.DDS format support?
Posted: Wed Apr 07, 2010 12:57
Hey,
I want to use .dds file format with DX1-5 compression but it seems like this format is not supported by CEGUI (+falagard).
I saw that Torchlight used dds in their game. How come this does't work now? Did they implement the file format themselves? I saw some posts regarding CEGUI 0.6.x that did actually work with dds.
I want to use .dds file format with DX1-5 compression but it seems like this format is not supported by CEGUI (+falagard).
Code: Select all
07/04/2010 14:46:19 (Std) ---- Version 0.7.1 (Build: Jan 2 2010 Microsoft Windows MSVC++ 9.0 32 bit) ----
/.../
07/04/2010 14:46:19 (Std) ---- CEGUI Imageset name: TaharezLook
07/04/2010 14:46:19 (Std) ---- Source texture file: TaharezLook.dds in resource group: (Default)
07/04/2010 14:46:19 (Error) CEGUI::FileIOException in file ..\..\..\..\cegui\src\RendererModules\Ogre\CEGUIOgreImageCodec.cpp(72) : OgreImageCodec::load: File data was of an unsupported format.
I saw that Torchlight used dds in their game. How come this does't work now? Did they implement the file format themselves? I saw some posts regarding CEGUI 0.6.x that did actually work with dds.