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by CrazyEddie
Fri Apr 26, 2013 16:24
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Child window properties from GUILayout: problem + fix
Replies: 4
Views: 4954

Re: Child window properties from GUILayout: problem + fix

I hate all of these temporal-like issues, where certain things depend upon something as 'simple' as when a child gets added to it's parent. These come up now and again and it royally sucks! :D I am not sure about the side effects of the above changes in other parts of the CEGUI library?! Maybe there...
by CrazyEddie
Fri Apr 26, 2013 13:05
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: New CEGUI Team Member!
Replies: 2
Views: 10381

New CEGUI Team Member!

Greetings! Just a short post to announce that Ident has agreed to join the CEGUI team as an official member. One of Ident's responsibilities will be to fill the role of Windows maintainer, although of course he will additionally have influence in all areas of project development and project policy (...
by CrazyEddie
Fri Apr 26, 2013 10:39
Forum: Help
Topic: [Solved]So the method clone won't copy comboBox's dropList?
Replies: 4
Views: 3251

Re: So the method "clone" won't copy comboBox's dropList?

We discussed this briefly. The situation is a little complex. Ideally, we would like the items to be cloned also, and in that respect the fact they are not would be considered a bug. However, cloning the items raises issues of ownership regarding the created items (because the items are not Windows ...
by CrazyEddie
Fri Apr 26, 2013 07:36
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: New Major Release Announcement
Replies: 1
Views: 9841

New Major Release Announcement

Crazy Eddie's GUI System - Announcement for 26th April 2013. While we previously announced that the next major release of Crazy Eddie's GUI System would be CEGUI 1.0, and that we would officially be out of beta, circumstances and various events have resulted in the completion of certain tasks that ...
by CrazyEddie
Mon Apr 22, 2013 08:24
Forum: Help
Topic: Linker problem with Static Libraries
Replies: 9
Views: 6151

Re: Linker problem with Static Libraries

I can't personally comment on engines, since I have never used any of them. I also can't comment on anything related to SDL, because I've never used that either.

CE.
by CrazyEddie
Mon Apr 22, 2013 08:22
Forum: Help
Topic: Create a new kind of Widget : 2D Slider (Picker)
Replies: 3
Views: 2885

Re: Create a new kind of Widget : 2D Slider (Picker)

The approach of creating a DLL and referencing it in scheme files is the way to go if the component is intended to be generally reusable (I always think in those terms as a library author!). Of course, if it's just an internal thing, then there is no need to go to that effort at all, and you can reg...
by CrazyEddie
Mon Apr 22, 2013 08:13
Forum: Help
Topic: Irrlicht + CEGUI problems
Replies: 4
Views: 3487

Re: Irrlicht + CEGUI problems

The new issue is because those source based dependencies are targetted towards the next big CEGUI release and not earlier releases. Basically in current and previous releases some dependency libs were static and some were dynamic (regardless of the cegui build type). We're changing that in the next ...
by CrazyEddie
Thu Apr 18, 2013 08:33
Forum: Help
Topic: [SOLVED] crash when destroying cegui
Replies: 7
Views: 4124

Re: crash when destroying cegui

The general advice here is: Be in control of your own program! :P To achieve that here, you need to implement a Ogre::WindowEventListener subclass and register that with Ogre. Then you will hear when the window is about to close and in response you can clean up cegui before the D3D device is destroy...
by CrazyEddie
Thu Apr 18, 2013 08:30
Forum: Help
Topic: Create a new kind of Widget : 2D Slider (Picker)
Replies: 3
Views: 2885

Re: Create a new kind of Widget : 2D Slider (Picker)

HI, Your approach sounds broadly correct aside from the part about registering the module with the system. The right way to do that is build as a DLL (exporting the appropriate function(s)) and then you can list the module name in the scheme xml file and CEGUI will load and register it appropriately...
by CrazyEddie
Thu Apr 18, 2013 08:25
Forum: Help
Topic: Linker problem with Static Libraries
Replies: 9
Views: 6151

Re: Linker problem with Static Libraries

you know where the log or something like that is stored for MSVC 2010? Do you mean the build log? I think it's a html file in the build directory, but I don't remember for sure (I don't use MSVC and currently do not even have any version of it installed on my Windows machine - which I use solely fo...
by CrazyEddie
Wed Apr 17, 2013 08:45
Forum: Help
Topic: [SOLVED] crash when destroying cegui
Replies: 7
Views: 4124

Re: crash when destroying cegui

Are you cleaning up Ogre before CEGUI? IF so, don't do that. I think if you clean up in the correct sequence (cegui then ogre), the D3D device will still exist and this issue will go away. If you're already doing that, then please post your cleanup code in its entirery (posting one line like you did...
by CrazyEddie
Wed Apr 17, 2013 08:41
Forum: Help
Topic: Linker problem with Static Libraries
Replies: 9
Views: 6151

Re: Linker problem with Static Libraries

My advice - which of course you are free to accept or not - is to go back to MSVC++ 2010. The reasons for this are many, but are effectively summed up by saying that it has ready made dependency libs and is known to work (it's what was used in that video). Of course I understand you had other issues...
by CrazyEddie
Tue Apr 16, 2013 16:13
Forum: Help
Topic: Linker problem with Static Libraries
Replies: 9
Views: 6151

Re: Linker problem with Static Libraries

You can't use the MSVC++ 2010 dependency pack with MSVC++ 2012. Either use the prebuilt dependencies with MSVC++ 2010, or compile your own dependencies using MSVC++ 2012 (but note that for 0.7.x versions, no support is given for doing that. We do have source based deps, but these are for the unstabl...
by CrazyEddie
Tue Apr 16, 2013 07:51
Forum: Help
Topic: Problems with multiply defined symbols in Ogre.
Replies: 1
Views: 2072

Re: Problems with multiply defined symbols in Ogre.

I hope I got this the right way around, but if not the cause of the error is still the same :) You're linking a CEGUIBase that was previously linked to the static c/c++ runtime into a project that is then linking to the dynamic (dll) c/c++ runtime. All components of all libraries that are being link...
by CrazyEddie
Tue Apr 16, 2013 07:43
Forum: Help
Topic: Irrlicht + CEGUI problems
Replies: 4
Views: 3487

Re: Irrlicht + CEGUI problems

If you're using 0.7.9 with MSVC 2012, did you compile your own dependencies? Or are you trying to use the binary dependencies intended for MSVC 2010? If you're using the 2010 dependencies, they will cause all kinds of issues and so that could be what you're seeing here. For more specific help on tha...

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