.bin files?
Posted: Tue Apr 06, 2010 09:12
Good morning.
As some of you may know, I'm working as a GUI-coder on a start-up project, and we're using CEGUI for our gui-handeling.
When I started the game today I noticed that our loading-time is cirka 10 seconds, just for the gui-files.
This got me thinking. Would it be faster to parse binary-data instead of XML, and is this maybe something that CE has thought of? In that case, why isn't it implemented, and will it ever be?
It's not only loading-times that bothers me. Say we would like to distribute our game, we wouldn't want the end-users to be able to fuck around in our .layout-files. This can of course be avoided
with other methods, but it would be kind of insuring to keep the data so that no one could read them.
Is this a moot topic, if so, why?
As some of you may know, I'm working as a GUI-coder on a start-up project, and we're using CEGUI for our gui-handeling.
When I started the game today I noticed that our loading-time is cirka 10 seconds, just for the gui-files.
This got me thinking. Would it be faster to parse binary-data instead of XML, and is this maybe something that CE has thought of? In that case, why isn't it implemented, and will it ever be?
It's not only loading-times that bothers me. Say we would like to distribute our game, we wouldn't want the end-users to be able to fuck around in our .layout-files. This can of course be avoided
with other methods, but it would be kind of insuring to keep the data so that no one could read them.
Is this a moot topic, if so, why?