Search found 492 matches
- Tue Feb 10, 2009 08:45
- Forum: Help
- Topic: window position integer based?
- Replies: 5
- Views: 2521
- Mon Feb 09, 2009 10:48
- Forum: Help
- Topic: Resources seem to be messed up
- Replies: 8
- Views: 5284
- Mon Feb 09, 2009 10:44
- Forum: Help
- Topic: ComboBox drop down text options not visible
- Replies: 16
- Views: 9540
- Mon Feb 09, 2009 10:35
- Forum: CEGUI Library Development Discussion
- Topic: RenderTargets - CEGUI's latest development
- Replies: 63
- Views: 47881
- Thu Feb 05, 2009 12:06
- Forum: Help
- Topic: ComboBox drop down text options not visible
- Replies: 16
- Views: 9540
- Wed Feb 04, 2009 11:04
- Forum: Help
- Topic: an RPG dialog system, what widgets?
- Replies: 4
- Views: 2755
- Thu Jan 29, 2009 19:06
- Forum: Help
- Topic: Cegui, Ogre3D and Me
- Replies: 18
- Views: 8413
- Wed Jan 28, 2009 22:54
- Forum: Help
- Topic: Listbox, slow problems in debug mode (no release)
- Replies: 4
- Views: 3102
If you complain about the speed, having a lot of text displayed is known to be slow in debug mode. I use a listbox for chat messages, when there are like 100 (short) messages, my FPS drop very hard. This should change with the renderer rewrite CE does right now. For the errors, maybe there is someth...
- Wed Jan 28, 2009 22:50
- Forum: Help
- Topic: Passing params to subscribing event function
- Replies: 4
- Views: 2545
Re: Passing params to subscribing event function
To make it even more nice, you might subclass CEGUI::EventArgs and store informations there.
- Tue Jan 20, 2009 22:00
- Forum: CEGUI Library Development Discussion
- Topic: RenderTargets - CEGUI's latest development
- Replies: 63
- Views: 47881
- Tue Jan 20, 2009 19:57
- Forum: CEGUI Library Development Discussion
- Topic: RenderTargets - CEGUI's latest development
- Replies: 63
- Views: 47881
- Mon Jan 19, 2009 08:09
- Forum: CEGUI Library Development Discussion
- Topic: RenderTargets - CEGUI's latest development
- Replies: 63
- Views: 47881
- Mon Jan 19, 2009 07:56
- Forum: Help
- Topic: Problem with some windows types
- Replies: 4
- Views: 2228
Hi,
It seems you're not loading the taharezlook imageset file. Is there a line similar to the following in your scheme file? If not, add it.
It seems you're not loading the taharezlook imageset file. Is there a line similar to the following in your scheme file? If not, add it.
Code: Select all
<Imageset Name="TaharezLook" Filename="TaharezLook.imageset" />
- Sat Jan 17, 2009 01:13
- Forum: Help
- Topic: Window defined in XML layout not showing up
- Replies: 9
- Views: 4973
As my project is rather tiny (i.e. only me) and I vowed to myself to get more into the game aspect of the whole thing soon, I'm a bit reluctant to make that change. If your project is tiny, use TinyXML ;) (no joke), as it is built into CEGUI directly, there is no need for any more dll or so. I like...
- Sat Jan 17, 2009 01:10
- Forum: Help
- Topic: auto-adjust the Size of Textwindows, colored text
- Replies: 6
- Views: 3740