I've built this for the first time and noticed a couple of issues.
The zip and tar are not the same. I tried to build using the zip under fedora core 5. I couldn't get it to work. I tried autoconf and it failed to generate the configure file.
On line 201 of opengltexture.h, there this a class qualifer when there shouldn't be one. GCC 4.1 is more strict in following the C++ standard. This is not proper.
Bugs/Issues
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- lindquist
- CEGUI Team (Retired)
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- Location: Copenhagen, Denmark
I believe this was fixed some time ago and is in svn
https://sourceforge.net/tracker/index.p ... tid=605424
https://sourceforge.net/tracker/index.p ... tid=605424
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- Just popping in
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- Joined: Thu Jun 15, 2006 13:20
Thanks for the responses. I searched the mantis page for the bug originally. I didn't use sourceforge to check. If it's in Mantis then I probably overlooked it there.
If I go to sourceforge directly, there's nothing there to indicate that there is a difference between the tar.bz2 and the zip. They have the same name. It would be helpful to label them differently to minimize confusion.
I don't know how difficult it is to generate the two archive files, but it would be nice to choose either one and have it work on all platforms. A piece of software I'm using is cross platform, which means that I have to download both since I work on both platforms.
Thanks for the information and help.
If I go to sourceforge directly, there's nothing there to indicate that there is a difference between the tar.bz2 and the zip. They have the same name. It would be helpful to label them differently to minimize confusion.
I don't know how difficult it is to generate the two archive files, but it would be nice to choose either one and have it work on all platforms. A piece of software I'm using is cross platform, which means that I have to download both since I work on both platforms.
Thanks for the information and help.
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