hi,
you use StaticImage, but you try to put in a property(RollupEnabled) that StaticImage hasn't, it's a FrameWindow property.
look in the API Reference.
Search found 229 matches
- Tue Apr 11, 2006 07:49
- Forum: Modifications / Integrations / Customisations
- Topic: Double click event crashes CEGUI
- Replies: 14
- Views: 6611
- Mon Apr 10, 2006 08:03
- Forum: User Projects
- Topic: CEImagesetEditor
- Replies: 18
- Views: 21896
- Sat Apr 08, 2006 18:37
- Forum: Modifications / Integrations / Customisations
- Topic: Few questions about creating a new widget type
- Replies: 6
- Views: 2922
FALAGARDBASE_API is a macro for win32 that ensures the class is exported/imported properly from DLL. If you dont plan to have your widget in a seperate module it's not needed. it's exactly what i'll have to do. linquist, can you explain this, please in another thread or in private, to not high jack...
- Sat Apr 08, 2006 08:33
- Forum: User Projects
- Topic: CEImagesetEditor
- Replies: 18
- Views: 21896
just to let you know about next days, before i put the stuff on CVS, i have to make one or two things. -a new SkematicPane widget to manage the imageset sketch and the regions widget, and the zoom, the zoom snapping... -make a FalagardMartiPack.dll with the MoveScaleBox and the SkematicPane widget, ...
- Sat Apr 08, 2006 07:18
- Forum: User Projects
- Topic: CEImagesetEditor
- Replies: 18
- Views: 21896
- Sat Apr 08, 2006 07:09
- Forum: Modifications / Integrations / Customisations
- Topic: Few questions about creating a new widget type
- Replies: 6
- Views: 2922
that is getting the window but I can't find out where this window is actually being created. have to deal with this just yesterday. the fact is this is an internal widget how is created...in the looknfeel file at the FrameWindow section. The FALAGARDBASE_API refer to the FalagardBase.dll, don't kno...
- Thu Apr 06, 2006 12:39
- Forum: User Projects
- Topic: CEImagesetEditor
- Replies: 18
- Views: 21896
It's perfectly possible to have that new widget compiled into the editor application, and register it's factory / window renderer bits from there, or even to put it in its own dll. That might be a bit more set-up work for the build, but makes it much easier to modify all parts of the editor seperat...
- Thu Apr 06, 2006 11:33
- Forum: User Projects
- Topic: CEImagesetEditor
- Replies: 18
- Views: 21896
from CrazyEddie : When 'zoomed in' and moving / adjusting the selection rectangle, have an option to have the edges of the selected area snap to whole pixel positions. yep, it's already on the bug list. As i made a new falagard widget(MoveScaleBox), i wanted to make a kind of PixelCanvas or Skemati...
- Thu Apr 06, 2006 08:26
- Forum: User Projects
- Topic: CEImagesetEditor
- Replies: 18
- Views: 21896
CEImagesetEditor
hi everybody, It's time for the imageset editor to enter in BETA phase :D of course, feedback, comment and request are VERY welcome :) for those how want to know the beginning of the story, look at this thread . here is the link for download. Unzip it in the cegui source root cause i have made a new...
- Wed Apr 05, 2006 10:07
- Forum: Modifications / Integrations / Customisations
- Topic: How can I use my own imageset in the layout?
- Replies: 2
- Views: 2040
- Tue Apr 04, 2006 07:30
- Forum: Modifications / Integrations / Customisations
- Topic: Looking for help creating a new?? widget
- Replies: 5
- Views: 3351
So what to do is to be able to swap colors on check boxes (green/red/gray/black) depending on roll over and mode. should be easy to do at the looknfeel level. I also want to add a selection frame on a selected widget not sure if it can be made just with some xml, or if need some code. The line rend...
- Mon Apr 03, 2006 14:04
- Forum: Modifications / Integrations / Customisations
- Topic: Looking for help creating a new?? widget
- Replies: 5
- Views: 3351
I am usinig Ogre to render. so, you'll find some examples of render to texture on the orge wiki :) the line thing is hard ofcourse for this, the primari thing to do is to add to the renderer the ability to render other thing than box, like line. it's a deep change, to see with the cegui team, i thi...
- Mon Apr 03, 2006 11:59
- Forum: Modifications / Integrations / Customisations
- Topic: Looking for help creating a new?? widget
- Replies: 5
- Views: 3351
well, i'll try to respond to all you'r questions. first of all, the main problem for what you try to achieve is the lake of line in the cegui renderer for now(the renderer just render box). so, the connexion line for the skematik isn't possible for now. :cry: It has a real-time 3D window displacing ...
- Mon Apr 03, 2006 10:55
- Forum: Help
- Topic: Installing Xerces_2_5_0D.lib and other files
- Replies: 4
- Views: 3891
- Fri Mar 31, 2006 10:18
- Forum: User Projects
- Topic: Ogre CeguiMeshViewer (Falagard + Marti)
- Replies: 9
- Views: 14875