Search found 1995 matches

by Ident
Sun Jan 12, 2014 16:55
Forum: Help
Topic: Failure to build CEGUI 0.7.9 against Ogre (VS2010)
Replies: 1
Views: 1277

Re: Failure to build CEGUI

I currently recommend you to use 0.8.3 with Ogre 1.7 , 1.8, 1.9 or Ogre default branch. I assume the problem in your case is the convertion of the Visual Studio project. I cannot read your language so I am not sure about the error that occurs. In either case the version 0.8.3 of CEGUI has CMAKE whic...
by Ident
Sun Jan 12, 2014 16:23
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Fix complation error in Visual Studio 2013
Replies: 3
Views: 6213

Re: [Bug] Fix complation error in Visual Studio 2013

Thanks, i fixed it in all branches in the repository also therefore it will be in the next CEGUI release.

http://cegui.org.uk/mantis/view.php?id=1018
https://bitbucket.org/cegui/cegui/commi ... de54d11818
by Ident
Tue Jan 07, 2014 16:37
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved/NoBug] Shift key states don't lose focus
Replies: 11
Views: 8391

Re: [Bug?] Shift key states don't lose focus

Okay now I really get your problem. However, you should be aware of the fact that applications are not generally supposed to catch key events from the outside. Otherwise it would be really easy for any application to retrieve your online-banking account data etc. while you use your browser simultane...
by Ident
Sun Jan 05, 2014 19:13
Forum: Help
Topic: Building static configuration in VS 2012
Replies: 11
Views: 9177

Re: Building static configuration in VS 2012

If someone finds a solution for this we would be happy to incorporate it. At the moment no one of us developers uses static builds and no one regularly uses VS 2012. We recommend dynamic builds in general, however the static option should still work. This option is less tested by us due to the natur...
by Ident
Sat Jan 04, 2014 14:59
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Bug] Inconsistency in moveToFront and activate
Replies: 8
Views: 7727

Re: Inconsistency in moveToFront and activate

Thanks for your bug report.

To speed up merging of such bugs you can fork CEGUI and commit your changes and generate a merge request for us as described here:
https://confluence.atlassian.com/displa ... l+requests

You can still do this if you want.
by Ident
Sat Jan 04, 2014 14:52
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Bug Report? Compiling on Arch can't find Freetype Headers
Replies: 1
Views: 3258

Re: Bug Report? Compiling on Arch can't find Freetype Header

What CMAKE version did you use?

This only appeared with freetype? odd.
by Ident
Sat Jan 04, 2014 14:18
Forum: Offtopic Discussion
Topic: A video of Irrlicht and CEGUI
Replies: 1
Views: 8827

Re: A video of Irrlicht and CEGUI

I think your mouse position update is delayed by 1 frame, thats why it shivers around (unless that is intended?).
Cool video!
by Ident
Fri Jan 03, 2014 22:57
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved/NoBug] Shift key states don't lose focus
Replies: 11
Views: 8391

Re: [Bug?] Shift key states don't lose focus

Your topic says "shift key states don't lose focus" but your text is about CTRL. How do you figure if an editbox has the ctrl state set or not? Could you show me a code snippet?
by Ident
Fri Jan 03, 2014 22:52
Forum: Help
Topic: [Solved] Button with more text fields
Replies: 8
Views: 3920

Re: Button with more text fields

Read the API docu - you can access child windows via getChild(...)
by Ident
Fri Jan 03, 2014 14:55
Forum: Modifications / Integrations / Customisations
Topic: [SOLVED] Integrating 0.8.3 with SFML 2.1 and OpenGL
Replies: 2
Views: 12747

Re: [SOLVED] Integrating 0.8.3 with SFML 2.1 and OpenGL

Thanks for resolving the issue yourself. Please feel free to update the outdated wiki article with your forum account so that thenext person will have an easier time finding a solution.
by Ident
Fri Jan 03, 2014 14:51
Forum: Help
Topic: Can't get sample to run
Replies: 1
Views: 1989

Re: Can't get sample to run

First kudos of writing all this code CE wrote the basis and most of the code. So kudos go to him for that. thank you Out of interest, what inspires you write all that free code? The people who work on CEGUI use or used it in their own projects to some extent. Contributing seems rewarding because it...
by Ident
Tue Dec 31, 2013 09:27
Forum: Help
Topic: OpenGL Texture Problem
Replies: 1
Views: 1542

Re: OpenGL Texture Problem

Do you use a texture target? if yes then do it like this: bool isTextureTargetVerticallyFlipped = d_textureTarget->isRenderingInverted(); CEGUI::Rectf renderArea; if(isTextureTargetVerticallyFlipped) renderArea = CEGUI::Rectf(0.0f, height, width, 0.0f); else renderArea = CEGUI::Rectf(0.0f, 0.0f, wid...

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