Can't read from objects of sub-class of ItemEntry?

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yllfever
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Can't read from objects of sub-class of ItemEntry?

Postby yllfever » Mon Mar 16, 2009 03:34

Hi, every one.
Here is another problem i have.
I tried to use the getBuddyId() method below, and get a crash.

"... Access violation reading location 0xfeeefef2. "

Why ?

Code: Select all

#pragma once

#include <cegui/CEGUI.h>

namespace CEGUI {
   
   
   class ImageListboxItem : public CEGUI::ItemEntry
   {
   protected:
      String              buddyId;
   public:
      static const String WidgetTypeName;
      ImageListboxItem(const String &type, const String &name);
      ~ImageListboxItem();
      String              getBuddyId(){ return buddyId; };
      void                setBuddyId(const CEGUI::String& newBuddyId){
         
         buddyId = newBuddyId;
      }
   };
   CEGUI_DECLARE_WINDOW_FACTORY(ImageListboxItem)
};

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CrazyEddie
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Postby CrazyEddie » Mon Mar 16, 2009 14:28

Hi, and welcome :)

Debug callstack, pls :)

CE.

yllfever
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Postby yllfever » Tue Mar 17, 2009 03:16

Hi, thanks for you reply.
I tried the issue again, and gain a "bad allocation" this time.

This is my derived class:

Code: Select all

namespace CEGUI
{
   class CheckListboxItem : public ItemEntry
   {
   protected:
      String a;
   public:      
      String getA() {
         return a;
      }
      void setA(const String& newA)
      {
         a = newA;
      }
      CheckListboxItem(const String &type, const String &name);
      virtual ~CheckListboxItem();
      static const String WidgetTypeName;
   };
   CEGUI_DECLARE_WINDOW_FACTORY(CheckListboxItem)
}


And in my "looknfeel":

Code: Select all

<WidgetLook name="TaharezLook/ImageListboxItem">
          <PropertyDefinition name="TextColour" initialValue="FFFFFFFF" redrawOnWrite="true" />
          <PropertyDefinition name="SelectedTextColour" initialValue="FF7c7c7c" redrawOnWrite="true" />
          <PropertyDefinition name="SelectionBrush" initialValue="set:TaharezLook image:Background" redrawOnWrite="true" />
          <PropertyDefinition name="SelectionColour" initialValue="003030FF" redrawOnWrite="true" />
          <PropertyDefinition name="IconImage" initialValue="" redrawOnWrite="true" />
          <PropertyDefinition name="UserId"    initialValue="" redrawOnWrite="false" />
          <Property name="Selectable" value="True" />
          <NamedArea name="ContentSize">
              <Area>
                  <Dim type="LeftEdge" >
                      <AbsoluteDim value="0" />
                  </Dim>
                  <Dim type="TopEdge" >
                      <AbsoluteDim value="0" />
                  </Dim>
                  <Dim type="Width" >
                      <FontDim type="HorzExtent" padding="6" />
                  </Dim>
                  <Dim type="Height" >
                      <FontDim type="LineSpacing" />
                  </Dim>
              </Area>
          </NamedArea>
   
        <ImagerySection name="myicon">
              <ImageryComponent>
                  <Area>
                      <Dim type="TopEdge">
                          <AbsoluteDim value="0" />
                      </Dim>
                      <Dim type="LeftEdge">
                          <AbsoluteDim value="0" />
                      </Dim>
                      <Dim type="RightEdge">
                          <UnifiedDim scale="1" type="Height" />
                      </Dim>
                      <Dim type="BottomEdge">
                          <UnifiedDim scale="1" type="Height" />
                      </Dim>
                  </Area>
                  <ImageProperty name="IconImage" />
                  <VertFormat type="Stretched" />
                  <HorzFormat type="Stretched" />
              </ImageryComponent>
        </ImagerySection>
       
          <ImagerySection name="label">
              <TextComponent>
                  <Area>
                      <Dim type="TopEdge">
                          <AbsoluteDim value="0" />
                      </Dim>
                      <Dim type="LeftEdge">
                         <AbsoluteDim value="18" />
                     </Dim>
                      <Dim type="RightEdge">
                          <UnifiedDim scale="1" offset="-3" type="RightEdge" />
                      </Dim>
                      <Dim type="BottomEdge">
                          <UnifiedDim scale="1" type="BottomEdge" />
                      </Dim>
                  </Area>
              </TextComponent>
          </ImagerySection>
          <ImagerySection name="selection">
              <ImageryComponent>
                  <Area>
                      <Dim type="TopEdge">
                          <AbsoluteDim value="0" />
                      </Dim>
                      <Dim type="LeftEdge">
                          <UnifiedDim scale="1" type="Height" />
                      </Dim>
                      <Dim type="RightEdge">
                          <UnifiedDim scale="1" type="RightEdge" />
                      </Dim>
                      <Dim type="BottomEdge">
                          <UnifiedDim scale="1" type="BottomEdge" />
                      </Dim>
                  </Area>
                  <ImageProperty name="SelectionBrush" />
                  <ColourProperty name="SelectionColour" />
                  <VertFormat type="Stretched" />
                  <HorzFormat type="Stretched" />
              </ImageryComponent>
          </ImagerySection>
          <StateImagery name="Enabled">
               <Layer>
                    <Section section="label">
                        <ColourProperty name="TextColour" />                       
                    </Section>
                    <Section section="myicon">
                    </Section>
               </Layer>
          </StateImagery>
          <StateImagery name="Disabled">
               <Layer>
                    <Section section="label">
                        <ColourProperty name="TextColour" />
                    </Section>
                    <Section section="myicon">
                    </Section>
               </Layer>
          </StateImagery>
          <StateImagery name="SelectedEnabled">
              <Layer>
                  <Section section="selection" />
                  <Section section="label">
                       <ColourProperty name="SelectedTextColour" />
                  </Section>
                  <Section section="myicon">
                    </Section>
              </Layer>
          </StateImagery>
          <StateImagery name="SelectedDisabled">
              <Layer>
                  <Section section="selection" />
                  <Section section="label">
                      <ColourProperty name="SelectedTextColour" />
                  </Section>
                  <Section section="myicon">
                    </Section>
              </Layer>
          </StateImagery>
      </WidgetLook>

yllfever
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Joined: Mon Mar 09, 2009 08:21

Postby yllfever » Tue Mar 17, 2009 03:23

My layout file:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<GUILayout>
      <Window Type="TaharezLook/FrameWindow" Name="MainWindow" >
          <Property Name="UnifiedAreaRect" Value="{{0.15,0},{0.15,0},{0.85,0.00},{0.85,0.0}}" />
         <Property Name="UnifiedMaxSize" Value="{{1.000000,0.000000},{1.000000,0.000000}}" />
         
         <Window Type="TaharezLook/Button" Name="TestButton">
              <Property Name="UnifiedAreaRect" Value="{{0.03,0},{0.45, 0},{0.12, 0},{0.55, 0}}" />
              <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
              <Property Name="Text" Value="LDK" />
         </Window>
         
         <Window Type="TaharezLook/ItemListbox" Name="MainWindow/ItemList">
            <Property Name="UnifiedAreaRect" Value="{{0.15,0},{0.15,0},{0.85,0.00},{0.85,0.0}}" />
            <Property Name="UnifiedMaxSize" Value="{{1.000000,0.000000},{1.000000,0.000000}}" />
         </Window>
         
      </Window>
</GUILayout>



In my main.cpp :

Code: Select all

namespace CEGUI {
   void bindCEGUI()
   {
      CEGUI::WindowFactoryManager& wfMgr = CEGUI::WindowFactoryManager::getSingleton();
      wfMgr.addFactory(&CEGUI_WINDOW_FACTORY(CheckListboxItem));
      wfMgr.addFalagardWindowMapping("WindowsLook/CheckListboxItem", "CEGUI/ItemEntry", "WindowsLook/CheckListboxItem", "Falagard/ItemEntry");
      wfMgr.addFactory(&CEGUI_WINDOW_FACTORY(ImageListboxItem));
      wfMgr.addFalagardWindowMapping("TaharezLook/ImageListboxItem", "CEGUI/ItemEntry", "TaharezLook/ImageListboxItem", "Falagard/ItemEntry");
   }
}

bool MyDemo2Sample::initialiseSample()
{
  ...
  CEGUI::CheckListboxItem* testItem = static_cast<CheckListboxItem*>(winMgr.createWindow(looknfeel + "/ImageListboxItem", "test"));
   testItem->setText("Helo");
   testItem->setProperty("IconImage", "set:eachigo image:ImageSmileNormal");
   std::cout << testItem->getA() << std::endl; //<==Where The "bad allocation" I got.
...
 
}


The callstack:

Code: Select all

>   MyDemo2.exe!CEGUI::CheckListboxItem::getA()  Line 14   C++
    MyDemo2.exe!MyDemo2Sample::initialiseSample()  Line 66 + 0x12   C++
    CEGUISampleHelper_d.dll!CEGuiD3D9BaseApplication::execute(CEGuiSample * sampleApp=0x0012ff48)  Line 158 + 0xd   C++
    CEGUISampleHelper_d.dll!CEGuiSample::initialise()  Line 241 + 0x19   C++
    CEGUISampleHelper_d.dll!CEGuiSample::run()  Line 122 + 0xd   C++
    MyDemo2.exe!main(int argc=1, char * * argv=0x01060da8)  Line 26 + 0xb   C++
    MyDemo2.exe!mainCRTStartup()  Line 398 + 0x11   C
    kernel32.dll!7c817067()    


Thanks again.

yllfever
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Joined: Mon Mar 09, 2009 08:21

Postby yllfever » Tue Mar 17, 2009 03:27

Becouse of the problem.
I had to define some properties in my looknfeel, and use setProperty(),
and getProperty() .

Is it possible for me to add "property" in my derived class ?

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CrazyEddie
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Posts: 6760
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Postby CrazyEddie » Tue Mar 17, 2009 11:40

While you declare the window factory, I do not see where it's defined, fx:

Code: Select all

CEGUI_DEFINE_WINDOW_FACTORY( ImageListboxItem )


You can add properties in your classes. Properties are derived from CEGUI::Property and you override the get/set member funcs. Usually you then declare the property as a static member of your Window subclass, and call addProperty( &myProperty ); in the constructor.

You might also want to took at 'user strings' which is effectively a per-window instance dictionary of String keys and values (and is how looknfeel defined properties are implemented internally).

See: Window::setUserString and Window::getUserString.

CE.


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