Search found 92 matches

by LennyH
Mon Mar 12, 2007 14:08
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Unused parameters in copy constructor and assignment
Replies: 2
Views: 3142

And, when sometime down the line, they do decide to use them? In your example, there is no advantage or disadvantage to either one. It's just a personal preference on what you like to see. However, there is a clear-cut advantage if, down the line, that parameter is used. It's obviously a pretty mino...
by LennyH
Mon Mar 12, 2007 14:01
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Relative include paths
Replies: 6
Views: 5410

Eh, bad idea. See, when you make it so that the user/programmer/whatever has to set the base include path, as described by kungfoomasta, it's an additional step. But, what it means is that you are not limiting where you can actually place your project. For instance, for you it may be convenient to '...
by LennyH
Mon Mar 12, 2007 13:56
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Size and Point data types.
Replies: 1
Views: 2479

You can just use UVector2. But readability is better when you use self describing naming conventions...
by LennyH
Mon Mar 12, 2007 13:33
Forum: Help
Topic: 0.4.x => 0.5.0 upgrade questions..
Replies: 6
Views: 4082

Could you post an entire working example of what you did? I pursued creating my own widgets for a time, but found documentation on doing so to be lacking, and help here to be non-forthcoming. Due to time constraints, I took a different approach to solve my problems, but am still quite curious to fig...
by LennyH
Tue Feb 06, 2007 14:47
Forum: Help
Topic: Texture too big?
Replies: 0
Views: 1859

Texture too big?

I have recently moved and have begun telecommuting for work. This is done by connecting to the remote desktop to continue my work on my machine at work. However, with nothing changed, I am now receiving these sort of errors: 05/02/2007 13:24:05 (Error) Exception: OpenGLTexture::setOGLTexture...
by LennyH
Fri Jan 26, 2007 14:47
Forum: Offtopic Discussion
Topic: management of cegui buttons
Replies: 7
Views: 5801

There's a difference between a display state and an internal state. When the internal state is hover then the display state is change accordingly, as well as activating the tooltip system; when the mouse hovers over a window its tooltip is displayed/shown if the mouse remains there for some time an...
by LennyH
Thu Jan 25, 2007 15:40
Forum: Help
Topic: Tab buttons, alternate positioning
Replies: 14
Views: 6892

Turning off auto-scaling of the font being used has prevented the problem of the buttons stretching when resizing the window. I still contest, however, that all windows and text should remain relative to their parent >> edit: If you add: <Property name="AlwaysOnTop" value="True" ...
by LennyH
Wed Jan 24, 2007 21:47
Forum: Offtopic Discussion
Topic: Widget Galore - Ogre Question
Replies: 2
Views: 3054

ListboxItem != ListboxTextItem
by LennyH
Wed Jan 24, 2007 15:28
Forum: Help
Topic: Tab buttons, alternate positioning
Replies: 14
Views: 6892

Positioning the tabbuttonpane works for the padding left and right, as desired. However, in order to make the whole control look proper in terms of the images, it becomes necessary to extend the content pane to cover the area of the tabbuttonpane. In effect, the tabbuttonpane is invisible, the butto...
by LennyH
Tue Jan 23, 2007 16:22
Forum: Modifications / Integrations / Customisations
Topic: Mouse Cursor
Replies: 2
Views: 2729

I'm not too clear the ultimate desire here, but, as far as the cursor changing - you should be able to do that in the .imageset file ( I have not yet looked if there is a function that lets you specify at runtime which cursor you want for each of the states ). But, in your imageset file, you'd see s...
by LennyH
Mon Jan 22, 2007 21:09
Forum: Help
Topic: Window Skin Problem (Weird Window Corners)
Replies: 2
Views: 1745

Probably something related to this if I had to guess ;) To elaborate: it seems CEGUI [or perhaps it's the renderer, but I am dubious] seems to sample the surrounding pixels of a named area when using FrameComponents or the stretched format property, and incorporate them into what it renders. If thos...
by LennyH
Mon Jan 22, 2007 20:37
Forum: Help
Topic: Tab buttons, alternate positioning
Replies: 14
Views: 6892

Just want to update this a little bit; my points on functionality and behavior still stand. However, I did figure out ( and initially overlooked ) how to position the tabpane, which at least solves my issue of padding the left and right most sides. The /TabControl has a child type for /TabButtonPane...
by LennyH
Mon Jan 22, 2007 15:17
Forum: Bug Reports, Suggestions, Feature Requests
Topic: FrameComponent tiling not only for background
Replies: 1
Views: 2192

Indeed, you are correct in regards to that behavior. Frustrating, isn't it? While I wish I could say there was a simple property/setting that could help you out, I know of no such thing. However, the link I'll give you here provides a solution to this problem as well as another that you may not even...
by LennyH
Thu Jan 18, 2007 20:11
Forum: Help
Topic: Ogre + CEGUI + StaticImage
Replies: 6
Views: 4652

What do you mean by entities? As far as I know - and I could be completely wrong here, so just take what I say as a thought - CEGUI is simply drawn on top of your game scene. This makes intuitive sense, because the GUI is ( or should be ) the top most thing of any game. So when you have a background...
by LennyH
Wed Jan 17, 2007 15:21
Forum: Help
Topic: Tab buttons, alternate positioning
Replies: 14
Views: 6892

Really? I have used the tabcontrol a few times and was unaware of this problem. Your right if this is the case, it doesnt sound like consistant behaviour. Unless I have missed an obvious setting somewhere, this does appear to be the case. But, I asked here in hopes I did miss an obvious setting :p ...

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