Ok!
I know that during the drawing, some functions like 'beginRendering()/endRendering()' are called with windows and not with imageset.
But I can't see other differents including the rendering system (functions called using OpenGL).
Moreover as I said before Vertex positions setted through appendGeometry() are goods.
Huum. Anyways I keep searching.
Singleton issues
Moderators: CEGUI MVP, CEGUI Team
Re: Singleton issues
Hi CE!
I have a break with this issue so i don't progress yet.
But I was thinking about something. I already ask you if is it possible to make an 'cubic effect' and you answer me yes.
I guess it is possible using 'realiseGeometry' method of RenderEffect child class: I create an window, give it z-axis values thanks to this method.
But after? I can attach a 2D window with 'addChild' method on one face but the others?
Thank you for your help!
Regards.
I have a break with this issue so i don't progress yet.
But I was thinking about something. I already ask you if is it possible to make an 'cubic effect' and you answer me yes.
I guess it is possible using 'realiseGeometry' method of RenderEffect child class: I create an window, give it z-axis values thanks to this method.
But after? I can attach a 2D window with 'addChild' method on one face but the others?
Thank you for your help!
Regards.
- CrazyEddie
- CEGUI Project Lead
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Re: Singleton issues
ooohYeah wrote:I already ask you if is it possible to make an 'cubic effect' and you answer me yes.
Actually, I said it was theoretically possible - subtle but important difference
![Wink ;)](./images/smilies/icon_wink.gif)
ooohYeah wrote:I guess it is possible using 'realiseGeometry' method of RenderEffect child class: I create an window, give it z-axis values thanks to this method.
But after? I can attach a 2D window with 'addChild' method on one face but the others?
Basically, the way I envisioned implementing it was to have multiple - separate - layouts for each side of the cube, and each layout root should target it's own texture based surface (but not a RenderingWindow, since they always get drawn back to their owners). You then create your cube in any fashion you like (i.e. not necessarily using CEGUI based interfaces) and apply the texture for each 'layout' to the appropriate side of the cube. That's all easy enough... However, there is currently an issue, which is the fact the the 'multiple roots' facility is not currently 100% ready for action, and will not be until a 0.7.1. It should still be possible to get something working, but you'll have to manage rendering yourself (so instead of calling CEGUI::System::renderGUI you call your own function that renders the required surfaces. I might put up an example of this once 0.7.0 is done, but it will not be before then).
CE.
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Re: Singleton issues
Ok thank you CE ![Wink :wink:](./images/smilies/icon_wink.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
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