resizing
Also, I will add that fonts do (or may) use video memory - the glyphs are eventually all rendered to textures, so if the textures containing those glyphs are in video memory, then exhausting video memory is theoretically possible. But only those that are used in text right? What I'm concerned here ...
- Fri Jan 18, 2013 19:48
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Font fallback support
- Replies: 16
- Views: 24274
Re: Font fallback support
Well, here's the contribution: https://bitbucket.org/montred/cegui/commits/350bac4c65be8514946f21308e22a9e0 The wiki said to contact you at this point. I did also read that you are now happy to accept pull requests, but for some reason Bitbucket doesn't let me do a pull request to your project (only...
- Fri Jan 18, 2013 18:39
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Font fallback support
- Replies: 16
- Views: 24274
Re: Font fallback support
So I'm done with this and I realized the following. It's impossible to have an infinite cycle of fallbacks because the loading sequence will fail. The way I did it (I think the logical way, correct me if you disagree) you need to load the fallback font before loading a font that uses that font as fa...
- Fri Jan 18, 2013 16:28
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CLOSED] Performance problem: Font loading & resizing
- Replies: 31
- Views: 21336
Re: [CLOSED] Performance problem: Font loading & resizing
Ok, just wondering if there was a general problem with fonts that needed addressing while I was at it :) The only problem I see right now with the way fonts are handled is that in a multiplayer game somebody could craft a 256 characters chat message that would contain a glyph from every page. This c...
- Wed Jan 16, 2013 12:52
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Font fallback support
- Replies: 16
- Views: 24274
Re: Font fallback support
Well, that was easier than I thought. This is Neuton, with a CJK font as fallback, in the same StaticText: http://i.imgur.com/FxIEY.png I had to put the lookup in getGlyphData() as opposed to findFontGlyph(). This ensures that the pages are rasterized as needed and also allows us to do the lookup in...
- Tue Jan 15, 2013 16:08
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CLOSED] Performance problem: Font loading & resizing
- Replies: 31
- Views: 21336
Re: [CLOSED] Performance problem: Font loading & resizing
Will try, thanks!
Slightly off-topic, but may I ask what are the expected font changes in 2.0? I didn't find anything on the forum about it.
Slightly off-topic, but may I ask what are the expected font changes in 2.0? I didn't find anything on the forum about it.
- Tue Jan 15, 2013 15:14
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Font fallback support
- Replies: 16
- Views: 24274
Re: Font fallback support
By the way, any preference on how to handle the infinite recursion? Because it sounds like you want to allow cascading fallbacks. For example you could have a decorative ANSI font, another slightly less ugly font with arabic and cirillic, and then another super ugly font that also has CJK. So maybe ...
- Tue Jan 15, 2013 14:17
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Font fallback support
- Replies: 16
- Views: 24274
Re: Font fallback support
Cool! Thanks for the analysis. Will get to it in a few weeks most likely.
- Tue Jan 15, 2013 14:13
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CLOSED] Performance problem: Font loading & resizing
- Replies: 31
- Views: 21336
Re: [CLOSED] Performance problem: Font loading & resizing
CrazyEddie wrote:Some additional testing has shown some issues with this modification - so if you're experiencing those issues, you'll have to bear with me until they get fixed
Ah. I just tested it and was gonna report that the delay was gone, though I didn't test rendering yet. No hurry
- Tue Jan 15, 2013 14:07
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: CEGUI 0.7.9 is Released!
- Replies: 2
- Views: 14376
Re: CEGUI 0.7.9 is Released!
Hey, it seems 0.7.9 doesn't build with Ogre if you don't use RTSS. Notice the define below. I build Ogre without RTSS and that isn't defined for me. #ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS /** Sets if fixed pipeline rendering is enabled on the system. */ void setFixedPipelineEnabled(bool enabled);...
- Tue Jan 15, 2013 11:18
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CLOSED] Performance problem: Font loading & resizing
- Replies: 31
- Views: 21336
Re: [CLOSED] Performance problem: Font loading & resizing
I looked into what I thought would be the best way to do this mod this morning, and decided that I could implement it easier than I could try to explain it :lol: I've 99% finished that, and later will either commit it, or post a patch here for others to try out first - not decided yet. CE. Awesome,...
- Fri Jan 11, 2013 21:14
- Forum: Help
- Topic: Compiling CEGUI all in a dll
- Replies: 3
- Views: 2249
Re: Compiling CEGUI all in a dll
Check the "C++/code generation/runtime library" value
Should be the same for the static libs than for the dll.
Should be the same for the static libs than for the dll.
- Mon Jan 07, 2013 16:38
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Font fallback support
- Replies: 16
- Views: 24274
Re: Font fallback support
I'll try and post something regarding this (and for the other topic) by/over next weekend (sorry that I'm slow dealing with such things :P) Lol, don't worry. You are actually the most responsive open source maintainer that I've come across, and I've been interacting with open source project for a d...
- Mon Jan 07, 2013 03:56
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Font fallback support
- Replies: 16
- Views: 24274
Font fallback support
A feature that would be very useful (i'd say essential) to have is the concept of fallback fonts. Android for example has a fallback font that has all the unicode range that is used whenever a certain font doesn't contain a certain glyph. That way you can use a nice decorative font of your choosing ...