Search found 38 matches

by Arcanor
Mon Mar 24, 2008 14:13
Forum: Help
Topic: Editbox control skipping some input characters at low FPS
Replies: 12
Views: 3918

After a very frustrating time of integrating betagui into my application I've finally got a basic text input window working. Unfortunately (for me), I've determined that the problem is probably not with CEGUI. I still don't know what the real problem is, but it must be within my application code, si...
by Arcanor
Mon Mar 24, 2008 10:11
Forum: Help
Topic: Editbox control skipping some input characters at low FPS
Replies: 12
Views: 3918

My current status is that I'm still working on implementing BetaGUI. It's not as simple as it seems to implement into a working application that doesn't resemble the Ogre demo apps as the "documentation" (in the form of anecdotes here and there) covers many different versions of BetaGUI an...
by Arcanor
Sun Mar 23, 2008 16:17
Forum: Help
Topic: Editbox control skipping some input characters at low FPS
Replies: 12
Views: 3918

Thanks CE, I'm going to be out most of the day today but I will work on it tonight. I've been thinking about this problem and I'm now concerned that my initial comparison with the Navi GUI library is not a valid comparison since Navi doesn't require me to inject keystrokes each frame into that GUI. ...
by Arcanor
Sat Mar 22, 2008 10:09
Forum: Help
Topic: Editbox control skipping some input characters at low FPS
Replies: 12
Views: 3918

Here is some potentially interesting profiling information from CodeAnalyst, although I'm still trying to figure out how to interpret it. I did a "Time-base profile" while running my application and typing lots of characters very quickly into the CEGUI::Editbox for 30 seconds. Incidentally...
by Arcanor
Sat Mar 22, 2008 09:34
Forum: Help
Topic: Editbox control skipping some input characters at low FPS
Replies: 12
Views: 3918

Happy Birthday CE! I'm on Windows XP Media Center Edition 2005, using stock CEGUI 0.5.0b. I have a pretty powerful PC system with dual core cpu and 2.5gb RAM, and a Radeon X1950 Pro video card. I'm attempting to do some code profiling with AMD CodeAnalyst. I will post some sort of results ASAP. Here...
by Arcanor
Fri Mar 21, 2008 21:47
Forum: Help
Topic: Editbox control skipping some input characters at low FPS
Replies: 12
Views: 3918

Editbox control skipping some input characters at low FPS

When my application is running in Debug mode I am seeing about 15-20 fps frame rate. Typing into a CEGUI::Editbox control often skips some characters here and there. It also happens at higher frame rates, but the problem is much worse at lower frame rates. I've pursued this with OIS but that doesn't...
by Arcanor
Mon Mar 10, 2008 13:55
Forum: Offtopic Discussion
Topic: Font colour
Replies: 8
Views: 5718

Thanks Rackle. I did actually use that wiki page to help me get my Listboxes going (they work great now).

However, I didn't get as far as experimenting with dynamic fonts or long line wrapping yet. I will give them a try!
by Arcanor
Sat Mar 08, 2008 18:09
Forum: Offtopic Discussion
Topic: Font colour
Replies: 8
Views: 5718

Thanks CE, and great to see you back!
by Arcanor
Sat Mar 08, 2008 11:01
Forum: Offtopic Discussion
Topic: Font colour
Replies: 8
Views: 5718

Thanks CE I'll give your Listbox suggestion a try. Since you mentioned a future version of CEGUI, do you think it's something that might be released within the next 6 months, or is it a more vague plan than that? I'd be very excited to see more progress on CEGUI after all this time! There are curren...
by Arcanor
Fri Mar 07, 2008 21:27
Forum: Offtopic Discussion
Topic: Font colour
Replies: 8
Views: 5718

I'm using a MultiLineEditBox for the output of a chat/info window. How can I set specific words that are output to be different colors/bold/etc.? I'd love to set a FontColour property at runtime, but unfortunately I don't think MultiLineEditBox accepts that property. Alternatively, should I be using...
by Arcanor
Mon Apr 02, 2007 18:29
Forum: Help
Topic: Keeping the aspect ratio of static images.
Replies: 8
Views: 4405

I think the original poster's point is significant. I'm looking for a solution to this problem as well. The question is this: How can an image be "Stretched" (in CEGUI/Falagard terms) and still maintain the original aspect ratio? CEGUI provides ways to align, tile, or stretch an image both...
by Arcanor
Wed Mar 28, 2007 22:54
Forum: Help
Topic: SOLVED - how can I temporarily disable mouse events?
Replies: 1
Views: 1319

I have resolved this with the following code:

Code: Select all

CEGUI::System::getSingleton().getGUISheet()->setEnabled(false);
by Arcanor
Wed Mar 28, 2007 19:53
Forum: Help
Topic: SOLVED - how can I temporarily disable mouse events?
Replies: 1
Views: 1319

SOLVED - how can I temporarily disable mouse events?

I'm using the following: CEGUI::MouseCursor::getSingleton().setMutedState(true); ... but when I double-click the cegui window's title bar it is still "rolling up". I would expect that in the muted state it shouldn't respond to the double-click. is that wrong? I've also trie...
by Arcanor
Tue Mar 27, 2007 21:54
Forum: Help
Topic: Incorrect cursor position after resize the rendering window
Replies: 1
Views: 1865

It's a bit late for this reply, but I've just had to solve the same problem and CE's post was helpful to me. Here are the specifics of how I resolved the problem of resizing the GUI to match with the newly resized viewport. Note that I'm using Ogre 1.4.x. void MyApp::ResizeGUIToRenderWindow(void...
by Arcanor
Tue Mar 06, 2007 17:48
Forum: Help
Topic: BackgroundEnabled property
Replies: 0
Views: 1289

BackgroundEnabled property

Default windows can use the following property, which I really like: wnd->setProperty("BackgroundEnabled", "false"); However, I've tried to find some way to do the same thing with FrameWindow s and Listbox es and I can't figure it out. Why is the BackgroundEnabled propert...

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