Search found 31 matches

by zuur
Fri May 06, 2011 02:57
Forum: Modifications / Integrations / Customisations
Topic: get window height for wrapped text component
Replies: 11
Views: 8009

Re: get window height for wrapped text component

Hey CE, Thanks for the great response to this query - a straight-forward solution along with some worth while justification and background info; what more could the community ask for :wink: I'm still having problems with this however - possibly because I'm still using 0.6.2? I'm wanting to display a...
by zuur
Thu Mar 04, 2010 22:23
Forum: Help
Topic: Restraining my text to the Area it's given..?
Replies: 2
Views: 2049

Re: Restraining my text to the Area it's given..?

Hi CE,

Thanks for your response - the embedded window idea had occurred to me, but then I restrained myself and posted on the forum instead :wink: Good to know it's at least the most sane way to proceed before going there.

Thanks for your input & superb library.
by zuur
Thu Mar 04, 2010 05:20
Forum: Help
Topic: Restraining my text to the Area it's given..?
Replies: 2
Views: 2049

Restraining my text to the Area it's given..?

Hi All, I really hope this is a simple question, but the answer is alluding me at the moment, so would appreciate some help: (I'm using CEGUI 0.6.2 with Ogre 1.6.1 under VC 8.0). I have a widget-look that I've defined in a looknfeel file. On the widget there are TextComponent's for "title"...
by zuur
Wed Nov 18, 2009 03:47
Forum: Help
Topic: Help tweaking a TabControl?
Replies: 1
Views: 1520

Help tweaking a TabControl?

Hi All, I'm putting together a GUI that's been designed by our artist, and one widget I'm having problems with is the TabControl... The design calls for fixed-width tabs (regardless of the length of text on the tab), and also a uniform spacing between TabButton's, which is the same on the left, betw...
by zuur
Tue Aug 11, 2009 21:29
Forum: Help
Topic: More z-order control...??
Replies: 2
Views: 2279

Re: More z-order control...??

Okay, thanks CE; it's good to at least know I'm not completely off-track. :|
by zuur
Tue Aug 11, 2009 04:41
Forum: Help
Topic: More z-order control...??
Replies: 2
Views: 2279

More z-order control...??

I have a system with a group of fancy tab-widgets where various tabs need to "moveToBack()" at odd times for visual reasons while they're animated. I've recently added a two "overlay" layers which are part of the GUI but are supposed to be displayed behind the GUI and in front of...
by zuur
Thu Aug 06, 2009 02:08
Forum: Modifications / Integrations / Customisations
Topic: Render Above AND Below the overlay layer...
Replies: 1
Views: 2851

Render Above AND Below the overlay layer...

Hi there, I have an Ogre application using CEGUI and am currently using the OgreCEGUIRenderer to render the gui after the Ogre::RENDER_QUEUE_OVERLAY, which is what I want for the gui in general. I'm also using CEGUI elements to render labels on top of objects in the scene - CEGUI gives me some nice ...
by zuur
Thu Mar 19, 2009 02:44
Forum: Help
Topic: UnknownObjectException - possible bug?
Replies: 1
Views: 1515

UnknownObjectException - possible bug?

Hi there, I created a widget based on "Falagard/ToggleButton", and defined only some of the 10 StateImagery types for a ToggleButton. When clicking on my button twice (ie: clicking on it after it's already been selected) I get an UnknownObjectException. The CEGUI.log reads: 19/03/2009 14:4...
by zuur
Tue Aug 12, 2008 11:42
Forum: Help
Topic: Disable a window and all (recursive) children?
Replies: 2
Views: 1536

Really?? there's no way to just disable a section of the gui without writing custom code to iterate over each item and call disable() individually?
by zuur
Mon Aug 11, 2008 06:32
Forum: Help
Topic: Disable a window and all (recursive) children?
Replies: 2
Views: 1536

Disable a window and all (recursive) children?

Hi there, I'm wanting to disable the contents of one of my tabs, but if I call disable() on the __auto_panel__ for the given tab it doesn't seem to recruse to the children the way some of the other functions do... what's more, there doesn't seem to be a way to iterate over all children of a window, ...
by zuur
Tue Jun 17, 2008 08:13
Forum: Modifications / Integrations / Customisations
Topic: Event callbacks not called if I click-hold-release?!?
Replies: 9
Views: 4280

Lol - note for those of you wanting to set this timeout to "infinity"... If you use mGUISystem->setSingleClickTimeout(0); it just makes it *really* *really* hard to click your widgets :D :P
by zuur
Tue Jun 17, 2008 08:03
Forum: Modifications / Integrations / Customisations
Topic: Event callbacks not called if I click-hold-release?!?
Replies: 9
Views: 4280

wow - it's really been like that all along then and I didn't notice... I'd have to agree that setting it to infinity makes sense... I'm sure most people's interpretation of a click is "mouse down and up on the same widget" - even if the mouse moves off and back on in between the down and u...
by zuur
Tue Jun 17, 2008 06:29
Forum: Modifications / Integrations / Customisations
Topic: Event callbacks not called if I click-hold-release?!?
Replies: 9
Views: 4280

Event callbacks not called if I click-hold-release?!?

Hi All, I've just noticed that if I mouse-down, hold for a sec, then mouse-up on a button (or other widget), my callback doesn't get called, but if I do a quick click'n'release it all works fine... I'm using Ogre/OIS/CEGUI (latest version of each I think). I haven't noticed this problem before, but ...
by zuur
Wed Apr 02, 2008 02:56
Forum: Modifications / Integrations / Customisations
Topic: Disabling "RiseOnClick" causing problems. [solved]
Replies: 1
Views: 1803

Okay, I seem to have this sorted - I made all the panels "AlwaysOnTop", and just cleared this flag when they're popped out, (and reset it when they're popped in again). Can't see it causing problems any time soon, but I'm sure I'll surprise myself :wink:

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