Animations with cegui

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xardias
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Animations with cegui

Postby xardias » Thu Sep 29, 2005 08:42

Hello.

Well I think my question is quite short and simple:

Is it possible to achieve animated gui styles with cegui (i.e. blinking lights in a window titlebar)? Do we need a create a custom skinning system, can we use Falagard or will it be implemented i near future?

thanks in advance
Dennis

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CrazyEddie
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Re: Animations with cegui

Postby CrazyEddie » Thu Sep 29, 2005 09:45

Hi

Animated imagery is not currently supported directly by the library, but you'll be happy to hear that this feature is indeed planned, and should be one of the key features of the next release.

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Rellik
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Re: Animations with cegui

Postby Rellik » Fri Sep 30, 2005 00:41

Hi,
Yeah i had this problem as well as my project leader wanted animated buttons on mouse over. The way i found to get round it was creating an imageset for the animation and cycling through the frames after a time delay, while constantly resetting the image. Yes i know it sounds very hacky but i'll hopefully be refining it very soon :roll:

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xardias
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Re: Animations with cegui

Postby xardias » Fri Sep 30, 2005 09:27

CrazyEddie wrote:
and should be one of the key features of the next release.

I am glad to hear this. Maybe I will use the "hack" described by Rellik until the feature is implemented.

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Postby Rackle » Wed Jun 28, 2006 03:33

I've begun designing my GUI "look" and wondered about animations. This thread mentions cycling through images, which is what movies basically are, showing one image after the next.

Another approach is presented in Ogre's Wikied CEGUI Build Dialog which uses the Render To Texture approach; using Ogre to render a .mesh to a texture which is then used as the image for a button.

Are there other possibilities?


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