The State of CEGUI
Posted: Fri Jul 04, 2008 06:59
Hi,
Firstly, a big welcome back to Crazy Eddie. I first used CEGUI a few years ago, and was worried by his absence!
And well done to the rest of the team for keeping the project supported.
So v0.6 eh?
This brings me back sniffing around CEGUI. I have a few questions about current capabilities.
1) Is there DX10 support?
2) Are animated buttons/graphics possible without hacks?
3) Can windows 'transition'? Eg Fade in, Fade out, zoom, collapse, rotate, layer in 3d space, etc
4) Can the functionality of CEGUI be used with my own custom renderer?
5) Any plans to integrate new C++ functionality? Eg boost::bind overloads for events?
Many thanks
Simon
Firstly, a big welcome back to Crazy Eddie. I first used CEGUI a few years ago, and was worried by his absence!
And well done to the rest of the team for keeping the project supported.
So v0.6 eh?
This brings me back sniffing around CEGUI. I have a few questions about current capabilities.
1) Is there DX10 support?
2) Are animated buttons/graphics possible without hacks?
3) Can windows 'transition'? Eg Fade in, Fade out, zoom, collapse, rotate, layer in 3d space, etc
4) Can the functionality of CEGUI be used with my own custom renderer?
5) Any plans to integrate new C++ functionality? Eg boost::bind overloads for events?
Many thanks
Simon