Search found 1379 matches
- Sun Aug 01, 2010 11:54
- Forum: Help
- Topic: Child window position error use different initial order
- Replies: 8
- Views: 4275
Re: Child window position error use different initial order
You forgot to post vital information. VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV Hello CE, is that you cant see pictures I posted? That is the last thing I expected to happen... :( I've changed another image hosting space. Wish it will help... You have to post what version you are using! Read CE sig an...
- Sun Aug 01, 2010 10:21
- Forum: CEGUI Library Development Discussion
- Topic: Automatic Layouting (horizontal, vertical, grid, ...)
- Replies: 53
- Views: 37162
Re: Automatic Layouting (horizontal, vertical, grid, ...)
Hooray, issue was found :lol: I tried to play with the clipping, but didn't really find anything wrong :-( I suggest adding something like getSizeForChildRelativeSizing() (extremely bad name, but you get the idea). getUnclippedRect() could be used for something other that child relative sizing and i...
- Sat Jul 31, 2010 17:25
- Forum: CEGUI Library Development Discussion
- Topic: Automatic Layouting (horizontal, vertical, grid, ...)
- Replies: 53
- Views: 37162
Re: Automatic Layouting (horizontal, vertical, grid, ...)
Thanks :) . I definitely have to clean the layouting code itself, it's a bit unreadable at the moment. I will do that when I convert it to the margin properties. I want to create separate methods that will calculate offset and bounding size for each layouting window, that will make it much more read...
- Fri Jul 30, 2010 20:41
- Forum: CEGUI Library Development Discussion
- Topic: Automatic Layouting (horizontal, vertical, grid, ...)
- Replies: 53
- Views: 37162
Re: Automatic Layouting (horizontal, vertical, grid, ...)
I've read an announcement that said that trunk used to be "pretty stable" but it's not going to be any more, so I was afraid of using it. I've migrated my cegui sources to subversion access and I use branch v-0-7, so I can generate patches with ease now. (The clipping bug is still there :-...
- Fri Jul 30, 2010 10:08
- Forum: CEGUI Library Development Discussion
- Topic: Automatic Layouting (horizontal, vertical, grid, ...)
- Replies: 53
- Views: 37162
Re: Automatic Layouting (horizontal, vertical, grid, ...)
I am using 0.7.1 stable. I've read somewhere that trunk is unusable or something... Can't recall where. What branch should I work on? Anyways, this is what it's doing http://www.youtube.com/watch?v=OcJVIGJdEbQ . I've done late layouting the way you suggested. I will do one more optimization for sequ...
- Thu Jul 29, 2010 16:50
- Forum: CEGUI Library Development Discussion
- Topic: Automatic Layouting (horizontal, vertical, grid, ...)
- Replies: 53
- Views: 37162
Re: Automatic Layouting (horizontal, vertical, grid, ...)
Hmm, I've hit a wall. Everything works suspiciously perfect until I place LayoutContainer inside a ScrollablePane. I've got a lot of clipping bugs, the scrolling basically moves the layout to the side but nothing new shows up, the rest is clipped. I have overridden getUnclippedInnerRect_impl(void) c...
- Thu Jul 29, 2010 15:04
- Forum: CEGUI Library Development Discussion
- Topic: Automatic Layouting (horizontal, vertical, grid, ...)
- Replies: 53
- Views: 37162
Re: Automatic Layouting (horizontal, vertical, grid, ...)
OK, this is the first demo: http://www.youtube.com/watch?v=UHNdz6mwFKE . It's a FrameWindow with VerticalLayout that has FrameWindows inside and these also have a Vertical Layout that again has FrameWindows in them :D I will implement HorizontalLayoutContainer and GridLayoutContainer and brush some ...
- Thu Jul 29, 2010 12:51
- Forum: CEGUI Library Development Discussion
- Topic: Automatic Layouting (horizontal, vertical, grid, ...)
- Replies: 53
- Views: 37162
Re: Automatic Layouting (horizontal, vertical, grid, ...)
WOW, CEGUI is really nicely designed, because I've got a working Vertical Layout example! It seems I don't have to take care of anything regarding relative/absolute sizes and positions, just return parent's rect and use operators of UDim and everything just works. It needs some cleaning before I can...
- Thu Jul 29, 2010 09:25
- Forum: CEGUI Library Development Discussion
- Topic: Automatic Layouting (horizontal, vertical, grid, ...)
- Replies: 53
- Views: 37162
Re: Automatic Layouting (horizontal, vertical, grid, ...)
Oops, missed the ticket. Yeah, I added the -ing to differentiate from .layout files :D It saves fingers to drop it. The other problem that I have is relative sizes. Suppose I have a FrameWindow with relative size 1, 1 and VerticalLayoutContainer inside it. The layout container should be position les...
- Wed Jul 28, 2010 10:02
- Forum: Help
- Topic: Using CEGUI OgreRenderer with Direct3D 10 / 11
- Replies: 14
- Views: 8542
Re: Using CEGUI OgreRenderer with Direct3D 10 / 11
CEGUIOgreRenderer only uses Ogre for all rendering, it doesn't care what render system is used, so the bug is probably CEGUIOgreRenderer assuming something that isn't true for DirectX 10+ or the Ogre DirectX10RenderSystem itself. Please post more info and the exceptions it's throwing. I can't really...
- Wed Jul 28, 2010 02:07
- Forum: Help
- Topic: Gui movearound question
- Replies: 3
- Views: 2281
Re: Gui movearound question
You could prepare both your "scenes" to 2 DefaultWindows (CEGUI::GUISheet) and then switch them via CEGUI::System::setGUISheet. I personally created few layouts via CELayoutEditor and I "activate" and "deactivate" them by adding them and removing them from the root GUI ...
- Tue Jul 27, 2010 20:53
- Forum: CEGUI Library Development Discussion
- Topic: Automatic Layouting (horizontal, vertical, grid, ...)
- Replies: 53
- Views: 37162
Re: Automatic Layouting (horizontal, vertical, grid, ...)
hmm, I was being blind and posted this in a wrong section :-/ please don't stone me
moderators: please move to CEGUI Library Development Discussion.
moderators: please move to CEGUI Library Development Discussion.
- Tue Jul 27, 2010 20:44
- Forum: CEGUI Library Development Discussion
- Topic: Automatic Layouting (horizontal, vertical, grid, ...)
- Replies: 53
- Views: 37162
Automatic Layouting (horizontal, vertical, grid, ...)
Hi, I need some sort of automatic layouting container like the ones in Qt, Java, gtk, etc... I can't find it in CEGUI itself, I could have missed something but I think it isn't there. Why do I need it: I am creating an ingame material editor with instant preview for our Ogre based engine for artists...
- Mon Jul 26, 2010 19:20
- Forum: CEGUI Library Development Discussion
- Topic: Falagard Visual Skin / Scheme Editor
- Replies: 65
- Views: 53644
Re: Falagard Visual Skin / Scheme Editor
I think charging for tools is completely understandable. It's apparent that a lot of time went into development of this library and this is just a small compensation. @People who think everything should be free: Imagine how much would it cost to develop CEGUI from scratch... This is the money CE cou...