Search found 330 matches
- Fri Oct 29, 2004 16:38
- Forum: Modifications / Integrations / Customisations
- Topic: How do I preserve transparency in the WindowsLook TGA files?
- Replies: 7
- Views: 5044
How do I preserve transparency in the WindowsLook TGA files?
Try these. Theres PNG and PSD (ver 7) just in case.
- Fri Oct 29, 2004 16:29
- Forum: Modifications / Integrations / Customisations
- Topic: How do I preserve transparency in the WindowsLook TGA files?
- Replies: 7
- Views: 5044
How do I preserve transparency in the WindowsLook TGA files?
Yes, I can do that for you. It is this file that you want, right?
- Wed Oct 27, 2004 19:29
- Forum: Modifications / Integrations / Customisations
- Topic: How do I preserve transparency in the WindowsLook TGA files?
- Replies: 7
- Views: 5044
How do I preserve transparency in the WindowsLook TGA files?
I'm trying to import the original WindowsLook TGA files into Photoshop but for some reason I'm unable to keep the transparency (I end up with a white background). Hmm, I use Photoshop and I have no problems... What version you using? Im also not sure what you mean by 'import'; you can just open the...
- Wed Oct 27, 2004 19:20
- Forum: Offtopic Discussion
- Topic: Round buttons (or generic image buttons)
- Replies: 10
- Views: 7122
Round buttons (or generic image buttons)
I have a couple of things that I've said I'd do for the weekend, so I'll do those. Then I may actually take your advice and disappear for a short number of weeks.
Thats a good plan, you deserve a break!
- Wed Oct 27, 2004 19:04
- Forum: Modifications / Integrations / Customisations
- Topic: Cover and cull
- Replies: 7
- Views: 3418
Cover and cull
Hmmm. I guess you're worried that the calculations to test whether somethong sould be displayed will end up costing more than just drawing the thing ;) I dont know what sort of software you think Im writing here Eddie, but it doesnt involve thongs...is there a strong market for that sort of thing r...
- Wed Oct 27, 2004 11:49
- Forum: Modifications / Integrations / Customisations
- Topic: Cover and cull
- Replies: 7
- Views: 3418
Cover and cull
I may add an option later on that allows you to specify that some window does not use alpha or transparency at all, and have the system cull whatever is underneath. I'm totally not able to give a time estimate at the moment for having that put in though :D That sounds cool. Well, the testing is goi...
- Mon Oct 25, 2004 09:28
- Forum: Modifications / Integrations / Customisations
- Topic: Cover and cull
- Replies: 7
- Views: 3418
Cover and cull
Yeah, I thought it might be a tricky one, I understand the reasoning. Still, I have a plan :wink: It shouldnt be too hard to change visibility of widgets depending on their position and size, and the area of the covering widget/panel. So basically on a scroll event or whatever, I'll iterate through ...
- Sun Oct 24, 2004 19:18
- Forum: Modifications / Integrations / Customisations
- Topic: Cover and cull
- Replies: 7
- Views: 3418
Cover and cull
Hey Eddie, I was wondering if CEGUI culls away widgets that have something drawn on top and covering them. I am planning to do some small tests to eventually help improve efficiency of the Particle Editor's GUI, but wanted to hear your thoughts first. As an example, say you have a frame window, comp...
- Wed Oct 20, 2004 22:03
- Forum: Modifications / Integrations / Customisations
- Topic: Activate() from pushbutton
- Replies: 9
- Views: 3325
Activate() from pushbutton
Ok cool. I imagined that the problem was probably something like what you mention in number 2, where the button is not getting its 'onCaptureLost' notification.
Thanks again for your help
Thanks again for your help
- Tue Oct 19, 2004 23:59
- Forum: Modifications / Integrations / Customisations
- Topic: Activate() from pushbutton
- Replies: 9
- Views: 3325
Activate() from pushbutton
Hehe, no probs.
- Tue Oct 19, 2004 19:14
- Forum: Modifications / Integrations / Customisations
- Topic: Activate() from pushbutton
- Replies: 9
- Views: 3325
Activate() from pushbutton
Hey CE, Ok, I just tested the patch. At first, it didnt work...the same problem. So I fiddled around a bit. Eventually I noticed I was using: PushButton::EventMouseButtonDown to capture the button press. Not sure why. So I swapped it with: PushButton::EventClicked and, that solved it! Again, not sur...
- Tue Oct 19, 2004 15:11
- Forum: Modifications / Integrations / Customisations
- Topic: Activate() from pushbutton
- Replies: 9
- Views: 3325
Activate() from pushbutton
Hehe. Thanks alot man, I'll be testing the patch later tonight, I'll let you know how it goes.
- Tue Sep 28, 2004 22:59
- Forum: User Projects
- Topic: OGRE Particle editor demo
- Replies: 8
- Views: 11457
OGRE Particle editor demo
Hey Eddie,
mac and I just released an early demo of the OGRE particle editor we are working on, so in case you'd like to take a look at what people are getting upto with CEGUI, check it out here:
http://www.ogre3d.org/phpBB2/viewtopic.php?p=42691
mac and I just released an early demo of the OGRE particle editor we are working on, so in case you'd like to take a look at what people are getting upto with CEGUI, check it out here:
http://www.ogre3d.org/phpBB2/viewtopic.php?p=42691
- Tue Sep 21, 2004 23:29
- Forum: Modifications / Integrations / Customisations
- Topic: Scrollbars on StaticText
- Replies: 37
- Views: 14766
Scrollbars on StaticText
Hey, Ah, that’s why it crashes. Fair enough. "What I might do is add another field to the WindowEventArgs and give you both window pointers." That sounds good. Or at the very least just the window that triggered the event, I would have thought, for consistency. Anyway, like I say it's not ...
- Sun Sep 12, 2004 22:12
- Forum: Modifications / Integrations / Customisations
- Topic: Button Width based on text
- Replies: 11
- Views: 4385
Button Width based on text
Well, I return not with food poisoning or burnt skin, instead I come with humble apologies. Perhaps my little break did my brain some good, because after looking at this afresh I found the problem...my silly mistake :oops: The code is doing what it should, but was using 'wrong' sizes because I was s...