Search found 1105 matches
- Thu Nov 26, 2009 10:50
- Forum: Help
- Topic: Rendering GUI in multiple viewports - OGRE
- Replies: 19
- Views: 11526
Re: Rendering GUI in multiple viewports - OGRE
Hi, I had contact with CE about this, and got a reply which i'll try fit into a post :) To make the problem clear: do you want the CEGUI output in one viewport only, 'cloned' on all viewports, different layouts for each viewport, or something else...? I guess you want GUI on one viewport only, but w...
- Thu Nov 26, 2009 10:26
- Forum: CEGUI Library Development Discussion
- Topic: CEGUI Scripting Binds for Game Monkey Script (Not done)
- Replies: 1
- Views: 4591
Re: CEGUI Scripting Binds for Game Monkey Script (Not done)
Hi, I've had a quick glance at the website, but have no idea of its userbase size. Of course a full binding would be of benefit to both parties, but i think you should start with binding your own needs first. But that is just an advice :) But if course any other input is welcome to help you with you...
- Wed Nov 25, 2009 15:00
- Forum: User Projects
- Topic: Pirate Princess
- Replies: 3
- Views: 13492
Re: Pirate Princess
Hi!
Congratulations. Looks nice I guess this kind of gameplay is pretty popular, so it may just be a good time to release your game.
Good luck with it! (I will also add a news item for it.)
Congratulations. Looks nice I guess this kind of gameplay is pretty popular, so it may just be a good time to release your game.
Good luck with it! (I will also add a news item for it.)
- Mon Nov 23, 2009 09:33
- Forum: Help
- Topic: Help tweaking a TabControl?
- Replies: 1
- Views: 1520
Re: Help tweaking a TabControl?
Hi,
You might look at this page:
http://www.cegui.org.uk/wiki/index.php/ ... istboxItem
If you scroll past the looknfeel part (which you seem to understand already) you will see how to register your new window into the widget 'factory' and such.
HTH.
You might look at this page:
http://www.cegui.org.uk/wiki/index.php/ ... istboxItem
If you scroll past the looknfeel part (which you seem to understand already) you will see how to register your new window into the widget 'factory' and such.
HTH.
- Thu Nov 19, 2009 08:10
- Forum: Help
- Topic: Problem with xerces.
- Replies: 4
- Views: 2716
Re: Problem with xerces.
Hi,
So you are seeing the window for a short while? Maybe there is something wrong with the double-buffering setup? Maybe you can simplify your code (just for testing of course) by disabling double buffering?
HTH.
So you are seeing the window for a short while? Maybe there is something wrong with the double-buffering setup? Maybe you can simplify your code (just for testing of course) by disabling double buffering?
HTH.
- Tue Nov 17, 2009 10:10
- Forum: Help
- Topic: scheme/TargetType
- Replies: 1
- Views: 1555
Re: scheme/TargetType
Hi and welcome, You probably meant 'Renderer=Falagard/Editbox", right? To answer your question: the looknfeel is merely what it sais, the 'look'. The TargetType= and Renderer= specify how Cegui will 'represent' and expect your widget to be. For example if you define an editbox in your looknfeel...
- Tue Nov 17, 2009 09:35
- Forum: Modifications / Integrations / Customisations
- Topic: [slvd]are there any way to monitor the cursor state changing
- Replies: 2
- Views: 3391
Re: are there any way to monitor the cursor state changing?
Hi, The mousecursor has an 'EventImageChanged' event, which is fired when the cursor changes. So you could intercept it to handle your own cursor appearance. You will receive a 'MouseCursorEventArgs' argument type containing the cursor and its current image (CEGUI::Image). This makes me think that i...
- Tue Nov 17, 2009 08:11
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: optimize CEGUI::System::injectTimePulse
- Replies: 14
- Views: 11133
Re: optimize CEGUI::System::injectTimePulse
Okay good one. I have a re-think about this myself. i will apply your change first though, because i am not sure how many branch users we have.
- Mon Nov 16, 2009 19:56
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: optimize CEGUI::System::injectTimePulse
- Replies: 14
- Views: 11133
Re: optimize CEGUI::System::injectTimePulse
Great, it's in the 0.7 branch now
- Mon Nov 16, 2009 11:57
- Forum: Help
- Topic: Weird offsets on buttons?
- Replies: 3
- Views: 2279
Re: Weird offsets on buttons?
Hi, If your troubling layout is part of the same hierarchy in-game as in the editor (meaning that your game code does not put your window inside another one for example), you should be able to get equal results by setting the editor's size equal to your game resolution. The View menu has some common...
- Mon Nov 16, 2009 11:00
- Forum: Modifications / Integrations / Customisations
- Topic: the text rendering transparented? why?
- Replies: 2
- Views: 3543
Re: the text rendering transparented? why?
Hi,
Just a screen is really to little information for us to answer your question. Pleast post your Cegui.log file. The logfile includes markers to show you what you should at least post, such as version, renderer and so on.
Thanks.
Just a screen is really to little information for us to answer your question. Pleast post your Cegui.log file. The logfile includes markers to show you what you should at least post, such as version, renderer and so on.
Thanks.
- Mon Nov 16, 2009 10:12
- Forum: Help
- Topic: CEGUI 0.6.2 and ubuntu 9.10
- Replies: 1
- Views: 1609
Re: CEGUI 0.6.2 and ubuntu 9.10
Hi and welcome
CE's our linux guy, so i am not sure. I know that he uses Gentoo. Maybe there is a slight implementation difference for 'make' amongst linux flavors?
If this small change resolves your issue, then i think it's the best workaround. But i will notify him when he gets back.
CE's our linux guy, so i am not sure. I know that he uses Gentoo. Maybe there is a slight implementation difference for 'make' amongst linux flavors?
If this small change resolves your issue, then i think it's the best workaround. But i will notify him when he gets back.
- Mon Nov 16, 2009 09:14
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: optimize CEGUI::System::injectTimePulse
- Replies: 14
- Views: 11133
Re: optimize CEGUI::System::injectTimePulse
Hi,
Sounds like a good catch, thanks Performance issues are sometimes only noticed when talking about large numbers. I will add it to the branch and/or trunk.
Bye.
Sounds like a good catch, thanks Performance issues are sometimes only noticed when talking about large numbers. I will add it to the branch and/or trunk.
Bye.
- Thu Nov 12, 2009 10:38
- Forum: Help
- Topic: Absolute basic setup problems?
- Replies: 2
- Views: 2041
Re: Absolute basic setup problems?
Hi,
Please have a look at the sample projects which are included with the SDK as well. Especially the 'BaseApplication' classes in the Helper project. That should get you started.
HTH.
Please have a look at the sample projects which are included with the SDK as well. Especially the 'BaseApplication' classes in the Helper project. That should get you started.
HTH.
- Mon Nov 09, 2009 11:20
- Forum: Help
- Topic: Render an image on a Window
- Replies: 7
- Views: 4622
Re: Render an image on a Window
^^ That should still work