Search found 515 matches

by Rackle
Thu Feb 07, 2008 20:49
Forum: Help
Topic: Can't customize ListboxTextItem
Replies: 19
Views: 7491

A slightly different interface would be to have each line consist of ⋅ a label describing the game action, potentially with a tooltip containing a detailed explanation ⋅ a pushbutton for the first key mapping ⋅ a pushbutton for the second key mapping ⋅ a scrol...
by Rackle
Thu Feb 07, 2008 20:12
Forum: Help
Topic: event handler: how to create class?
Replies: 2
Views: 1929

You could do it like this: #include "cegui.h" class EliumApp { public: void setupCEGUI(); bool ButtonHandler(const CEGUI::EventArgs& e) }; I recommend you read the following code/article: Managing Game States with OGRE . This allows you to spread out your appl...
by Rackle
Thu Feb 07, 2008 20:06
Forum: Help
Topic: Can't customize ListboxTextItem
Replies: 19
Views: 7491

Do you any solution to create an object where the user can change the controlsettings of the game? There has to be the caption and a primary and secondary keyvalue in the list. Maybe you know somebody who has solved that problem with the current CEGUIversion without programm something new. The desc...
by Rackle
Thu Feb 07, 2008 10:56
Forum: Help
Topic: [SOLVED!!] Access Violation while Subscribing to an Event
Replies: 34
Views: 16776

The application crashes within InitWidgets(). Please post that code. The application does not seem to go beyond that function. You should place a breakpoint on every instruction within InitWidgets() and pinpoint which one generates the problem.
by Rackle
Wed Feb 06, 2008 22:32
Forum: Modifications / Integrations / Customisations
Topic: CEGUI and Xerces 2.8
Replies: 2
Views: 2437

Please post your compiler, how you tried to "activate" the new version of Xerces, and what linker error you are receiving.
by Rackle
Wed Feb 06, 2008 16:49
Forum: Help
Topic: [SOLVED!!] Access Violation while Subscribing to an Event
Replies: 34
Views: 16776

The following code generates a menubar with a File popup menu containing a new and an open menuitem. Try to compile this code. If it works then investigate the differences between this code and yours. Note that I'm changing some of the datafile paths; either remove that section of code or ensure it ...
by Rackle
Wed Feb 06, 2008 15:10
Forum: Help
Topic: NetBeans v6.0 C/C++ and Dependencies from Source
Replies: 24
Views: 18807

I wanted to say "magic" but I'll refrain :lol: Basically I stopped trying to use "./configure && make" and created a new makefile via Netbeans. Then I modified the .lua to make CEGUISampleHelper to include two additional libraries, to resolve the remaining linker problems...
by Rackle
Wed Feb 06, 2008 01:38
Forum: Help
Topic: NetBeans v6.0 C/C++ and Dependencies from Source
Replies: 24
Views: 18807

Got Cegui debug to work, from a mix of package and source file. Woohoo! And by working I mean compiling the core Cegui library and executing all the samples, except TabControl (missing TabControlDemo/TabControl from the .scheme) and Tree (missing DriveIcons.png from the resources). Next step is to s...
by Rackle
Tue Feb 05, 2008 11:53
Forum: Help
Topic: [SOLVED!!] Access Violation while Subscribing to an Event
Replies: 34
Views: 16776

The simplest approach is to use every .dll and the entire datafile directory structure that Cegui supplies and only start removing pieces once your application is completed. This approach will let you fully experience Cegui rather than having problems every time you want to use an advanced feature, ...
by Rackle
Mon Feb 04, 2008 01:41
Forum: Help
Topic: [SOLVED!!] Access Violation while Subscribing to an Event
Replies: 34
Views: 16776

The renderer is located within <cegui>\RendererModules\OpenGLGUIRenderer\openglrenderer.h. The syntax looks correct. You do not seem to catch the exception try { CEGUI::OpenGLRenderer* Renderer = new CEGUI::OpenGLRenderer(0,640,480); } catch(Exception &e) { #if def...
by Rackle
Mon Feb 04, 2008 01:26
Forum: Help
Topic: [SOLVED] QuadraticLook and CommonFileDialog
Replies: 11
Views: 4469

[quote="mrzli777]I forget what my code does in 2 days if it's more than 500 lines. That's probably because I'm etremely skilled with design and very diligent when it comes to commenting. 8)[/quote] At work I sometimes come across code that has been written more than 10 years ago and it's quite ...
by Rackle
Sun Feb 03, 2008 12:25
Forum: Modifications / Integrations / Customisations
Topic: have a CEGUI and OGRE unicode font demo?
Replies: 1
Views: 2635

Thread on Ogre's forums Cegui's Font Demo is located within <Cegui>\Samples\FontDemo where <Cegui> represents your path to the Cegui directory structure. It makes use of <Cegui>\Samples\datafiles, into which is located the fonts directory, where the fonts are defined. Ogre's Gui sample is located wi...
by Rackle
Sun Feb 03, 2008 11:52
Forum: Help
Topic: [SOLVED!!] Access Violation while Subscribing to an Event
Replies: 34
Views: 16776

Sorry, my bad, I didn't think of the dependencies.
by Rackle
Sat Feb 02, 2008 19:52
Forum: Offtopic Discussion
Topic: Wikied: GameChatBox
Replies: 3
Views: 6691

Incorporated DynamicFont as well as a little panel to control the size of the history, the font size, and the font name. It's quite fun to use the Spinner to increase the font size and see the chat text take up more and more room and the chat history shrink to accordingly. Another fun feature could ...
by Rackle
Fri Feb 01, 2008 14:16
Forum: Help
Topic: Can't customize ListboxTextItem
Replies: 19
Views: 7491

Excerpt taken from WidgetGalore : A Listbox widget controls either a single selection or multiple selections among many choices. Multiple selections are enabled via setMultiselectEnabled(). The choices are listbox text items (ListboxTextItem) added to the listbox via addItem(). These do not possess ...

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