Just as promised, a new screenshot
It shows the property dialog at work, including the selection of new Window types + name:
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- Wed Aug 18, 2004 20:23
- Forum: Offtopic Discussion
- Topic: Layout Editor
- Replies: 118
- Views: 60392
- Wed Aug 18, 2004 10:35
- Forum: Offtopic Discussion
- Topic: Layout Editor
- Replies: 118
- Views: 60392
Layout Editor
Thanks
i'll try to post another screenshot tonight!
i'll try to post another screenshot tonight!
- Wed Aug 18, 2004 07:04
- Forum: Offtopic Discussion
- Topic: Layout Editor
- Replies: 118
- Views: 60392
Layout Editor
Last night i ported the ability to add new windows to a layout. I also filter the window names on not being "__auto_" which really cleans up the browse tree :-) I'm going to add saving this week and then i'll test it to make it stable enough to post it somewhere before i go on holidays. So...
- Sun Aug 15, 2004 09:53
- Forum: Offtopic Discussion
- Topic: Layout Editor
- Replies: 118
- Views: 60392
Layout Editor
Thanks :-) So I probably could use a StaticImage class to show backgrounds with? E.g. an in-game screenshot, so the users can see how their layouts will look in-game. I think i will, because i just notice that the 'dbgoverlay' also does that for the Ogre logo and such :-) Something more about 'the l...
- Sat Aug 14, 2004 16:41
- Forum: Offtopic Discussion
- Topic: Layout Editor
- Replies: 118
- Views: 60392
Layout Editor
Hi, I'm making good progress so I hope to upload a new screenshot soon :-) If you have excel, you can download this file: http://www.2dgame-tutorial.com/downloads/CELayoutEditor.xls It shows an overview of all CE system's properties and whether i will support them and/or when i will support them. Th...
- Tue Aug 10, 2004 12:14
- Forum: Offtopic Discussion
- Topic: Layout Editor
- Replies: 118
- Views: 60392
Layout Editor
Hi,
thanks for the positive reactions
This certainly motivates me to finish this.
thanks for the positive reactions
This certainly motivates me to finish this.
- Mon Aug 09, 2004 20:55
- Forum: Offtopic Discussion
- Topic: Layout Editor
- Replies: 118
- Views: 60392
Layout Editor
Hi, Eddie, the login issue was a cookie problem i guess. So here i am, still at home :-) Below is a screenshot of my attempt to port my existing Ogre overlay editor to a CE gui layout editor: http://www.2dgame-tutorial.com/ogre/overlayeditor_wip7 The technical issues are solved, so i can now spend m...
- Fri Aug 06, 2004 10:03
- Forum: Offtopic Discussion
- Topic: Layout Editor
- Replies: 118
- Views: 60392
Layout Editor
Indeed, especcially since I already used Ogre's DX9 Render System / Window , because it's easiest to render inside an MFC view!
However users will of course be able to load the layouts in an Ogre environment.
However users will of course be able to load the layouts in an Ogre environment.
- Fri Aug 06, 2004 07:54
- Forum: Offtopic Discussion
- Topic: Layout Editor
- Replies: 118
- Views: 60392
Layout Editor
A GUI Editor would be a big bonus :) Good luck, ScriptKid Thanks :-) I'll do my best. Now the compile problems are solved, I'm stuck into some linker problems. That's just the whole mix of MFC, boost, ogre, but.... After I shutdown my system last night, I though hey: why not just use the DX9 GUI re...
- Thu Aug 05, 2004 16:21
- Forum: Offtopic Discussion
- Topic: Layout Editor
- Replies: 118
- Views: 60392
Layout Editor
Hi Eddie, just to let you know that I'm working on the editor. Overcoming some compilation problems, also regarding boost and such, but step by step I'll manage. I hope to load my first layout this evening :-) From that point, things should go fast i guess. Besides that, I'm writing down -per elemen...