Search found 55 matches
- Wed Jan 20, 2010 00:34
- Forum: Help
- Topic: Falagard question (modifying Vanilla skin)
- Replies: 3
- Views: 4605
Re: Falagard question (modifying Vanilla skin)
<Property name="NonClient" value="True" /> Damn. I been looking for this one for a while :) My looknfeel is much cleaner now. My framewindow's titlebar was part of client area and so all my dialogs' content had to be offset by the titlebar (ugly). Now all is good. Forum search w...
- Mon Jan 18, 2010 11:41
- Forum: Help
- Topic: Headless testing
- Replies: 13
- Views: 4300
Re: Headless testing
I tried getting everything building on windows, cause my project is supposed to work there and everything... (sigh) I got CEGUI with the null renderer compiled but fell asleep before I managed to get the rest of my dependencies for my project done :lol: There were a couple of errors/warnings that VS...
- Sun Jan 17, 2010 02:15
- Forum: Help
- Topic: Headless testing
- Replies: 13
- Views: 4300
Re: Headless testing
The one test I had started now works: I can add text to a listbox without a window up, woot! I have no idea "how much" of CEGUI is 'working' with this renderer. So far, like I say, all I'm doing is loading up a layout file and adding some lines to a ListBox. Time to start getting some cove...
- Sat Jan 16, 2010 21:16
- Forum: Help
- Topic: Headless testing
- Replies: 13
- Views: 4300
Re: Headless testing
Making some progress. I started with the ogre renderer. Renamed everything Ogre -> Null. Removed all Ogre:: things. Removed most of the code that actually did stuff :) It compiles, but have yet to figure out if it implements enough interface intelligently to be useful. My tests run, but I need to so...
- Fri Jan 15, 2010 11:37
- Forum: Help
- Topic: Headless testing
- Replies: 13
- Views: 4300
Re: Headless testing
Don't go doing it immediately if you got other things to do. I might try and take a look at it myself this weekend too
This might finally give me a chance to really dig into this code base and understand whats going on a bit I'll let you know of any progress I make.
Eugene
This might finally give me a chance to really dig into this code base and understand whats going on a bit I'll let you know of any progress I make.
Eugene
- Fri Jan 15, 2010 02:52
- Forum: Help
- Topic: Headless testing
- Replies: 13
- Views: 4300
Headless testing
Hi, I'd like to run some automated headless (no window/graphics) tests. I'd like to verify that what I'm setting for values in a couple places on CEGUI widgets are what I expect. For instance, I'm trying to write a test that checks if certain messages are added to a listbox and others are not. So, o...
- Wed Dec 09, 2009 16:40
- Forum: Help
- Topic: Building CEGUI for latest OGRE - Cmake problems
- Replies: 13
- Views: 9068
Re: Building CEGUI for latest OGRE - Cmake problems
I'm pretty sure they still have the package config files. I know the CMake build is still kind of new, maybe its just not working correctly at the moment . They should be generated during the build from the .in files http://ogre.svn.sourceforge.net/viewvc/ ... Templates/
- Thu Oct 22, 2009 12:37
- Forum: CEGUI Library Development Discussion
- Topic: Falagard Visual Skin / Scheme Editor
- Replies: 65
- Views: 53344
Re: Falagard Visual Skin / Scheme Editor
Hi, I'm still new to all of the CEGUI-ness and doing stuff only as a hobby. First off I'd have to say that having started writing a skin by hand has been the most important part to learning how various bits and pieces fit together. I had done a small school project using CEGUI before and just 'made ...
- Wed Oct 21, 2009 23:01
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Install target with repeated headers errors out
- Replies: 1
- Views: 2079
Install target with repeated headers errors out
Hi, Not sure if this is the right place for this sort of thing... Anyway, on my fedora 11, x86_64 machine I just tried to build the 0.7.x branch and it errored out during install because it was trying to install the same two headers twice. /usr/bin/install: will not overwrite just-created `/home/eug...
- Sun Oct 11, 2009 15:59
- Forum: Unofficial CEGUI-Related Tools
- Topic: Gimp to CEGUI Imageset script!
- Replies: 4
- Views: 14272
Re: Gimp to CEGUI Imageset script!
Just writing to say this is an awesome script.
The only issue I had was that it seemed if I didn't have a trailing \ in the output path it didn't use the folder name but appended instead. Figured that out, and now all is well with the universe.
The only issue I had was that it seemed if I didn't have a trailing \ in the output path it didn't use the folder name but appended instead. Figured that out, and now all is well with the universe.