Search found 1105 matches

by scriptkid
Thu Nov 26, 2009 10:50
Forum: Help
Topic: Rendering GUI in multiple viewports - OGRE
Replies: 19
Views: 8236

Re: Rendering GUI in multiple viewports - OGRE

Hi, I had contact with CE about this, and got a reply which i'll try fit into a post :) To make the problem clear: do you want the CEGUI output in one viewport only, 'cloned' on all viewports, different layouts for each viewport, or something else...? I guess you want GUI on one viewport only, but w...
by scriptkid
Thu Nov 26, 2009 10:26
Forum: CEGUI Library Development Discussion
Topic: CEGUI Scripting Binds for Game Monkey Script (Not done)
Replies: 1
Views: 3556

Re: CEGUI Scripting Binds for Game Monkey Script (Not done)

Hi, I've had a quick glance at the website, but have no idea of its userbase size. Of course a full binding would be of benefit to both parties, but i think you should start with binding your own needs first. But that is just an advice :) But if course any other input is welcome to help you with you...
by scriptkid
Wed Nov 25, 2009 15:00
Forum: User Projects
Topic: Pirate Princess
Replies: 3
Views: 8785

Re: Pirate Princess

Hi!

Congratulations. Looks nice :) I guess this kind of gameplay is pretty popular, so it may just be a good time to release your game.

Good luck with it! (I will also add a news item for it.)
by scriptkid
Mon Nov 23, 2009 09:33
Forum: Help
Topic: Help tweaking a TabControl?
Replies: 1
Views: 1085

Re: Help tweaking a TabControl?

Hi,

You might look at this page:
http://www.cegui.org.uk/wiki/index.php/ ... istboxItem

If you scroll past the looknfeel part (which you seem to understand already) you will see how to register your new window into the widget 'factory' and such.

HTH.
by scriptkid
Thu Nov 19, 2009 08:10
Forum: Help
Topic: Problem with xerces.
Replies: 4
Views: 1904

Re: Problem with xerces.

Hi,

So you are seeing the window for a short while? Maybe there is something wrong with the double-buffering setup? Maybe you can simplify your code (just for testing of course) by disabling double buffering?

HTH.
by scriptkid
Tue Nov 17, 2009 10:10
Forum: Help
Topic: scheme/TargetType
Replies: 1
Views: 1151

Re: scheme/TargetType

Hi and welcome, You probably meant 'Renderer=Falagard/Editbox", right? To answer your question: the looknfeel is merely what it sais, the 'look'. The TargetType= and Renderer= specify how Cegui will 'represent' and expect your widget to be. For example if you define an editbox in your looknfeel...
by scriptkid
Tue Nov 17, 2009 09:35
Forum: Modifications / Integrations / Customisations
Topic: [slvd]are there any way to monitor the cursor state changing
Replies: 2
Views: 2269

Re: are there any way to monitor the cursor state changing?

Hi, The mousecursor has an 'EventImageChanged' event, which is fired when the cursor changes. So you could intercept it to handle your own cursor appearance. You will receive a 'MouseCursorEventArgs' argument type containing the cursor and its current image (CEGUI::Image). This makes me think that i...
by scriptkid
Tue Nov 17, 2009 08:11
Forum: Bug Reports, Suggestions, Feature Requests
Topic: optimize CEGUI::System::injectTimePulse
Replies: 14
Views: 7755

Re: optimize CEGUI::System::injectTimePulse

Okay good one. I have a re-think about this myself. i will apply your change first though, because i am not sure how many branch users we have.
by scriptkid
Mon Nov 16, 2009 19:56
Forum: Bug Reports, Suggestions, Feature Requests
Topic: optimize CEGUI::System::injectTimePulse
Replies: 14
Views: 7755

Re: optimize CEGUI::System::injectTimePulse

Great, it's in the 0.7 branch now :)
by scriptkid
Mon Nov 16, 2009 11:57
Forum: Help
Topic: Weird offsets on buttons?
Replies: 3
Views: 1608

Re: Weird offsets on buttons?

Hi, If your troubling layout is part of the same hierarchy in-game as in the editor (meaning that your game code does not put your window inside another one for example), you should be able to get equal results by setting the editor's size equal to your game resolution. The View menu has some common...
by scriptkid
Mon Nov 16, 2009 11:00
Forum: Modifications / Integrations / Customisations
Topic: the text rendering transparented? why?
Replies: 2
Views: 2405

Re: the text rendering transparented? why?

Hi,

Just a screen is really to little information for us to answer your question. Pleast post your Cegui.log file. The logfile includes markers to show you what you should at least post, such as version, renderer and so on.

Thanks.
by scriptkid
Mon Nov 16, 2009 10:12
Forum: Help
Topic: CEGUI 0.6.2 and ubuntu 9.10
Replies: 1
Views: 1214

Re: CEGUI 0.6.2 and ubuntu 9.10

Hi and welcome :)

CE's our linux guy, so i am not sure. I know that he uses Gentoo. Maybe there is a slight implementation difference for 'make' amongst linux flavors?

If this small change resolves your issue, then i think it's the best workaround. But i will notify him when he gets back.
by scriptkid
Mon Nov 16, 2009 09:14
Forum: Bug Reports, Suggestions, Feature Requests
Topic: optimize CEGUI::System::injectTimePulse
Replies: 14
Views: 7755

Re: optimize CEGUI::System::injectTimePulse

Hi,

Sounds like a good catch, thanks :) Performance issues are sometimes only noticed when talking about large numbers. I will add it to the branch and/or trunk.

Bye.
by scriptkid
Thu Nov 12, 2009 10:38
Forum: Help
Topic: Absolute basic setup problems?
Replies: 2
Views: 1458

Re: Absolute basic setup problems?

Hi,

Please have a look at the sample projects which are included with the SDK as well. Especially the 'BaseApplication' classes in the Helper project. That should get you started.

HTH.
by scriptkid
Mon Nov 09, 2009 11:20
Forum: Help
Topic: Render an image on a Window
Replies: 7
Views: 3373

Re: Render an image on a Window

^^ That should still work :)

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