Firing an event costs so much FPS?
Posted: Tue Oct 20, 2009 01:09
Hi, after commeting out onRenderingStarted and onRenderingEnded in Window::bufferGeometry(), I find the FPS increased from 33 to 60. I know only the windows really need redraw will bufferGeometry and fire these events. There are several windows update in every frame, but not too many. And there is not any handler functions connected to these events. Why does the events cost so much?
LCY.
LCY.