Search found 1995 matches
- Sun Jan 12, 2014 16:55
- Forum: Help
- Topic: Failure to build CEGUI 0.7.9 against Ogre (VS2010)
- Replies: 1
- Views: 1279
Re: Failure to build CEGUI
I currently recommend you to use 0.8.3 with Ogre 1.7 , 1.8, 1.9 or Ogre default branch. I assume the problem in your case is the convertion of the Visual Studio project. I cannot read your language so I am not sure about the error that occurs. In either case the version 0.8.3 of CEGUI has CMAKE whic...
- Sun Jan 12, 2014 16:23
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved] Fix complation error in Visual Studio 2013
- Replies: 3
- Views: 6232
Re: [Bug] Fix complation error in Visual Studio 2013
Thanks, i fixed it in all branches in the repository also therefore it will be in the next CEGUI release.
http://cegui.org.uk/mantis/view.php?id=1018
https://bitbucket.org/cegui/cegui/commi ... de54d11818
http://cegui.org.uk/mantis/view.php?id=1018
https://bitbucket.org/cegui/cegui/commi ... de54d11818
- Tue Jan 07, 2014 16:37
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved/NoBug] Shift key states don't lose focus
- Replies: 11
- Views: 8399
Re: [Bug?] Shift key states don't lose focus
Okay now I really get your problem. However, you should be aware of the fact that applications are not generally supposed to catch key events from the outside. Otherwise it would be really easy for any application to retrieve your online-banking account data etc. while you use your browser simultane...
- Sun Jan 05, 2014 19:13
- Forum: Help
- Topic: Building static configuration in VS 2012
- Replies: 11
- Views: 9186
Re: Building static configuration in VS 2012
If someone finds a solution for this we would be happy to incorporate it. At the moment no one of us developers uses static builds and no one regularly uses VS 2012. We recommend dynamic builds in general, however the static option should still work. This option is less tested by us due to the natur...
- Sat Jan 04, 2014 14:59
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Inconsistency in moveToFront and activate
- Replies: 8
- Views: 7727
Re: Inconsistency in moveToFront and activate
Thanks for your bug report.
To speed up merging of such bugs you can fork CEGUI and commit your changes and generate a merge request for us as described here:
https://confluence.atlassian.com/displa ... l+requests
You can still do this if you want.
To speed up merging of such bugs you can fork CEGUI and commit your changes and generate a merge request for us as described here:
https://confluence.atlassian.com/displa ... l+requests
You can still do this if you want.
- Sat Jan 04, 2014 14:57
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved] Ogre Renderer and changes to Ogre::SharedPtr
- Replies: 1
- Views: 3267
Re: Ogre Renderer and changes to Ogre::SharedPtr
Fixed in 0.8.3
Thank you!
Thank you!
- Sat Jan 04, 2014 14:52
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Bug Report? Compiling on Arch can't find Freetype Headers
- Replies: 1
- Views: 3260
Re: Bug Report? Compiling on Arch can't find Freetype Header
What CMAKE version did you use?
This only appeared with freetype? odd.
This only appeared with freetype? odd.
- Sat Jan 04, 2014 14:49
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved] cegui-deps-0.8.x-src Invalid def files (MinGW)
- Replies: 5
- Views: 6450
Re: Bug Report: cegui-deps-0.8.x-src Invalid def files (MinG
Thank you for contributing, it was merged!
- Sat Jan 04, 2014 14:18
- Forum: Offtopic Discussion
- Topic: A video of Irrlicht and CEGUI
- Replies: 1
- Views: 8875
Re: A video of Irrlicht and CEGUI
I think your mouse position update is delayed by 1 frame, thats why it shivers around (unless that is intended?).
Cool video!
Cool video!
- Fri Jan 03, 2014 22:57
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved/NoBug] Shift key states don't lose focus
- Replies: 11
- Views: 8399
Re: [Bug?] Shift key states don't lose focus
Your topic says "shift key states don't lose focus" but your text is about CTRL. How do you figure if an editbox has the ctrl state set or not? Could you show me a code snippet?
- Fri Jan 03, 2014 22:52
- Forum: Help
- Topic: [Solved] Button with more text fields
- Replies: 8
- Views: 3932
Re: Button with more text fields
Read the API docu - you can access child windows via getChild(...)
- Fri Jan 03, 2014 15:09
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved] cegui-deps-0.8.x-src Invalid def files (MinGW)
- Replies: 5
- Views: 6450
Re: Bug Report: cegui-deps-0.8.x-src Invalid def files (MinG
you can fork CEGUI, make a branch for your patch, and do a pull request:
https://confluence.atlassian.com/displa ... l+requests
https://confluence.atlassian.com/displa ... l+requests
- Fri Jan 03, 2014 14:55
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Integrating 0.8.3 with SFML 2.1 and OpenGL
- Replies: 2
- Views: 12805
Re: [SOLVED] Integrating 0.8.3 with SFML 2.1 and OpenGL
Thanks for resolving the issue yourself. Please feel free to update the outdated wiki article with your forum account so that thenext person will have an easier time finding a solution.
- Fri Jan 03, 2014 14:51
- Forum: Help
- Topic: Can't get sample to run
- Replies: 1
- Views: 1989
Re: Can't get sample to run
First kudos of writing all this code CE wrote the basis and most of the code. So kudos go to him for that. thank you Out of interest, what inspires you write all that free code? The people who work on CEGUI use or used it in their own projects to some extent. Contributing seems rewarding because it...
- Tue Dec 31, 2013 09:27
- Forum: Help
- Topic: OpenGL Texture Problem
- Replies: 1
- Views: 1542
Re: OpenGL Texture Problem
Do you use a texture target? if yes then do it like this: bool isTextureTargetVerticallyFlipped = d_textureTarget->isRenderingInverted(); CEGUI::Rectf renderArea; if(isTextureTargetVerticallyFlipped) renderArea = CEGUI::Rectf(0.0f, height, width, 0.0f); else renderArea = CEGUI::Rectf(0.0f, 0.0f, wid...